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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#841 | |
Mate
![]() Join Date: Jan 2008
Posts: 57
Downloads: 317
Uploads: 0
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#842 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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#843 | |
CTD - it's not just a job
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Depending upon when you started the game, it might be you should not be seeing anything else in the same time period as the Mark 10 torpedoes are available. The deck guns, the AA guns, the other torpedoe versions, all else should be the same as when you start. You'll start seeing new radars and AA guns before anything else, beginning in May, June and August of 1942. The other torpedoes are not supposed to show until May of 1943 at the earliest, and the Mark 10s are long-gone for Fleet Boats. As KaleunMarco mentions, the game can indeed be strange about when and where it issues equipment, but can you tell us a few more details of what you encountered. I would be interested in knowing which boat you had at Midway, when you started your career, and what the date was when you first went to leave, and when you next went to leave after the Save. Did you happen to re-dock for that Save? Thank you! ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#844 | |
Silent Hunter
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there is another situation you may encounter upon reloading a mission. if you are underway but not following waypoints, you will continue on course and speed as your mission is reloaded. one other thing, you can arm keyboard shortcuts for Plot Course and Resume Course and use them from any screen. this will resolve the defect you have discovered when you reload and are underway following waypoints: touch the resume course key, touch a ETO key (or vice versa) and you are underway! good luck! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#845 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Sorry torpedobait, I'm afraid I have completly missed your post ![]() This will help me great, also the above post. Thanks and greetings! ![]() |
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#846 | |
Mate
![]() Join Date: Jan 2008
Posts: 57
Downloads: 317
Uploads: 0
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#847 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Small nitpick, but the Asiatic–Pacific Campaign Medal was not created until November, 1942. I've received this award well before that date in the game. Any way to fix this?
another: It seems to take an inordinate amount of shells to destroy a landed aircraft. For example, the landed H6K's one often sees at dock. It took around 40 hits with HE shells to destroy one in a patrol I was playing last night. Even a larger aircraft shouldn't take more than 2-3 direct hits to "sink" I wouldn't think, even though the Gato's starting deck gun is "only" a 3" model. Any way to adjust that? update: Just destroyed a docked H6K with only 6 shells, so maybe it's totally random.
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Windows 10 Pro (x64) Last edited by WH4K; 04-28-20 at 02:49 PM. |
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#848 | ||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#849 | |
Mate
![]() Join Date: Jan 2008
Posts: 57
Downloads: 317
Uploads: 0
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The date is always 3 february 1942. |
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#850 |
CTD - it's not just a job
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Excellent. Thanks. I'll look into the Tambor, and see if maybe there is a glitch in the display, or maybe a date mis-match that did that.
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"...and bollocks to the naysayers" - Jimbuna |
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#851 |
Silent Hunter
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Hey PB, check this out.
![]() starting a mission, April 1945, SH4 presents me with TWO primary objectives. WTF!!!! ![]() all of the associated files look normal. CareerTrack.upc PlayerCurrentObjectiveCode=East China Sea PlayerDefaultObjectives=ID100 PlayerCurrentObjectives=ID100 PatrolStartDateTime=1945-04-01 07:35:45 Sink East China Sea 02.mis [MapZone 1] Name=Sink East China Sea 02_Zone1 Radius=200.000000 MaxHeight=1000.000000 MinHeight=-1000.000000 Long=14867960.000000 Lat=3208600.000000 Height=0.000000 [Objective 1] ObjName=Sink East China Sea 02_Objective1 Obj=1 ObjType=0 RenownAwarded=250 ZoneName=Sink East China Sea 02_Zone1 [Objective 2] ObjName=Sink East China Sea 02_Objective2 Obj=2 ObjType=2 RenownAwarded=250 Tonnage=4000 TonnageType=0 [Trigger 1] TrigName=Sink East China Sea 02_Trigger2 Type=2 ObjName=Sink East China Sea 02_Objective1 ObjState=0 [Event 1] EventName=Sink East China Sea 02_Event2 Type=1 TriggersNo=1 Trigger1=Sink East China Sea 02_Trigger2 Obj=Sink East China Sea 02_Objective2 Cmd=1 [Event 2] EventName=Sink East China Sea 02_Mes1 Type=0 TriggersNo=1 Trigger1=Sink East China Sea 02_Trigger2 RepeatedUntilReceived=true Critical=false so, the $50,000 question is: how did it happen? ![]() ![]() ![]() damned if i can figure it out. ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU_81\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.0.1.g_EN 100a_D3D9_AntiLag 100b_EasyAOB_FotRSU 100c_NoScrollNavMap_FotRSU 100d_strategic_map_symbols
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#852 | |
CTD - it's not just a job
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![]() Now all I have to do is figure out how to "Search" for those missions with two Primary Objectives of Patrol and Sink at the same time... ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#853 |
Watch
![]() Join Date: Jul 2017
Posts: 28
Downloads: 70
Uploads: 0
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Just found this mod and it looks fantastic, I think I will install it tomorrow when I get a chance; however, i'd like to ask a couple of questions.
