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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8806 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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Hello,
I have a question regarding manual target solution.... If im right the old SH5 stock is not available any longer in this mod. I have found out how to use the stadimeter ![]() Target speeds have to be determined by the 1WO if im right (Little Button with the clock in the 1WO Menue). Angle of attack via the regarding Dial. But what i didn't get is how the TDC get the Mast Height. The 'Send Mast Height to TDC' in the Ship Identification Book is disabled. Can someone explain me how the manual Targeting Process with this mod is working ? Or is there somewhere a manual ? With best regards and thank you very much. Greetings Gandalfi2005 |
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#8807 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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You do it by pressing the spacebar (with default keybinds), when looking at the target through periscope, UZO, or binocular. |
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#8808 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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No, not with the space bar.
Do you mean the target following Button ? I used the following Button (x by default). |
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#8809 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8810 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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Yes you are right. My fault. Spacebar is the solution
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#8811 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8812 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Just a small issue. I thought I was ready, but I'm not yet, to have map contacts turned off on the map (meaning I'd need to plot them myself). Now I know that some submods of TDWs UI mod turns them off or gets rid of color and all the little doodads. Now I can't remember which one needs to be changed.
Heres my list, can anyone tell me what I need to take out or add to get contacts back on (albeit with dashed line, no tail and no color?) RemoveLogoIntroTheDarkWraith Wordeees' Actual Footage Menu Loading Screens Mod SteelVikings Bunker Fixes V1.0 Shadow Improvement Mod Accurate German Flags A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Environment 4.9 MOD AilClouds 3.0 AilSmoke 1.7 sobers base wave mechanics for SH5 v3 FX_Update_0_0_19_TheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 NewUIs_TDC_6_3_7_ByTheDarkWraith NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_3_7_jimimadrids_map_tools NewUIs_TDC_6_3_7_No_Aircraft_Spotting_At_Depth NewUIs_TDC_6_3_7_ERM_Reaper7_NightVision_Black_Ski n MRP 1.3 light MRP 8x5 patch SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered Pascal-sh5-Crew-Uniforms. 12.2011 OPEN HORIZONS II_full v1.8 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8) M1 Thompson's Realism sound mod v.1.0 Capthelms SH5 Audio Mod Touch up for Capthelm's Audio sobers talking conning crew mod Venatores Interior Sounds SteelVikings Interior Mod V1.2 SteelVikings Interior Mod V1.2.2 Patch Floor Black Dark_Interior_V1 McHub532s Pictures for Krauters Submarine SH5 Fix SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Enhanced FunelSmoke_by HanSolo78 Church's SHV 1.01 Keyboard Commands v1.1 SeaWolf torpedo tweak NewUIs_TDC_6_3_7_U-Jagd_Chrono Free Cam Tweak 1.1 - Narrow Manual Targeting Training Missions Old Style Explosions V1.1 NewUIs_TDC_6_3_7_No_Color_Dashed_Contact_Line NewUIs_TDC_6_3_7_No_Contact_Tails NewUIs_TDC_6_3_7_No_Hydrophone_On_Surface_No_Aircr aft_Spotting NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Color NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails SD_NewMapColors SD_MapCourseLine_no_arrows IRAI_0_0_37_ByTheDarkWraith
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#8813 |
Nub
![]() Join Date: May 2012
Posts: 4
Downloads: 2
Uploads: 0
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TDW- would you be willing to add something for hull integrity display in one of your future releases?
Perhaps in the section where you can tab between battery, fuel, O2, CO2, though since it's the base "HP" stat of the game I wouldn't object to it being on its own slider. It's somewhat tedious to get to in the base game, and as someone who plays low realism, I don't currently need to know any of the other stats (though hopefully I'll get good enough to bump up some of those options later). Thanks. |
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#8814 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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If you want the contacts back on the map disable the following; NewUIs_TDC_6_3_7_No_Color_Dashed_Contact_Line NewUIs_TDC_6_3_7_No_Contact_Tails NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Color NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails Cheers ![]() |
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#8815 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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In the 'Sub Systems' screen, lower left corner. ![]() |
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#8816 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi!
What mod is that screen from, if I may ask? |
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#8817 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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#8818 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi!
Unbelievable that this never crossed my way before! I love it! Thanks everyone! To stay ontopic: Anything new about the DMs? ![]() |
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#8819 |
Black Magic
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#8820 | ||
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Tags |
dbrn, favorite, new ui |
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