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Old 04-17-12, 10:47 PM   #8776
TheDarkWraith
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Originally Posted by jsimbo1 View Post
one last niggle i have, i keep getting radio messages saying i should report in, but when i speak to the radio man he doesnt have an option of replying, and i cant find how to do it manually. its a minor niggle, but ive read that you sometimes get usefull info back if you do.
Click the Radioman icon. Select the Reports icon. Click on the send contact report icon above it And yes sending contact reports in can sometimes cause Bdu to send you a contact report back of a contact near you
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Old 04-18-12, 01:18 PM   #8777
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Default New idea...

It is just and idea - I`m not good in this, so I`d like just to ask.
Is it possible to add this improvements for better accuracy - speed and deep.
If I missed something - sorry


Now you can change the course by scrolling (about 5 degrees - it`s depends on the mouse settings - I think - more accuracy step by one line up/down - am I right?). On the screen right on the bottom.
Best regards,
Kurtz
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Old 04-18-12, 06:27 PM   #8778
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Quote:
Originally Posted by col_Kurtz View Post
It is just and idea - I`m not good in this, so I`d like just to ask.
Is it possible to add this improvements for better accuracy - speed and deep.
If I missed something - sorry


Now you can change the course by scrolling (about 5 degrees - it`s depends on the mouse settings - I think - more accuracy step by one line up/down - am I right?). On the screen right on the bottom.
Best regards,
Kurtz
Don't understand what you're asking
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Old 04-19-12, 02:18 AM   #8779
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Continued the campaign an found a convoi of 7 ships with a destroyer. I sunk the destroyer first, no DM. Sunk the freighters (7) and ended up with 2 new DMs on the map. I am having the feeling that it might be related to the ship (the type, the tonnage) or something. But that is only a wild guess. I saw, however, that the DMs that do appear, seem to be always of the same shiptypes...
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Last edited by Meldric; 04-19-12 at 05:11 AM.
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Old 04-19-12, 07:51 AM   #8780
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Originally Posted by TheDarkWraith View Post
Don't understand what you're asking
Sorry...

I meant to add new function for mouse. When you put mouse above this bars and scroll mousewheel to change value (speed and the deep by scrolling). Is it possible? I`d like scroll on the horizontal bar (green) for deep - more precise, faster? And the same for speed on the vertical bar (black) - not by clicking
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Old 04-21-12, 05:20 PM   #8781
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Might have possibly found another way to get the destroyed units. If everything works then the destroyed marks will be displayed at the exact location where the unit was destroyed. It will also be able to discern type of unit and whether friendly, foe, or neutral. It will also be able to tell you the depth the unit was at when it was destroyed (good for AI subs). Coding and testing currently. I will be using another DLL that I created to make this work (hopefully)
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Old 04-21-12, 05:36 PM   #8782
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Would it be possible to pull some info from the save game file in real time and display it in game . We really need damage bars or just display the line in yellow in game for the crew . I was thinking this line in the save game file . I might not be the right way to go about it .

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 1.CrewMember]
ID=Crew-Jr-NCO-Rank-1-Engine
NameDisplayable=Willi Pelz
CrewMemberNameIDLinks=NULL
DateOfBirth=1941-12-07 00:00:00
Head=12
Voice=0
Tatoo=0
Rank=Captain-Rank-2
CurrentExperience=65.878487
SpecialAbilities=Ability-Active-Overcharge-Diesel,-1,Ability-Active-Overcharge-Electric,-1,Ability-Active-Overcharge-Diesel,1,Ability-Active-Overcharge-Electric,1
SpecialAbilityTimers=100000000,100000000,100000000 ,100000000
SpecialAbilityDurations=86400,86400,86400,86400
SpecialAbilityOldDurations=0,0,0,0
SpecialAbilityCooldowns=0,0,0,0
SpecialAbilityOldCooldowns=0,0,0,0
Morale=5.763228
MoralePool=5.000000
PointsInvestedIn=0
Medals=
Patrols=0
Notes=
Hitpoints=5.000000
RenownCost=250.000000
Health=1.000000
CurrentStatus=ON_DUTY
Efficiency=1.000000
PotentialEfficiency=1.000000
HumanEfficiency=1.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
CurrentActivities=2
DamageDescription1=NULL,0,0.1,0.9,Minor Wound,NULL,0.1,0.1,31.9247
DamageDescription2=NULL,0.2,0.3,0.7,It's just a scratch,NULL,0.3,0.3,41.9328
DamageDescription3=NULL,0.4,0.5,0.5,Broken Arm,HumanDamageArmwound,0.5,0.5,835.729
DamageDescription4=NULL,0.6,0.7,0.3,Liver wound,HumanDamageArmwound,0.7,0.7,144.429
DamageDescription5=NULL,0.8,0.9,0.1,Sucking chest wound,HumanDamageLegWound,0.9,0.9,3135.83

