SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-23-17, 06:43 PM   #76
Capt.Hunt
Loader
 
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
Default

I also found that it now gives medals after every engagement.
Capt.Hunt is offline   Reply With Quote
Old 12-04-17, 09:12 PM   #77
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
Default

I am still here, but year end is a busy time for me at my real job. Lots of projects finalizing in December. I will take a look and see if I can resolve any of the items reported.

Sorry for the inconvenience.

Salvo regards,

LTJG Beam
__________________
Salvo Regards,

LTJG Beam
LTJGBeam is offline   Reply With Quote
Old 12-05-17, 12:38 AM   #78
EnjoyableSTIG
Seaman
 
Join Date: Jul 2017
Location: USA
Posts: 40
Downloads: 68
Uploads: 0
Default

Well that's good to see. Can't wait to see your updates!
EnjoyableSTIG is offline   Reply With Quote
Old 12-05-17, 06:53 AM   #79
Delgard
Captain
 
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
Default

Thank-you!
Delgard is offline   Reply With Quote
Old 12-05-17, 07:04 AM   #80
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
Default

Thank you very much for this in-depth mod

XenonSurf is offline   Reply With Quote
Old 01-02-18, 10:25 PM   #81
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
Default

Update Date: 01/02/2018 8:09 PM

2004 Campaigns for NATO and Russia sync'ed for 1.09e.

Sorry it took so long, but November and December are busy months at my RL Programming job. Large projects due for the new calendar year.

As always, let me know of any problems discovered.
__________________
Salvo Regards,

LTJG Beam
LTJGBeam is offline   Reply With Quote
Old 01-03-18, 03:59 PM   #82
Capt.Hunt
Loader
 
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
Default

I can't start the campaign.

I selected Seawolf, and then went through the newspaper intro, but it got stuck on the port screen, none of the buttons appeared to cast off, repair/rearm, etc.
Capt.Hunt is offline   Reply With Quote
Old 01-04-18, 12:08 AM   #83
Capt.Hunt
Loader
 
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
Default

Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment

Last edited by Capt.Hunt; 01-04-18 at 12:50 AM.
Capt.Hunt is offline   Reply With Quote
Old 01-04-18, 12:12 PM   #84
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
Default

Quote:
Originally Posted by Capt.Hunt View Post
Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment
I will have to check that. I made no changes to the Seawolf (or any vessels for that matter) as part of the resync. Killerfish may have snuck something into the vessel files though...

Thanks for the report.
__________________
Salvo Regards,

LTJG Beam
LTJGBeam is offline   Reply With Quote
Old 01-05-18, 03:17 AM   #85
Capt.Hunt
Loader
 
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
Default

ok, I tested it more and I think I figured it out. I think the problem is with the DC diagram itself. Not all systems are located in the compartments that the diagram appears to be pointing them to. For example, the line for propulsion is pointing at the machinery spaces, but clicking on that system sends DC to the engine room.
Capt.Hunt is offline   Reply With Quote
Old 01-05-18, 11:45 AM   #86
Wiz33
Planesman
 
Join Date: Jun 2017
Posts: 181
Downloads: 23
Uploads: 0


Default

Thanks for the update.
Wiz33 is offline   Reply With Quote
Old 01-08-18, 04:42 PM   #87
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
Default

Quote:
Originally Posted by Capt.Hunt View Post
ok, I tested it more and I think I figured it out. I think the problem is with the DC diagram itself. Not all systems are located in the compartments that the diagram appears to be pointing them to. For example, the line for propulsion is pointing at the machinery spaces, but clicking on that system sends DC to the engine room.
Thanks, I will look at that. I had to create the DC Diagram for Seawolf and Vigrinia by creating the Sub Art, and combining that with the existing hull interiors; then tweaking the interiors. So I may have something misaligned. I can't guarantee I can fix it, since I don't have the exact specs for how Killerfish laid out the diagrams, but that's what trial and error are for...

__________________
Salvo Regards,

LTJG Beam
LTJGBeam is offline   Reply With Quote
Old 01-14-18, 01:38 PM   #88
Advocate0408
Nub
 
Join Date: Jan 2018
Posts: 2
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Capt.Hunt View Post
Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment

I had this issue when selecting Ohio, just restarted and it went fine. just a question for the creator, love the work, play your campaigns more than the vanilla, is there any plans for a 726 model?
Advocate0408 is offline   Reply With Quote
Old 01-14-18, 09:30 PM   #89
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,786
Downloads: 24
Uploads: 0


Default welcome aboard!

Advocate0408!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 01-16-18, 03:22 AM   #90
Capt.Hunt
Loader
 
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by Advocate0408 View Post
I had this issue when selecting Ohio, just restarted and it went fine. just a question for the creator, love the work, play your campaigns more than the vanilla, is there any plans for a 726 model?
Due to the way "models" are currently implemented in mods, I doubt we'll get an "accurate" Ohio any time soon. There are a couple of other mods that have attempted them, but they just don't do Ohio justice.

If you don't know yet, models in CW are not yet editable, in order to make all the different ships in mods like this, the authors have to hack together existing models using scripts. The devs said they want to get some DLC subs under their belts first before allowing models to be properly modded in.
Capt.Hunt is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.