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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8866 | |
Black Magic
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![]() The biggest problem mostd people have is they download the mod and try to extract it straight to their MODS folder. This will not work with this one. After extracting the mod you have to open it up. Take the folder found inside that has the same name as the extracted one and place that in your MODS folder. That is the minimum you need to get this mod working ![]() |
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#8867 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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ref: Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42 http://www.megaupload.com has some legal issues now.
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#8868 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#8869 |
Watch
![]() Join Date: Jun 2012
Posts: 23
Downloads: 43
Uploads: 0
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Dumb question. What file do i need to download. How do i install this mod.
I opened up the file i thought was the mod, only to find a bunch of directories. Can someone simplify this mod for those who are less than geniuses? It would be really helpful if there was just an archive with a single directory in it, that i either plop into the SH5 directory or 'enable' with the mod enabler program. After reading through the various text files within the archive and the MESS of text on the first post, i am no closer to understanding wth i have to do to install this mod. |
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#8870 | |
Ace of the deep .
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NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applications |
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#8871 | |
Black Magic
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#8872 | |
Ace of the deep .
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NewUIs_TDC_6_9_0_TheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith Dials.....MODS.....text ............^^^^................. ........open this one........... |
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#8873 |
Ace of the deep .
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Regarding the clock . I just realised there was an alarm clock box . I always clicked in the middle of the watch so the panel never showed . If i click to the edges it displays , my bad .
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#8874 | |
Black Magic
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#8875 |
Watch
![]() Join Date: Jun 2012
Posts: 23
Downloads: 43
Uploads: 0
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Hmm. Well ive enabled a couple dozen mods as per the threads on this forum, all using the 'generic mod enabler' program.
I cannot tell if even one of them is actually working. I was pretty sure that this particular mod was meant to add visible buttons to the screen, but i dont see any difference. I open up the enabler, and i can see them all enabled, but in the game i dont see anything different or new. |
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#8876 |
Watch
![]() Join Date: Jun 2012
Posts: 23
Downloads: 43
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\JSGME\MODS] Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 SUB_hyd_fix_SH5 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith MFCM 1.2.1 OPTIONAL crash_dive workaround MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.01 IRAI_0_0_37_ByTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 FX_Update_0_0_19_ByTheDarkWraith NOZAURIO'S SKIN (U-94) v-1.0.0 OPEN HORIZONS II_full v1.9 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.9) OHII_traffic_speed_Fix_v2 OHII Higher Tonnage Objectives for v1.9 OH II Minefield map for TDWs Ui SH5 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Naights Submaine Textures v1.2 (PUV) Equip_Upgrades_Fix_1_4_AFFOE_151 Equipment_Upgrades_Fix_v1_4_byTheBeast NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_9_0_jimimadrids_map_tools NewUIs_TDC_6_9_0_New_radio_messages_German NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_9_0_Real_Navigation NewUIs_TDC_6_9_0_WWIIInterface_by_naights http://img189.imageshack.us/img189/4881/sh5e.png |
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#8877 |
Ace of the deep .
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Are you using the specific instructions on how to play with OH2 installed . You dont do the tutorial mission . Also dont put the mod enabler folder on the desktop , put it in your main SH5 game folder .
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#8878 |
Watch
![]() Join Date: Jun 2012
Posts: 23
Downloads: 43
Uploads: 0
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Why cant things be simple... modding just seems like the choice of experts.
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#8879 |
Ace of the deep .
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#8880 |
Watch
![]() Join Date: Jun 2012
Posts: 23
Downloads: 43
Uploads: 0
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Yes, i loaded up the game, performed the ''tutorial'' mission and then proceeded to do a single patrol with only a single mod enabled. (nazi flag mod)
Things just werent very realistic so i decided to add all the ''essential'' mods. 2 days straight ive been trying to make this work, and so far ive been failing on every step as its just so complicated to do. I installed SH5, patched it, then did the tutorial and a single patrol. Now i want to install and enable a number of mods and i seem to be hitting a brick wall on every one of them. ![]() For example, every single mod gives an error in the mod enabler program that ''xyz mod already modified this file''. I swear this is like getting 10 people to randomly throw a single ball to another and catch a ball thrown by some other random person. I can definitely see why i keep hearing the word ''soup'' when referring to a players mods. It is a real nightmare to not only install and get a mod working - but to make it play nice with all other mods. I completely reset the whole process to start anew... and now the game crashes to desktop. ![]() |
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Tags |
dbrn, favorite, new ui |
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