The only other mod i've played with is Trigger Maru and, while it's a great mod, I just don't feel as immersed in the game as I would like. You get those little movies saying something like, "We're going to be patrolling around the Solomons." then you get sent on random missions near French Indochina... Ultimately, I guess what I want to know is, are the missions throughout the career attempting to be more realistic despite making it "boring" as you said in the original post? Personally, I would prefer this. One of my big problems with this game both in vanilla and in Trigger Maru is that I don't really feel a sense of accomplishment taking down a Japanese ship. After a few patrols where i'm routinely sinking tens of thousands of tonnage, it just feels like i'm a one-man US Navy and honestly, I don't like that feeling. So, is the overall goal of this mod to make things a little more realistic, immersive, and dare I say, difficult? As in, I still might be proud of a patrol even if I don't sink a single ship? I know i'm a weirdo because of this but feeling like a submarine Rambo just really kills the vibe for me. Also, i'd like to acknowledge how much work went into this, like I said it looks fantastic! |
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#854 |
CTD - it's not just a job
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More difficult? No. It is actually easier than Stock in some regards, but that's where that "realistic" comes in, in that the US subs initially had no idea how inept the Japanese management of convoy escorting was. Some areas were really tough, others not so much. The main thing against the US submarines at the beginning of the war was torpedo performance. Some would say a lack of skipper aggression, but from what I've read over the years, a lot of the skippers were removed from command because they didn't sink anything. Well, "torpedoes". The attempt has been for realistic "feeling" in the early "orders", and in the Japanese "escorts" behavior". Some will seem downright inept - but the US skippers did not know this at the time. Also, the world about you "moves", and not just out in the middle of the ocean. You will see Allied forces as well as Axis, and as the game progresses, you will see surface and air engagements. No dogfights though, because the game's AI doesn't do that...
The bik movies will still play, and they do follow the "famous" parts of the war in the Pacific, but if you are based in Pearl, you will usually not be assigned the Solomon's area. Neither will you be if based in Fremantle. This is not to say you can't go there though. While FotRSU is based more upon "follow orders" because you get more points by completing objectives as opposed to sinking ships (which also blunts high scores some), there is basically no penalty for doing whatever you want to in the game. So in that regard, "orders" were worded differently for the first round of missions assigned, as well as some of the 2nd round assignments. We might eventually work our way through them all, but those "generic" assignments are still in there, due to the way the DynamicMiss functions with Status Updates. We do have ideas for further refinement of those assignments also though. If you attempt to do as US sub skipper might, and you have "duds" activated in the gameplay menu, you will be proud of yourself for sinking one ship per patrol. We have worked on the damage models of some of the ships, and some no longer have "glass jaws", but there are still quite a few of those. You will also encounter the occasional maniacal DD skipper that won't turn you loose, and he helps keep his brothers on your tail. While FotRSU is based on TMO, it has morphed with what the AOTD_MadMax team did several years ago with it, and has morphed even further with the FotRSU Mod Team's work on it. Give it a whirl, see if you like it. Just be sure you empty the Save folder contents after activating it and prior to starting the game with it, and do not have SH4 in a Program Files folder, else the mod won't "take". Simplified instructions in the first post here, and on the download page, but all sorts of boring stuff in the mod's Support folder... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#855 |
Watch
![]() Join Date: Jul 2017
Posts: 28
Downloads: 70
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Thanks for the response! I've played all of ten minutes this morning after installing and will get back to it later this afternoon, but I can say my first impressions are very positive.
Sailing out of Manila with so many other ships/subs/planes buzzing around really makes you feel like you're a smaller part of a larger machine (which is honestly one of the main things I wanted.) Big shoutout to all who contributed, the mod looks awesome so far! |
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