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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#856 |
Watch
![]() Join Date: Feb 2012
Location: Oxford, UK
Posts: 16
Downloads: 25
Uploads: 0
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When trying to download FX_Update_0_0_19_TheDarkWraith.7z from the first page link I am getting "The file you are looking for seems to be unavailable at the moment. Please come back later". I have done that and still getting the error.
Temporary glitch or has the file moved? Cheers, Charteris |
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#857 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi TDW,
Thanks by this great mod! I have good rig (I5 2500 gtx560 8gb win764). Running SH5 all max without problem...but using FX mod I have problems (low FPS) when ships are in fire and also in some explosions. Also the Airplanes explosions gives low fps and look a a bit weird, i mean, seems something like 2d sprites. ![]() It´s to be this way or it´s at my end? Also any advice on how to adjust the fire and airplanes explosions by my self? my list of mods (note that i dont use any enviro mod): 4Gb_patched&hydrofix RemoveLogoIntroTheDarkWraith Lite Campaign LC 1.2 smaller flags for Warships 1_0b Cerberus62 Corrected Depth Charge Projector 1.0 No Damn Bubbles, No Damn Halo Mod Window_Lights_Redone_V1 Accurate German Flags FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_WWIIInterface_by_naights Manos Scopes-patch for 85x48_tdw IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Stock faces MightyFine Less Annoying Footsteps 1.0 MCCD_1.04_MFCM_1.2.1_compatible AilClouds 3.0 AilDeckwave 1.0 MFCM 1.2.1 OPTIONAL crash_dive workaround Trevally Automated Scripts v0.6 Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI)
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#858 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Should this mod be installed before or after the Lifeboats Mod?
Thanks! |
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#859 |
Sailor man
![]() Join Date: May 2005
Location: Gleisdorf, Styria, Austria, Europe, Earth
Posts: 48
Downloads: 136
Uploads: 1
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I installed Lifeboats BEFORE the FX mod, and the lifeboats still work.
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#860 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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One more question:
Is it okay to install the mod listed below after the FX Update Mod? Han Solo's: Enhanced Funnel Smoke SH5 v1.2 Thanks! |
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#861 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#862 |
Machinist's Mate
![]() Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
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#863 |
Swabbie
![]() Join Date: Feb 2012
Posts: 5
Downloads: 3
Uploads: 0
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Thanks for all your time in making these awesome improvements!
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#864 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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As you can remove the CR compartment smoke?, it slows down my game
Thanks for your time.
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#865 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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#866 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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Re: the freezing issue, I have had the same problem as well, a large explosion causes the screen to freeze for a few seconds.
After some troubleshooting, it does seem to be caused by the FX mod since the stock explosions, the initial torpedo explosions and the small secondaries caused by ongoing fires are not a problem. It is the large explosions which accompanies the destruction of the ship which causes the freeze. Looking in the mod, the only likely suspect I see would be the new secondary_explosions files in Data/Library. Perhaps the new large explosion effects are too taxing? I have a ATI 6950 which should not have any problem with these effects.
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#867 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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Having spent some times with this mod while testing my own sinking mod, I have found some workarounds which pretty much eliminate the freezing issue for me:
-1. turn down the "particles density" slider in the Graphics settings. ATI cards seem to have an issue with particles the way it is rendered in game; -2. use the anti-lag tweaker: http://www.subsim.com/radioroom/down...o=file&id=2871 [config] RenderAheadLimit=2 FPSlimit=38 I use the settings recommended by Sober (see above) and it basically eliminated the freezing on big explosions and made all gameplay a lot smoother in general. YMMV.
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#868 | ||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hello Bilge Rat.
You could try: Open up data/zones.cfg and do a search for "Effect2=Distress_Flare_Red, 75". You should find: Quote:
Quote:
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#869 |
Helmsman
![]() Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Wow, disabling the flares really works in big battles. Maybe it's possible to make the flares random.
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#870 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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