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04-05-10, 04:24 PM | #76 | |
Ensign
Join Date: Sep 2005
Posts: 223
Downloads: 71
Uploads: 0
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Hi Athlonic,
really a great job! Quote:
Perhaps, I can help with find the correct commands. I have made Key-commands for the german layouts. If you want I can help for include new commands. You can see the key-commands on this page (in german) I also wanted to assign the orders by dialog. But I am a beginner with AI-scripts. Regards Ruby |
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04-06-10, 04:37 AM | #77 |
Bosun
Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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Italian translation plus sonarman commands...
Dear Athlonic,
I tried your good MOD (MCCD) and I liked it a lot. Personally I prefer it between other interfaces MODs because it adds commands without changing the SH5 philosophy (some role-playing in the game, I like it)... For this reason, having the Italian version of the game I translated your MOD in Italian. Furthermore I added some commands for the sonarman (what is the nearest contact, follow nearest contact, return to normal sweep, estimate range to contact)... If you agree I can sent to you my version so you can integrate it in your MOD. Let me know... Bye, Mith. |
04-06-10, 05:22 AM | #78 |
An able master
Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Good stuff, being able to ask and have more choices certainly helps and is more realistic and emmersive, thanks, excellent.
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04-06-10, 01:09 PM | #79 |
Lieutenant
Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Agree adds alot to the game, Cheers.
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04-07-10, 06:25 AM | #80 | ||
Chief
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Quote:
Nice work for guns control by the way. Feel free to look in my mod files to see how it goes, nothing hard. Quote:
Does your sonarman report all data when following a contact ? Here he would just tell bearing and it sound a little annoying, that's why I've pulled it off right now.
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC Last edited by Athlonic; 04-07-10 at 06:37 AM. |
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04-07-10, 08:16 AM | #81 |
Bosun
Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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Hi Athlonic,
my sonarman reports only bearing by voice and gives complete data in textual form in the text window... Useful if I play with no map contacts update! Bye, Mith P.S.: About opening/closing torpedo tubes, I discovered that closing a tube it really opens it and flooding a tube actually closes it... Maybe we can solve the problem inverting the commands... I already tried on my SH5 and it works... |
04-07-10, 11:20 AM | #82 | |
Ensign
Join Date: Sep 2005
Posts: 223
Downloads: 71
Uploads: 0
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Quote:
I will do this, thank´s . I will try to integrate the Nav - commands: Report_time_to_course_end Report_range_to_course_end I give you an answer by PM. Is this OK? Regards Ruby |
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04-07-10, 05:17 PM | #83 |
Rear Admiral
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Awesome! I was hoping someone would come out with a mod like this.
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04-08-10, 10:02 AM | #84 |
Ensign
Join Date: Sep 2005
Posts: 223
Downloads: 71
Uploads: 0
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Hi Athlonic,
you have an PM from me. Regards Ruby |
04-10-10, 04:48 AM | #85 |
Ensign
Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Great Mod!
I like very much that I must wait for reponse like depth under keel or radio msg send. Its more realistic! Thx man! |
04-13-10, 02:46 PM | #86 | |
Chief
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Hi kaleuns,
New version available : v 1.03 Warnings: - DO NOT install this version if your Silent Hunter game is already patched to the v1.2 version (even the beta one) ! Change log : Quote:
More to follow next week...
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC |
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04-13-10, 03:07 PM | #87 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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04-14-10, 08:59 AM | #88 |
Chief
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC |
04-24-10, 12:08 PM | #89 |
Soundman
Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
Uploads: 0
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Awesome mod! Love the immersion this mod gives. However I seem to be having some trouble with my navigator. The Depth under keel command makes him pause (as is intended) but after pinging the bottom twice I never receive a report from him! It kind of worked when I had just installed your mod but now it doesn't. What gives?
Am using MFCM too.
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Disclaimer: The above are my current opinion and are liable to change according to mood, time of day, degree of sleep deprivation endured, caffeine intake and/or level of inebriation. |
04-24-10, 01:07 PM | #90 |
Chief
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Hi TheBlobThing,
Try to load an Historical mission and see if works well. If so, reload then your campagne savegame it should works. I have experienced sound dialog loss even with the stock game on campagne reload sometimes. Finaly, do you see the depth under keel in text in the lower right corner ?
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC |
Tags |
command, crew, dialog, mod |
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