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Old 02-06-12, 03:06 PM   #8536
Bilge_Rat
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Thanks Trevally, I see what I did wrong , I was trying to tweak the options after I installed it, not before.

I havent tried OH II yet, but that is next on my list.
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Old 02-06-12, 09:11 PM   #8537
szln6z
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Good stuff thanks.
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Old 02-06-12, 09:51 PM   #8538
Bilge_Rat
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Ok, problem solved, 6.9.0 installed. Turns out all the "errors" were in obsolete campaign saves. Great idea, that "file validator".
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Old 02-06-12, 10:59 PM   #8539
Gilmour73
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Hello everyone,

I am pretty new to playing SH5, I bought the game when it was released, got tired of it and now have reinstalled it in order to try out some of the mods that have been released.

However, I have spent a very long time trying to find the TDW's Real Navigation Mod. I have checked every thread he has posted, and can't seem to find where to download it.

If anyone could provide me a link to the correct thread, I would be really grateful.

Thanks

EDIT: Nevermind, I found it was in the UI pack, looking forward to the challenge!
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Old 02-10-12, 05:32 PM   #8540
THE_MASK
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Do any kind sir have an upload link for this .
Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18
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Old 02-10-12, 06:00 PM   #8541
pedrobas
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Quote:
Originally Posted by sober View Post
Do any kind sir have an upload link for this .
Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18
Here you have Sober: http://www.mediafire.com/download.php?33188cldysg9sck
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Old 02-12-12, 05:00 PM   #8542
THE_MASK
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Idea : when i get a radio message and it says ship sunk at lerwick via TDW radio messages . What i would like is some points of interest . The radio message could have a clickable object and that would take you to the spot on the map where the incident happened . There would be a little marker on the map that you could click on that gives you the radio message in text (that stays there for the duration of the campaign if you have the journal enabled ) and there could be a photo if added via the mod . The points of intrest layer would have to be able to be turned on or off at will .
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Old 02-12-12, 06:15 PM   #8543
sidmo001
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I can't seem to get this mod to work. I've done everything as per the video tutorial, but no matter what I do I can't seem to enable any of the interfaces.
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Old 02-12-12, 06:47 PM   #8544
fridgeman
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Hi

I think I have the same problem, i have installed latest ui mod using GMSE, on 1.2 V, but when i get to the games main screen, it asks me to do i want to keep destroyed marks, etc, and to click yes, them accept, but for some reason I can't, nothing happens, there is also another request box underneath it, but its hard to read it, in other words, two request boxes are overlayed and cannot be 'accepted

any solutions?

Last edited by fridgeman; 02-12-12 at 07:47 PM.
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Old 02-12-12, 07:01 PM   #8545
sidmo001
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Quote:
Originally Posted by fridgeman View Post
Hi

I think I have the same problem, i have installed latest ui mod using GMSE, on 1.2 V, but when i get to the games main screen, it asks me to do i want to keep marks, diarys, etc, and to click yes, them accept, but for some reason I can't, nothing happens, there is also another request box underneath it, in other words, two request boxes are overlayed and cannot be 'accepted

any solutions?
I don't get any errors, at all, when loading the game up with the mod.

But I don't get any of the UI additions, what so ever, either.
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Old 02-12-12, 07:07 PM   #8546
fridgeman
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another question, how do you enable the radio in the commands, cfg, does anyone have the full script/text for it?
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Old 02-12-12, 07:14 PM   #8547
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Quote:
Originally Posted by Von_Stolzenberg View Post
Ok got it woking now.
Thank you kind Sir, and I will enjoy your mod =)

Edit:

I know its Off topic.
Are there no Raincoats for the crew in SH5? cruised through the arctic sea with crew in Tshirts =D

I have the same problem, acceptance boxes overlaying each other on the main screen, how did you fix it?
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Old 02-12-12, 07:31 PM   #8548
fridgeman
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here is my validator file, i will try to post up a jpeg of the main screen

JSGME Mod Validator v1.0.11.0 by TheDarkWraith
F:\Ubisoft\Silent Hunter 5\JSGMEModValidator_v1_0_11_ByTheDarkWraith\jsgmem odvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
data
NewUIs_TDC_6_9_0_ByTheDarkWraith
Validating mods...
Validating F:\Ubisoft\Silent Hunter 5\MODS\data
F:\Ubisoft\Silent Hunter 5\MODS\data\data doesn't exist!
Validating F:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith
F:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith installed correctly
Checking for items to look for...
no items to look for defined
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
no conflicts
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Old 02-12-12, 07:44 PM   #8549
THE_MASK
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The first mission is the tutorial and some things like the interface or crew on deck are not available until you reach the bunker . Disable mods , do the tutorial and reach kiel then the bunker . Then load the mods and away you go .
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Old 02-12-12, 07:53 PM   #8550
fridgeman
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thanks for reply, i have already done that, post 7064 has a image of exactly what is displayed on the main screen, he or she says that changing the DW UI options file caused it, but in my case i haven't yet accessed it at all..


this page..

http://www.subsim.com/radioroom/show...66093&page=471
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