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03-26-06, 01:45 AM | #76 |
Stowaway
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As far as I know, there is no chance to add new ships to AOTD.
For SH2 there are three German raider models which look like merchants, so I guess you could use the models, and also in the Pacific Aces mod I think there is at least a couple of new ones. That ship in your signature is the coastal tanker from AOD converted for SH3, right?. PD: excellent, glowworm, I'll try it tonight after the MotoGP races . |
03-26-06, 01:52 AM | #77 |
Planesman
Join Date: Mar 2002
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Not new merchants just new repaints. I got it in my head to try and make as many of these old ships in their old company colors so there are quite a few kicking around in my HD.
By the way, it would be nice if someone could translate those SH3 ships into SH2 hehehe. I think AoD doesn't have the flexibility to add new ships unfortunately. Cheers, Mountbatten |
03-26-06, 08:46 AM | #78 | |||
Sea Lord
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Quote:
Quote:
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With all theses new ships for SH2, I might have to get back into playing it again. :hmm: |
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03-26-06, 10:15 AM | #79 |
Sonar Guy
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@Mountbatten
Downloaded GerTB1924_2_color.zip Man, there's no pictures there. Give us pictures of Mowe and Wolf in camo
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03-26-06, 01:58 PM | #80 | |||
Stowaway
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Quote:
http://web.telia.com/~u18216264/ Then you have Pinguin/Kandenfels in Canarb's site: http://canarb.altervista.org/index.htm Quote:
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03-26-06, 02:16 PM | #81 |
Sea Lord
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The Pinguin was the one I had. Thanks for letting me know where Serg's site was (I thought I had seen it before but forgot where it is).
I am very familiar with modding and installing ships for SH3, but I don't know much about SH2 modding. How would I remove the armaments to use these raiders as freighters? |
03-26-06, 02:51 PM | #82 |
Watch
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I apologize me for the slowness of my answers, but I don't know to sufficiency the English language.
- for JapLance. I have downloaded from your site the whole available material. We think about using: NCLPerth, NCLAttendolo and/or NCLMontecuccoli. If you will complete the NBBQElizabeth we will directly insert it in the mod, or in a following moment with a patch. Currently we use the beautiful version of NCLSouthampton built by Sergbuto, but we can also see your paint. Thanks to you. - for Bruno. We remember your precious collaboration in the testing of the unities for Alpha Tau. We won't miss to ask you for information for yours recognized competence of the historical aspects of the naval unities and war actions. Thanks! - for Mountbatten We have inserted in the mod, almost all the Italian unities that you have repainted and that you have sent us in the past months. Unfortunately some missions is developed at the night time. With the exception of the Italian airplanes we have inserted in the mod only the airplanes standard. Now the mod is almost complete, and our limited human resources don't allow us substantial additions. Unfortunately the class of Destroyer "K" (HMS Kelly) is not inclusive in the standard unities of the game, and we have tried to represent war actions with protagonists the classes of available unity. Thanks You! |
03-26-06, 03:31 PM | #83 |
Watch
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Classes of English ships currently present in the mod Our Sea.
Classi delle unità Inglesi attualmente presenti nel mod Mare Nostrum. AFFBeaufighterMkX AFFHurricane AHBSunderland AHBSunderlandMkIII ASCCatalina ASCCatalinaGB ATBSwordfish ATBSwordfishMkIII MFCCargo MFCCargoGB MOTgenTankerGB NBBQElizabeth NBBRSovereign NBCRenown NCAKent NCLArethusa NCLFiji NCLLeander NCLPerth NCLSouthampton (Sergbuto) NCVArkRoyal NCVIllustrious NDDA NDDCampbell NDDG NDDO NDDOnslow NDDTribal NDDVW NDEHunt1 NCOFlower (Sperèm) NFlower NPTMTB NSSSclass NSSUclass (Sperèm) NSSVclass (Sperèm) |
03-26-06, 04:24 PM | #84 |
Planesman
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no problemo
Though since JapLance is basing his repaints off Bruno's plates w/c I think are from the Profile Morskie books you may want to consider them as a 'sister ship'. After all doesn't it get rather boring (not to mention unrealistic) to have ships all with the exact same camo scheme?
