SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-07-11, 04:44 PM | #76 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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The "narco sub" is actually a surface ship (Self-Propelled Semi-Submersible). It's listed in the USNI, Platform Reference Guide, and the Sonar Profiles table.
For the next update, there will be a true submarine for smuggling (Cartegena), but 3.10 only has the semi-submersibles.
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02-08-11, 06:09 AM | #77 | |
Sailor man
Join Date: Sep 2009
Posts: 45
Downloads: 16
Uploads: 0
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Quote:
Thanks |
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03-10-11, 06:44 PM | #78 |
Watch
Join Date: Sep 2003
Posts: 19
Downloads: 29
Uploads: 0
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None of the new models are showing up for me. I have patch 1.04 installed as well as the 3.10 mod too. But none of the models are visible. Do I need any of the other LWAMI mods??
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03-12-11, 06:21 AM | #79 |
Watch
Join Date: Nov 2010
Location: Helsinki, Finland
Posts: 25
Downloads: 12
Uploads: 0
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Are you activating LWAMI with the JSGME Tool?
c
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Ruff ruff, Seamutt |
03-12-11, 10:59 AM | #80 |
Watch
Join Date: Sep 2003
Posts: 19
Downloads: 29
Uploads: 0
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i got it figured out.
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03-12-11, 01:03 PM | #81 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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What was causing the problem?
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03-23-11, 04:30 PM | #82 |
Nub
Join Date: Mar 2011
Posts: 4
Downloads: 12
Uploads: 0
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Good game with very older graphic. This mod - my hope
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04-03-11, 08:04 PM | #83 |
Nub
Join Date: Mar 2010
Posts: 2
Downloads: 2
Uploads: 0
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I activated LWAMI with the JSGME Tool, but what about the other files in the mods folder? Kegetys_Fonts, Kilo_Optics_Mod, and others ...what are those about?
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04-03-11, 08:38 PM | #84 | ||
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Quote:
Quote:
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04-03-11, 09:32 PM | #85 |
Nub
Join Date: Mar 2010
Posts: 2
Downloads: 2
Uploads: 0
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OK, thanks for the info. Yeah I didn't read the manual.
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