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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8476 |
Black Magic
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The boys over in the SH4 forums had an interesting question posed: How do you limit the rudder to only 15 degrees on course change? That makes me wonder does the rudder go to 40+ degrees for a course change? I'm away from my gaming system currently and can't see for myself
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#8477 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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I was looking at the debbuged file when saving a game and i donīt find any entrance saying "ActiveAutomationScripts.TDW" saved or something like that. This is happening to me since the first day using your EXTRAORDINARY mod. Actually i thought it didnīt save the active scripts till i saw a post here asking the same. http://www.subsim.com/radioroom/show...on#post1776800 I will continue investigating. Thanks again for your support. |
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#8478 | |
Black Magic
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#8479 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Validator passed, with some errors, but found the registry. Even in the debbuged file at some state says:
00000026 53.72879028 [3420] TheDarkWraithUserOptions InitializeScript 00000027 53.73686600 [3420] TDWMastHeights constructor 00000028 53.73762512 [3420] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5\' 00000029 53.73765564 [3420] \ found as last character in install path from registry! 00000030 53.73768997 [3420] InstallPath=C:\Ubisoft\Silent Hunter 5 00000031 53.73844147 [3420] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg 00000032 53.73889160 [3420] seapath=C:\Ubisoft\Silent Hunter 5\data\Sea So is not a registry problem. I'm going to deinstall all mods and just run yours. |
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#8480 | |
Black Magic
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#8481 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Yes, my game is here: C:\Ubisoft\Silent Hunter 5
The rest of your mod files are all there except this one. ![]() |
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#8482 |
Black Magic
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#8483 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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PM sent.
Thanks. |
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#8484 |
Black Magic
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#8485 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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!! My God !!,
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#8486 |
The Old Man
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Currently we are allowed to set a Hull Number in TheDarkWraithUserOptions.py file.
Would it be possible to set a Hull Number for Each Type Submarine? ![]() i.e. Uboat7a = U-30 Uboat7b = U-47 Uboat7c = U-552 Uboat7c41 = U-296 Uboat9c = U-260 Uboat9d2 = U-874 |
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#8487 | |
Black Magic
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#8488 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Do you need a list of every boat (number, captain, type etc.)?
![]() Regards. Echol ![]() |
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#8489 |
The Old Man
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I am thinking there will be new payable units soon.
![]() As player progress through the campaign they are giving command of new units and preious Hull Number is no longer valid. Currently one has to edit Options file to change Hull Number for each new Command. |
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#8490 |
Watch
![]() Join Date: Mar 2007
Posts: 15
Downloads: 26
Uploads: 0
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I have a question concerning the "send to battlestations" command.
What is the difference between the command in the crew-icon list at the bottom of the screen and the one I activate by dialog with the 1WO? The first one shows a symbol of a man on watch next to the clock in the upper right, the second one shows the symbol of a bell and I get an audio file "auf Gefechtsstationen" played. Is there some difference in what each of these commands is doing? |
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Tags |
dbrn, favorite, new ui |
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