![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#841 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
1. The maximal depth MAD detect within the limits of 250 meters (helo mad). Below MAD does not find out. 2. GPS adheres missile to system to a digital coordinate grid. Earlier, at absence of system GPG, the TLAM should come on a coast, is strict in the certain points - for attachment to a digital coordinate grid (recollect 688H/K - the coordinate point of an entrance on ground) was always given at strike order. At presents GPS it not became necessary - missile always receives the data about exact location. The radar sensor employment for final (precision) aiming at target. |
|
![]() |
![]() |
#842 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() A modern subsim without the RO is like a WWII subsim without Uboats. ![]() |
|
![]() |
![]() |
![]() |
#843 |
Lieutenant
![]() Join Date: Jan 2005
Location: Houston, Texas
Posts: 258
Downloads: 141
Uploads: 0
|
![]()
I'd rather have a playable Skipjack, Oberon or a Type 209 instead of yet another variant of the Typhoon.
O dare I ask for....a Nautilus ![]() Seriously though I love the mod and have nothing but respect for the makers! Whatever you have is store is goingt o be awesome! ![]()
__________________
. >> USS TEXAS BB-35 Restoration CrewMember << |
![]() |
![]() |
![]() |
#844 | |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
|
![]() Quote:
Agree with you regarding the mod makers. ![]() |
|
![]() |
![]() |
![]() |
#845 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#846 |
Argentinian Skipper
|
![]() |
![]() |
![]() |
![]() |
#847 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
Uploads: 0
|
![]()
Dear folks,
I have a question regarding the nature of RA mod. Is it an add-on in a sense that it doesn't modifie but only add content or does it change behaviour of original content? thanks |
![]() |
![]() |
![]() |
#848 | |
Argentinian Skipper
|
![]() Quote:
Now, all we are watching the RA 1.1, with more units, more weapons and best playability. Regards. Fitzcarraldo ![]() |
|
![]() |
![]() |
![]() |
#849 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]() Quote:
Also. Can the RA team publish the starting SL of each of the Sub platforms as well as they're maximum SL at max speed? On an unrelated note. Has the RA team considered improving CM gameplay? One bug I've noticed is that CM don't rise or fall to there assigned depts fast enough. Can they be modded so that they rise or fall fast enough to be useful (ie they could drift past sonar layers). Perhaps even more sophisticated and individualized CM behavior could be introduced as well. Once again, great mod. The entire community is appreciative.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
|
![]() |
![]() |
![]() |
#850 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]()
Is it possible to add the battery capacity for the diesel sub such as the Kilo SSK? At default the battery drains too fast leaving only a few hours of submerged time...which is ridiculous even if it's meant for gameplay . . .screw gameplay give us real battery . . .
![]()
__________________
|
![]() |
![]() |
![]() |
#851 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#852 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]() Quote:
At 5-7 knots the default Kilo battery would only last hours . . .I believe. In RL I believe a modern(post WWII) electric boats can stay submerged much longer even the foxtrot could probably stay submerged for a couple days at low speeds. Isn't it ridiculous that a Gato class submarine battery in SHIV could last longer than a a DW Kilo battery? For example playing the Kilo for three hours or so at slow speeds(<7 knots) would deplete the battery more than 10%-20% so that gives an endurance of maximum 6-30 hours at slow speeds...the foxtrot could stay submerged much longer than that at slow speeds . . .
__________________
|
|
![]() |
![]() |
![]() |
#853 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
|
![]()
could be bad batterys
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#854 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]() Quote:
and then I said to him "I didn't fail, Russian technology did" ![]() Oh how I was pissed when the missiles went off course. The same thing happened to a few of the torpedoes too....some even veered off more than 90 degrees... ![]() ![]()
__________________
|
|
![]() |
![]() |
![]() |
#855 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]() Quote:
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
|
![]() |
![]() |
![]() |
Tags |
reinforce alert |
|
|