Well if you can still fit them in I can send you the Do217K, Avro Lancaster and Blackburn Skua. IIRC the Skua was well used by the HMS Ark Royal in 1940. I'm thinking of doing a repaint of the Beaufighter as an early Blenheim as well if you'd like it. Also I got a new repaint of the British Clyde and Narwhal class subs (same repaint, different UDF) w/c I finished last night. Well hopefully sometime in the future we may see Kelly or a more accurate Hood - I'm just happy with whatever the Italian shipyards can launch As for Mowe class, that's the piece de resistance. I'll be doing those hopefully with all the schemes you sent me so I think you'll have a lot of fun with that Bruno. Just finished the two tone color scheme for the '1935' and a spankin new repaint of the two subs mentioned above. And - good news JapLance - there IS a workaround for the non-German anti-aircraft guns. Machineguns don't work... but (hint, hint) AA guns do! Cheers, Mountbatten |
03-26-06, 05:10 PM | #85 |
Sonar Guy
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Bristol Blenheim
Code:
;; AHBBristol.UDF - Unit descriptor file for Bristol Beaufighter (including X) [UNIT] Category = AIRCRAFT Type = Bomber Class = Bristol Blenheim Model = ATBBeaufighter Origin = England Date = 3909 Crew = 4 UpdatesPerSecond = 40 ExemptFromSilliness = TRUE Preprocess = TRUE [AIRFRAME] Mass = 6550 ;11431kg loaded [MANEUVER] System = Maneuver YawRate = 10 ; degrees per second PitchRate = 10 ; degrees per second RollRate = 10 ; degrees per second [PROPULSION] Type = PROPELLOR System = Propulsion Speed = 256 ; NMPH Range = 1684 ;NM FuelCapacity = 100 [SENSOR1] Type = LOOKOUT System = Lookout #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400915) CrewRating = 0.20 #endif #if between(19400916,date,19410601) CrewRating = 0.35 #endif #if between(19410602,date,19420401) CrewRating = 0.40 #endif #if between(19420402,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440601) CrewRating = 0.80 #endif #if between(19440602,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif ;; Begin radar---------- #if between(19400615,date,19421001) [SENSOR2] Type = RADAR System = RadarGB_ASVII #endif #if between(19421002,date,19440901) [SENSOR2] Type = RADAR System = RadarGB_ASVIII #endif #if between(19440902,date,19460101) [SENSOR2] Type = RADAR System = RadarGB_ASVIV #endif ;; End Radar---------------- [WEAPON1] Type = TURRET Node = MG1 ;nose System = Gun7_7mm ElevRange = -80,80 TravRange1 = 0,-60,60 #if between(19390101,date,19440601) System = Gun7_7mm #endif #if between(19440602,date,19460101) System = Gun13mm #endif [WEAPON2] Type = TURRET Node = AA1 ; dorsal ElevRange = 0,80 TravRange1 = 180,0,0 #if between(19390101,date,19430101) System = Gun7_7mm #endif #if between(19430102,date,19460101) System = Gun13mm #endif [WEAPON3] Type = TURRET Node = MG11 System = Gun30Cal ElevRange = -2,50 TravRange1 = 180,145,-145 ;------------ 4x250lb/ 2DCs / (rockets) [WEAPON4] Type = BOMB Node = Torp System = Bomb ElevRange = 0,0 TravRange1 = 0,0,0 AmmoType1 = Bomb250lb MagazineCount1 = 4 #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400615) CrewRating = 0.20 #endif #if between(19400616,date,19420401) CrewRating = 0.35 #endif #if between(19420402,date,19421201) CrewRating = 0.40 #endif #if between(19421202,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440501) CrewRating = 0.80 #endif #if between(19440502,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif [WEAPON5] Type = DEPTHCHARGE Node = Torp TravRange1 = 180,180,180 System = AirDepthCharge MagazineCount1 = 1 MagazineSize1 = 2 #if between(19390101,date,19400531) AmmoType1 = DepthChargeGB_250lb #endif #if between(19400601,date,19410301) AmmoType1 = DepthChargeGB_MkVII #endif #if between(19410302,date,19430101) AmmoType1 = DepthChargeGB_MkVIII #endif #if between(19430102,date,19460101) AmmoType1 = DepthChargeGB_MkXI #endif #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400615) CrewRating = 0.20 #endif #if between(19400616,date,19420401) CrewRating = 0.35 #endif #if between(19420402,date,19421201) CrewRating = 0.40 #endif #if between(19421202,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440501) CrewRating = 0.80 #endif #if between(19440502,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif
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03-26-06, 05:12 PM | #86 |
Sonar Guy
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Bristol Beaufort MK 1
