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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#856 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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Hi Px3k,
Just don't use the res fix! I must have removed it for some reason, but post #1 used to say "use the res fix at your own risk" or something like that. Some people claim to have it working OK - good for them - but I'm not supporting it. HTH ![]() OLC
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#857 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Hi OLC!
Is it possible to make the Realistic Map Contact updates work without OLC GUI Special? I really like the realistic map contacs but I cant use the OLC Special GUI because I cant handle the fixed zoom levels. ![]() but thanks! this mod is one of the greatest anyway!
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#858 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Hi again herr Ubermodder
![]() As a happy user since long of the GUI-mods I am now enjoying the latest OLCE+GUI special with bits and pieces and is really pleased. One thing has happened though and that is the TDC dials to get "Locked" in a strange way. I got my Liberty crgo set up. Fired and hit. Later I wanted to go back to give her a "Coup de Gras" . Now the target had changed course and so had I so a simple adjustment of the AOB, speed and range was in place. BUT I was unable to move any of the dials on the TDC in the Attack scope mode. Actually I had to go to the WO station to do this task. Is this something known and am I due to lack of better knowledge screwing something up?:hmm: Thanks for a wonderful mod. ![]() /OB, Wolves at War: FC Saltzwedel aka Kptlt. Sohler, U-81 La Spezia ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#859 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
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Hi OLC,
Thanks for the info, I suspected that was the case but just wanted to be sure. Cheers mate! ![]() Px3000 |
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#860 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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GOZO, that's an old OLC GUI problem that I've not been able to replicate. It's mentioned (with a workaround description) in the troubleshooting section at the end of post #1 in the OLC GUI thread.
Schwuppes, not very easily. I'd have to do some checking which I'm not keen to do, to be honest; I'm pretty much done with SH3 modding now. Shall I say "final version" again? ![]()
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#861 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
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I understand.
![]() I hope you enjoy alot of actually playing this wonderful game now, instead of modding for it! ![]()
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#862 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
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im messing with this mod for a couple of days now. its a tough one to use but this increased difficult lv to play the game is what i expect from an exiting mod.
but is it realistic that a ordinairy freighter can detect me at zero speed, periscope depth, scope barley out of the water at approx. 2700m when im in the perfect attack position ? since the magnification is fixed its difficult to use the tool at a larger distance at a 45 degree angle. the ship wasnt aware of my presence due carfully submerged moving into position without using any scopes. wheather cond are 10m/s wind, medium visual range, cloudy :hmm: is it intended that i have to set up the TDC earlier by running parallel out of the visual range of the target and engage in the final attack without using the scope at all as described in the tutavi for nightattacks ? a minor glitch seems to be when i hit a neutral. the msg is that the torp was a dummy though it hit its target and exploded. |
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#863 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#864 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
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![]() To avoid any probs i enabled/disabled the mods being docked
So far only the fact that i have to close the ship idenfication book to use the tool in the scope propperly (it is sometimes hiding the area of the rings i have to take mesurments) was a bit annoying. No prob to get close enough (up to a range as close as approx. 1.5 km) to set up the TDC by the tool without being detected even at daylight and perfect wheather for the beach with scope up.
The fixed magn of the attackscope with this zoom level requires in my opinion such a close distance that the risc of being detected daytime is a bit too high. At the moment im trying the tactic to let the target pass being submerged with scope lowered and raise it as soon as its showing me basicly the tail at a distance of at least 800m to take the measurement for a later attack where is have to raise the scope only for brief moment to lock and fire. The distance i have to extract later in the final attack by the maptools or from the WO if its a surface/night attack. Using this tactic the freighter didnt detect me. But i have my doubts if this really works well especially with escorted convoys. Perhaps there is a better solution to do it in a less time consuming way. I dont like to go back to 1.2.6 but if the new tactic wont work in a descend way i have no choice. But perhaps i simply miss sth important to use the mod in the right way...who knows. ![]() Atm my ![]() |
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#865 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Well firstly I feel compelled to point out that you obviously didn't read (or perhaps misread) the documentation for this mod.
First you enabled OLC GUI Special without OLCE2, which is is something you should not do. It's stated right at the top of post #1 of this thread, and also in the Ubermod readme file. OLC GUI Special is for use only with OLCE2. Next you... Quote:
Having said that, your failure to read/understand some of the documentation doesn't explain the problem you're having. Quote:
Was this an isolated incident and did the freighter start weaving? If it didn't weave, if it just turned and changed speed, then it was just changing course.
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#866 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
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Alright i missed sth important i mostly focussed on the readme.pdf installing it where it is not clearly specified that it should not be used without the OLC2 mod. My bad.....
![]() The course changes of feighters happened at 3 different encounters all in different sectors. Im gonne keep going with both mods and see if i can handle it without getting grey hairs. I really like it. Thx everyone for ure replies to corner the prob. A note to myself ![]() ![]() |
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#867 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
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could not see any thing on this and appoligy's if there is. but how do i user the "whizz Wheal" and the drop down ring on the attack scop? carnt find any thing in the doc's that where pasked with the mod. chears in adv.
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#868 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#869 |
Maverick Modder
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Location: England
Posts: 3,895
Downloads: 65
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nirwana, I checked the readme and you're correct - it doesn't mention any dependency. It used to. I guess during one of the re-writes I must have removed the bit about OLC GUI Special being dependent on OLCE2. Oops, sorry.
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#870 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Quote:
Thanks matey. I will make notes when it happens to try getting a track. (I actually have a deja vu seing this with stock SHIII as well) See you back at WaW later perhaps ![]() Cheers /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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