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Old 08-15-12, 10:27 AM   #856
Magic1111
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Originally Posted by Kalleblom View Post
When i torp a ship and hit, the ship is damaged, burns and go flood with water.
Then save/load the game and furthermore the ship is flood with water and damaged, but didn´t burn anymore
I notice this in SH3 (with any Super-MOD) too!
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Old 08-15-12, 10:29 AM   #857
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Does anybody know how to order Decks Awash? It's part of TDW's new Patch. How do you order 7.5m depth without voice recognition?
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Old 08-15-12, 10:32 AM   #858
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Does anybody know how to order Decks Awash? It's part of TDW's new Patch. How do you order 7.5m depth without voice recognition?
Manually..
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Old 08-15-12, 10:39 AM   #859
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Originally Posted by volodya61 View Post
Manually..
No kidding

How is this done with the enhanced SH5 UI? The depth meter on the left only registers whole numbers i.e. 7 & 8, not 7.5
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Old 08-15-12, 10:44 AM   #860
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Originally Posted by The General View Post
Does anybody know how to order Decks Awash? It's part of TDW's new Patch. How do you order 7.5m depth without voice recognition?
Press Strg or on english i think it´s ctrl an set the depth to 8m on the depth panel. When it goes 7 to 8 then press hold depth, on my keyboard it´s A.

It works, but i can´t open the door. So i teleport.

That works, but i think you wont be satisfied about this answer
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Old 08-15-12, 10:55 AM   #861
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Originally Posted by Kalleblom View Post
Press Strg or on english i think it´s ctrl an set the depth to 8m on the depth panel. When it goes 7 to 8 then press hold depth, on my keyboard it´s A.

It works, but i can´t open the door. So i teleport.

That works, but i think you wont be satisfied about this answer
That's rather an unsexy way to do things. TDW's new Patch allows you to be on deck, at 7.5m, with the diesels running and the hatch open. I need to be able to order 'Decks Awash!'. Can I alter the keyboard layout and choose a particular key to be 'Decks Awash' in game? How is this done?

Update: C:\Ubisoft\Silent Hunter 5\data\Cfg\Commands right?
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Old 08-15-12, 11:00 AM   #862
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Originally Posted by The General View Post
That's rather an unsexy way to do things. TDW's new Patch allows you to be on deck, at 7.5m, with the diesels running and the hatch open. I need to be able to order 'Decks Awash!'. Can I alter the keyboard layout and choose a particular key to be 'Decks Awash' in game? How is this done?
You can't do it now..
Maybe later.. - http://www.subsim.com/radioroom/show...&postcount=728
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Old 08-15-12, 11:01 AM   #863
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Originally Posted by volodya61 View Post
You can't do it now..
Maybe later.. - http://www.subsim.com/radioroom/show...&postcount=728
Ok, thanks Volodya61. I'll have to live with it for now

Update: I've noticed that ordering 8m with Enhanced SH5 UI means the Boat only goes to just over 7m. The Diesels still run and the hatch reamins open and the Speed drops accordingly due to increased drag. Which is great, the desired affect has been achieved. However, the HUD automatically switches to show you battery level, which is a shame.
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Old 08-15-12, 05:24 PM   #864
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been a very productive day! Found many things I've been looking for

One thing that really annoyed me was you couldn't execute some commands if the TC level was >= 32. I think I have a fix for that now

Sub on bottom: been looking into the problem of the depth being greater than ordered depth. Might have solution for this also

Still looking for the engine damage memory addresses...

Independent engine controls...just might be a reality here very soon
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Old 08-15-12, 05:27 PM   #865
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Great news!
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Old 08-15-12, 05:37 PM   #866
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I have so many mods and patches i dont know whats what anymore . Anyway my sub scraped the bottom at 8 knots as i was trying to sneak out of scapa . 57% hull integrity A little later on outside scapa i was all stop at 0 knots with 11 mts under keel . I ordered dive and we slowly sank to the sandy bottom with no damage sustained (no external cam ) and the destroyers didnt detect me . No problems with anything so far .

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Old 08-16-12, 01:19 AM   #867
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Originally Posted by TheDarkWraith View Post
Sub on bottom: been looking into the problem of the depth being greater than ordered depth. Might have solution for this also
Sounds very good, I´m looking forward to the new version!
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Old 08-16-12, 05:32 AM   #868
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TDW, I have a suggestion for a possible future patch:

As far as I know, setting a torpedo to magnetic or impact was in reality not just a matter of flicking a switch. The torpedo had to be unloaded, switched to impact/magnetic and then loaded back into the tube. If this is true, then perhaps it would be more realistic to model this in the game, and force the player to reload a particular torpedo every time he changes its setting.

What are your thoughts on this?
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Old 08-16-12, 08:13 AM   #869
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Quote:
Originally Posted by Sartoris View Post
TDW, I have a suggestion for a possible future patch:

As far as I know, setting a torpedo to magnetic or impact was in reality not just a matter of flicking a switch. The torpedo had to be unloaded, switched to impact/magnetic and then loaded back into the tube. If this is true, then perhaps it would be more realistic to model this in the game, and force the player to reload a particular torpedo every time he changes its setting.

What are your thoughts on this?
I am against this idea because in real life, if they decided to switch something, they would always do so with certainty (absolutely sure), but in sh5, you can easily click the magnetic switch by a simple mouse clicking accident. This kind of accidence could not be done in real life. I suggest keeping it as it is.
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Old 08-16-12, 08:38 AM   #870
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Originally Posted by DelphiUniverse View Post
I am against this idea because in real life, if they decided to switch something, they would always do so with certainty (absolutely sure), but in sh5, you can easily click the magnetic switch by a simple mouse clicking accident. This kind of accidence could not be done in real life. I suggest keeping it as it is.
I understand that accidents happen, but in such cases a box could pop up asking you if you were sure you wanted to switch to impact/magnetic. Or this could be handled through the XO dialog by a adding a line. I think it would be a good addition to realism.
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