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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#841 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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#842 |
Swabbie
![]() Join Date: Jun 2007
Posts: 10
Downloads: 19
Uploads: 0
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Just to keep this up!
Need that mod ![]() |
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#843 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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the KG in my game is missing the main gun textures, they just appear black. why is that?
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#844 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
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#845 |
Sailor man
![]() Join Date: May 2008
Location: Dutch, but living in Belgium
Posts: 48
Downloads: 0
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Hi there, It maybe a stupid question, but I spend hours trying to locate this topic about the NSM MOD....Why isn't it "sticky" like the other MOD'S?
Cheers Ronin
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#846 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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"Hi there, It maybe a stupid question, but I spend hours trying to locate this topic about the NSM MOD....Why isn't it "sticky" like the other MOD'S?"
Because it isn't updated yet to support the UBM Expansion pack, aka patch 1.5, I do not know when it is going to be updated to be compabilitble with the 1.5 ![]() |
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#847 | ||
Sailor man
![]() Join Date: May 2008
Location: Dutch, but living in Belgium
Posts: 48
Downloads: 0
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#848 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
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Unfortunately my work on transfering this over to 1.5 has been temporarily suspended. This morning my employer had informed that they decided to use a different client for their projects and because I work freelance, much of my time is going to be directed towards filling the gap. I apologize but those f'n bill have to be paid. It's probably time to find a permanent position with one employer.
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#849 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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No need to apologize. RL issues always precede. Good luck with the new project!
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#850 | |
Sailor man
![]() Join Date: May 2008
Location: Dutch, but living in Belgium
Posts: 48
Downloads: 0
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besides ...I'm a patient guy ![]() I've noticed your from Alberta.... Go Oilers GO... ![]() ![]()
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#851 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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thought I'd bring up that I'm using the light version in 1.5 fine....
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#852 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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Flight Sim Movies ![]() .........................View "Faith, Hope, and Charity" movie |
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#853 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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#854 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
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Only problem I've encountered with NSM Classic and v1.5 with RFB was that some destroyers, like the akizuki for example, sometimes have taken 6 Mk 14 torpedoes (And that's 6 torpedoes that worked and exploded as designed) to sink one destroyer. Sometimes it works great though on the same ship, but other times I don't know why they don't sink.
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#855 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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should've fired a kaiten.. oops wrong side !:rotfl:
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