SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-20-12, 02:59 PM | #8851 |
Black Magic
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That's not the path to your sh5.exe. Press Start button in windows and type sh5.exe in the box and press enter. It will search for the sh5.exe. Once it finds it right click on it and select properties. Now you'll know the path to your sh5.exe
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05-20-12, 03:01 PM | #8852 | ||
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Crap, I think I just tried patching the one in my Ubisoft/Sh5 directory then because when I designated that directory it opened up the menus to let me change stuff.
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05-20-12, 03:04 PM | #8853 |
Black Magic
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That means a valid sh5.exe was found there then. No worries It won't let you patch something it can't find.
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05-20-12, 03:15 PM | #8854 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Ah perfect. Just started a game and the tweaks are there. Now I just need to find out why I'm getting contacts on my map with colours even though I have the optional mods that should make them black and no specific (warship/merchant) shape and tails.. I also have Real Navigation so that might've changed stuff.
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05-20-12, 03:18 PM | #8855 | |
Black Magic
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05-20-12, 05:05 PM | #8856 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Ok, currently it is installed after the add-ons. I will see about putting it immediately after the UIs mod and then the addons.
Thanks! Also gotta say, from what I did have, it was a blast! Got out of Kiel and, figuring it was the Baltic I put TDC up around 1028 and started cruising.. Well next thing I know I'm doing barrel rolls I'll have to try and get used to plotting and figuring things with a little bit of error added in.
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05-20-12, 05:31 PM | #8857 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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This is what I've got running now, just checking to see if I get any more visual contacts.
Radio Mod RemoveLogoIntroTheDarkWraith Wordeees' Actual Footage Menu Loading Screens Mod SteelViking's Bunker Fixes V1.0 Shadow Improvement Mod Accurate German Flags A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) NDB,NDH OM#1 - No Dialog Indicator MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Environment 4.9 MOD sobers base wave mechanics for SH5 v3 SV&Com Underwater Mod FX_Update_0_0_19_ByTheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Real_Navigation NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_9_0_jimimadrids_map_tools TDW_No_Color_Dashed_Contact_Line_1_1_0 TDW_No_Contact_Tails_1_1_0 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 TDW_Sub_Warship_Merchant_Same_Shape_1_1_0 TDW_Waypoint_Contacts_Same_Shape_No_Color_1_1_0 MRP 1.3 light MRP 8x5 patch IRAI_0_0_37_ByTheDarkWraith SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered Pascal-sh5-Crew-Uniforms. 12.2011 OPEN HORIZONS II_full v1.9 M1 Thompson's Realism sound mod v.1.0 AilClouds 3.0 AilSmoke 1.7 Capthelms SH5 Audio Mod Touch up for Capthelm's Audio SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Floor Black Dark_Interior_V1 McHub532s Pictures for Krauters Submarine SH5 Fix Enhanced FunelSmoke_by HanSolo78 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.9) OHII_traffic_speed_Fix_v2 Venatores Interior Sounds SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 sobers talking conning crew mod SeaWolf torpedo tweak Trevally Automated Scripts v0.6 SD_NewMapColors New_ Start_VIIB Elite German Black & Copper Torpedo Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Old Style Explosions V1.1 Free Cam Tweak 1.1 - Narrow
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05-20-12, 05:46 PM | #8858 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Damnit that setup basically nullified RN..
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05-21-12, 07:34 PM | #8859 |
Ace of the deep .
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Options file editor\Time compression\
Time compression level at which the Tcx on constant distance is enabled . At the moment the game drops to 1TC when there is a contact present within the set radius around the sub but nothing in the message box as to why . Could there be a message saying " possible contact present " when the game drops to 1TC ? |
05-23-12, 08:35 AM | #8860 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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Hello TDW.
Please, can you upload this mod again? Quote:
Thank you. Echolt. |
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05-23-12, 08:47 AM | #8861 | |
Ocean Warrior
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-23-12, 09:15 AM | #8862 |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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05-25-12, 04:57 AM | #8863 |
Ace of the deep .
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From the SH5 Wishlist archived thread .
TheDarkWraith 09-09-2009, 12:55 AM Make it use scripts |
05-25-12, 02:32 PM | #8864 |
Watch
Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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Hello , how can I cange the max Attack/obs periscope height it raises . I try to raise it up to 6 meters maximum but I can't =( . Please advise .
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05-25-12, 06:42 PM | #8865 |
Black Magic
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Tags |
dbrn, favorite, new ui |
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