Code:
;; ATBBeaufort.UDF - Unit descriptor file for Bristol Beaufort MK 1 [UNIT] Category = AIRCRAFT Type = torpedo Class = Bristol Beaufort Mk I Model = ATBBeaufighter Origin = England Date = 4005 Crew = 4 UpdatesPerSecond = 40 ExemptFromSilliness = TRUE Preprocess = TRUE [AIRFRAME] Mass = 9630 ; [MANEUVER] System = Maneuver YawRate = 7 ; degrees per second PitchRate = 7 ; degrees per second RollRate = 7 ; degrees per second [PROPULSION] Type = PROPELLOR System = Propulsion Speed = 200 ; NMPH 225mph Range = 1276 ;NM FuelCapacity = 100 [SENSOR1] Type = LOOKOUT System = Lookout #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400915) CrewRating = 0.20 #endif #if between(19400916,date,19410601) CrewRating = 0.35 #endif #if between(19410602,date,19420401) CrewRating = 0.40 #endif #if between(19420402,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440601) CrewRating = 0.80 #endif #if between(19440602,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif ;; Begin radar---------- #if between(19400615,date,19421001) [SENSOR2] Type = RADAR System = RadarGB_ASVII #endif #if between(19421002,date,19440901) [SENSOR2] Type = RADAR System = RadarGB_ASVIII #endif #if between(19440902,date,19460101) [SENSOR2] Type = RADAR System = RadarGB_ASVIV #endif ;; End Radar---------------- [WEAPON1] Type = TURRET Node = MG1,MG2,MG3,MG4 System = Gun20mm ElevRange = 0,0 TravRange1 = 0,0,0 [WEAPON2] Type = TURRET Node = MG11 System = Gun30Cal ElevRange = -2,50 TravRange1 = 180,145,-145 ;------------ 2x250lb/1 torp / 2DCs / (rockets) [WEAPON3] Type = TORPEDO Node = Torp System = AirTorpedo ElevRange = 0,0 TravRange1 = 0,0,0 AmmoType1 = TorpedoGB_MkXII MagazineCount1 = 1 #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400615) CrewRating = 0.20 #endif #if between(19400616,date,19420401) CrewRating = 0.35 #endif #if between(19420402,date,19421201) CrewRating = 0.40 #endif #if between(19421202,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440501) CrewRating = 0.80 #endif #if between(19440502,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif [WEAPON4] Type = BOMB Node = Torp System = Bomb ElevRange = 0,0 TravRange1 = 0,0,0 AmmoType1 = Bomb250lb MagazineCount1 = 4 #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400615) CrewRating = 0.20 #endif #if between(19400616,date,19420401) CrewRating = 0.35 #endif #if between(19420402,date,19421201) CrewRating = 0.40 #endif #if between(19421202,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440501) CrewRating = 0.80 #endif #if between(19440502,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif
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03-26-06, 05:13 PM | #87 |
Sonar Guy
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Vickers Wellington
Code:
;; Vickers Wellington.UDF - Unit descriptor file for Mitsubishi G4M1/2 "Betty" bomber [UNIT] Category = AIRCRAFT Type = Bomber Class = Vickers Wellington Model = ADBG4MBetty Origin = England Date = 3901 Crew = 6 UpdatesPerSecond = 40 ExemptFromSilliness = TRUE Preprocess = TRUE [AIRFRAME] Mass = 6800 [MANEUVER] System = Maneuver YawRate = 6 ; degrees per second PitchRate = 6 ; degrees per second RollRate = 6 ; degrees per second [PROPULSION] Type = PROPELLOR System = Propulsion Speed = 221 ; NMPH Max, 169 cruising Range = 1911 ;NM FuelCapacity = 100 [SENSOR1] Type = LOOKOUT System = Lookout #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400915) CrewRating = 0.20 #endif #if between(19400916,date,19410601) CrewRating = 0.35 #endif #if between(19410602,date,19420401) CrewRating = 0.40 #endif #if between(19420402,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440601) CrewRating = 0.80 #endif #if between(19440602,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif #if between(19421112,date,19460101) [SENSOR2] Type = RADAR System = RadarJP_TypeH6 #endif [WEAPON1] Type = TURRET Node = AA1 ; dorsal ElevRange = 0,80 TravRange1 = 180,0,0 #if between(19390101,date,19430101) System = Gun7_7mm #endif #if between(19430102,date,19460101) System = Gun20mm #endif [WEAPON2] Type = TURRET Node = MG1,MG2 ;nose System = Gun7_7mm ElevRange = -80,80 TravRange1 = 0,-60,60 #if between(19390101,date,19440601) System = Gun7_7mm #endif #if between(19440602,date,19460101) System = Gun13mm #endif [WEAPON3] Type = TURRET Node = MG3 ;left ElevRange = -50,60 TravRange1 = -90,20,-160 #if between(19390101,date,19440101) System = Gun7_7mm #endif #if between(19440102,date,19460101) System = Gun20mm #endif [WEAPON4] Type = TURRET Node = MG4 ;right ElevRange = -50,60 TravRange1 = 90,20,160 #if between(19390101,date,19440101) System = Gun7_7mm #endif #if between(19440102,date,19460101) System = Gun20mm #endif [WEAPON5] Type = TURRET Node = MG5 ; tail ElevRange = -60,60 TravRange1 = 180,-120,120 System = Gun20mm ;---------- 1x250,6x60 / 4x250kg / 1 torp / DCs (800/1000kg max) [WEAPON7] Type = BOMB Node = Bomb1 System = Bomb ElevRange = 0,0 TravRange1 = 0,0,0 AmmoType1 = BombJP_250kg #if between(19390101,date,19440101) MagazineCount1 = 1 #endif #if between(19440102,date,19460101) MagazineCount1 = 4 #endif #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400615) CrewRating = 0.20 #endif #if between(19400616,date,19420401) CrewRating = 0.35 #endif #if between(19420402,date,19421201) CrewRating = 0.40 #endif #if between(19421202,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440501) CrewRating = 0.80 #endif #if between(19440502,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif #if between(19390101,date,19440101) [WEAPON8] Type = BOMB Node = Bomb1 System = bomb ElevRange = 0,0 TravRange1 = 0,0,0 AmmoType1 = Bomb60kg MagazineCount1 = 6 #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400615) CrewRating = 0.20 #endif #if between(19400616,date,19420401) CrewRating = 0.35 #endif #if between(19420402,date,19421201) CrewRating = 0.40 #endif #if between(19421202,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440501) CrewRating = 0.80 #endif #if between(19440502,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif #endif [WEAPON9] Type = TORPEDO Node = Bomb1 System = AirTorpedo ElevRange = 0,0 TravRange1 = 0,0,0 AmmoType1 = TorpedoJP_type91m2 MagazineCount1 = 1 #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400615) CrewRating = 0.20 #endif #if between(19400616,date,19420401) CrewRating = 0.35 #endif #if between(19420402,date,19421201) CrewRating = 0.40 #endif #if between(19421202,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440501) CrewRating = 0.80 #endif #if between(19440502,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif [WEAPON10] Type = DEPTHCHARGE Node = Bomb1 System = AirDepthCharge TravRange1 = 0,0,0 #if between(19390101,date,19421231) AmmoType1 = DepthChargeJP_60kg MagazineSize1 = 12 #endif #if between(19430101,date,19440601) AmmoType1 = DepthChargeJP_250kg MagazineSize1 = 4 #endif #if between(19440602,date,19460101) AmmoType1 = DepthChargeJP_Type1 MagazineSize1 = 4 #endif #if between(19390101,date,19400401) CrewRating = 0.10 #endif #if between(19400402,date,19400615) CrewRating = 0.20 #endif #if between(19400616,date,19420401) CrewRating = 0.35 #endif #if between(19420402,date,19421201) CrewRating = 0.40 #endif #if between(19421202,date,19430101) CrewRating = 0.50 #endif #if between(19430102,date,19430501) CrewRating = 0.60 #endif #if between(19430502,date,19430801) CrewRating = 0.65 #endif #if between(19430802,date,19430901) CrewRating = 0.70 #endif #if between(19430902,date,19440401) CrewRating = 0.75 #endif #if between(19440402,date,19440501) CrewRating = 0.80 #endif #if between(19440502,date,19450101) CrewRating = 0.85 #endif #if between(19450102,date,19450501) CrewRating = 0.92 #endif #if between(19450502,date,19460101) CrewRating = 1.00 #endif
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03-26-06, 05:18 PM | #88 |
Sonar Guy
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OK. We've got Scua. But we also should have Fairly Fulmar which became the staple air carrier fighter-bomber since late 1940, and definitely we need Barracuda. They were late for Midter, yet they were used to attack KMS Tirpitz.
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03-26-06, 06:04 PM | #89 | |
Pacific Aces Dev Team
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Quote:
http://www.amberphotography.co.uk/na...tish_ships.htm There is also a repaint of Upholder. |
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03-27-06, 04:36 AM | #90 | |
Stowaway
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Quote:
This how the Southampton is now in my HD. I still need to tweak the damaged texture. Apart from that, it's ready. Bruno, massive research I guess to make those UDF's. Great work . Glowworm TB looks excellent. Here is a pic of it: |
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