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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8536 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Thanks Trevally, I see what I did wrong , I was trying to tweak the options after I installed it, not before.
I havent tried OH II yet, but that is next on my list.
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#8537 |
Swabbie
![]() Join Date: Aug 2008
Posts: 11
Downloads: 8
Uploads: 0
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Good stuff thanks.
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#8538 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Ok, problem solved, 6.9.0 installed. Turns out all the "errors" were in obsolete campaign saves. Great idea, that "file validator".
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#8539 |
Nub
![]() Join Date: Jul 2005
Posts: 2
Downloads: 30
Uploads: 0
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Hello everyone,
I am pretty new to playing SH5, I bought the game when it was released, got tired of it and now have reinstalled it in order to try out some of the mods that have been released. However, I have spent a very long time trying to find the TDW's Real Navigation Mod. I have checked every thread he has posted, and can't seem to find where to download it. If anyone could provide me a link to the correct thread, I would be really grateful. Thanks EDIT: Nevermind, I found it was in the UI pack, looking forward to the challenge! |
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#8540 |
Ace of the deep .
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Do any kind sir have an upload link for this .
Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18 |
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#8541 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#8542 |
Ace of the deep .
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Idea : when i get a radio message and it says ship sunk at lerwick via TDW radio messages . What i would like is some points of interest . The radio message could have a clickable object and that would take you to the spot on the map where the incident happened . There would be a little marker on the map that you could click on that gives you the radio message in text (that stays there for the duration of the campaign if you have the journal enabled ) and there could be a photo if added via the mod . The points of intrest layer would have to be able to be turned on or off at will .
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#8543 |
Sailor man
![]() Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
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I can't seem to get this mod to work. I've done everything as per the video tutorial, but no matter what I do I can't seem to enable any of the interfaces.
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#8544 |
Swabbie
![]() Join Date: Feb 2012
Posts: 13
Downloads: 9
Uploads: 0
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Hi
I think I have the same problem, i have installed latest ui mod using GMSE, on 1.2 V, but when i get to the games main screen, it asks me to do i want to keep destroyed marks, etc, and to click yes, them accept, but for some reason I can't, nothing happens, there is also another request box underneath it, but its hard to read it, in other words, two request boxes are overlayed and cannot be 'accepted any solutions? Last edited by fridgeman; 02-12-12 at 07:47 PM. |
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#8545 | |
Sailor man
![]() Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
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But I don't get any of the UI additions, what so ever, either. |
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#8546 |
Swabbie
![]() Join Date: Feb 2012
Posts: 13
Downloads: 9
Uploads: 0
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another question, how do you enable the radio in the commands, cfg, does anyone have the full script/text for it?
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#8547 | |
Swabbie
![]() Join Date: Feb 2012
Posts: 13
Downloads: 9
Uploads: 0
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I have the same problem, acceptance boxes overlaying each other on the main screen, how did you fix it? |
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#8548 |
Swabbie
![]() Join Date: Feb 2012
Posts: 13
Downloads: 9
Uploads: 0
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here is my validator file, i will try to post up a jpeg of the main screen
JSGME Mod Validator v1.0.11.0 by TheDarkWraith F:\Ubisoft\Silent Hunter 5\JSGMEModValidator_v1_0_11_ByTheDarkWraith\jsgmem odvalidator.cfg exists=True Reading in items to look for in mods... not looking for any items using Silent Hunter 5 SH5 version is 1.2.0.0 MODS installed: data NewUIs_TDC_6_9_0_ByTheDarkWraith Validating mods... Validating F:\Ubisoft\Silent Hunter 5\MODS\data F:\Ubisoft\Silent Hunter 5\MODS\data\data doesn't exist! Validating F:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith F:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith installed correctly Checking for items to look for... no items to look for defined Mod conflicts: +D = creation dates equal, -D = creation dates not equal +A = last accessed dates equal, -A = last accessed dates not equal +W = last accessed write dates equal, -M = last accessed write dates not equal +S = sizes equal, -S = sizes not equal no conflicts |
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#8549 |
Ace of the deep .
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The first mission is the tutorial and some things like the interface or crew on deck are not available until you reach the bunker . Disable mods , do the tutorial and reach kiel then the bunker . Then load the mods and away you go .
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#8550 |
Swabbie
![]() Join Date: Feb 2012
Posts: 13
Downloads: 9
Uploads: 0
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thanks for reply, i have already done that, post 7064 has a image of exactly what is displayed on the main screen, he or she says that changing the DW UI options file caused it, but in my case i haven't yet accessed it at all..
this page.. http://www.subsim.com/radioroom/show...66093&page=471 |
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Tags |
dbrn, favorite, new ui |
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