Last edited by THE_MASK; 04-21-12 at 05:57 PM.
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Old 04-22-12, 03:26 PM   #8783
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This thread has the most views of any silent hunter 3, 4, 5 thread
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Old 04-23-12, 02:47 AM   #8784
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Quote:
Might have possibly found another way to get the destroyed units. If everything works then the destroyed marks will be displayed at the exact location where the unit was destroyed. It will also be able to discern type of unit and whether friendly, foe, or neutral. It will also be able to tell you the depth the unit was at when it was destroyed (good for AI subs). Coding and testing currently. I will be using another DLL that I created to make this work (hopefully)
Nice, looking forward to it!

By the way: I realized that many strings in the german menu.txt are not translated... Would you be interested if I would rework that file?
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Old 04-23-12, 09:37 AM   #8785
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Originally Posted by Meldric View Post
Nice, looking forward to it!

By the way: I realized that many strings in the german menu.txt are not translated... Would you be interested if I would rework that file?
Absolutely. If anyone wants to translate into other languages or improve existing ones I'll incorporate them into the mod
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Old 04-24-12, 02:32 AM   #8786
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Hi all,

After seeing the movie U-571 for the first time last weekend, the old love returned in full. (not because of the movie, I am just fascinated by U-boats)

Having dusted off my copy of 'U boat war patrol' I now want to do something interactive. So I bought SHV.

Although i noted it is 'different' from my beloved GWX'ed SHIII, i saw that there are some great mods around; this looks to be 'the one'.

Is the mod mentioned on page 1 of this huge thread the latest version?

Thanks in advance, and especially you TheDarkWraith for bringing this to the community.
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Old 04-24-12, 02:41 AM   #8787
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Originally Posted by ReM View Post
Is the mod mentioned on page 1 of this huge thread the latest version?

Thanks in advance, and especially you TheDarkWraith for bringing this to the community.
For any mod I make the latest version is always found at post #1 of the thread
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Old 04-24-12, 10:04 AM   #8788
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Ok, I translated the missing strings now (quite a few), but I am not sure if I always got the right context for it. So I will use the file to play some hours and then provide it to TDW (probably with some corrections)...

Any news on the DMs yet?
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Old 04-24-12, 10:07 AM   #8789
TheDarkWraith
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Quote:
Originally Posted by Meldric View Post
Ok, I translated the missing strings now (quite a few), but I am not sure if I always got the right context for it. So I will use the file to play some hours and then provide it to TDW (probably with some corrections)...

Any news on the DMs yet?
Still writing the DLL code so no news yet
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Old 04-24-12, 10:23 AM   #8790
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Hi!

Btw, I did not take any of the strings from Ruby2000s DeutschMod, because I did not even think of it (stupid me!)... but anyhow Rubys file does contain much more Strings for the campaigns... What I did was just translate the file that is included in this Mod (NewUIs).

I also translated all strings (also the ones that were left in english in the DeutschMod). I feel that I have maybe done work again that has been done before now, but I thought of it too late...


@Ruby: If you would like to use the missing translated Strings for DeutschMod, I can send the file over...
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