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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8401 | |
Black Magic
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#8402 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Ok thanks for that I will take a look next time im in the game.
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#8403 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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anyone know if it s possible to desactivate death mark system for sunk ship and keep the vanilla system ?? Thx.
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#8404 |
Black Magic
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#8405 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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#8406 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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and can we imagine you ll give this option ? ^^
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#8407 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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hi again ^^
Into the option.py, if i set all hotkey value on False, i presume i can assign newuis used key on any commandes into a custom commands.cfg, or use a keybord mod without any conflict, true ?? |
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#8408 |
Black Magic
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#8409 |
Nub
![]() Join Date: Jan 2012
Location: Subarctics
Posts: 3
Downloads: 4
Uploads: 0
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Allright, I give up.
![]() Finally SH V is worth playing, due to these mods. I think I have it up and running the way I want to (until I discover something else) - with one real exception, and unfortunately it is a significant one. I replaced the dials file the German imperial one. Then I applied the mod. I have the gauges in knots allright. However, the map tools still give me distances in kilometers. I was under the assumption that both should change in unison? Am I mistaken? If so, how do I go about getting nautical miles in the nav chart? If I'm not mistaken, any idea what I'm doing wrong as it's not working? It's a PITA to bump up against, now that we're finally allowed to do our own navigation! On a sidenote: Are currents modelled for the navigation? Wind effects? Best regards, Fred |
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#8410 | |
Black Magic
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For changing to imperical isn't there a game option you also have to set for this? ![]() |
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#8411 |
Nub
![]() Join Date: Jan 2012
Location: Subarctics
Posts: 3
Downloads: 4
Uploads: 0
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Sír,
I'm now much obliged not only for your excellent mod but also for your immediate support with basic game features! If anyone comes looking at me, I'll be over in the corner next to the guy with a t-shirt saying "I'm with stupid". ![]() No more time for idle banter - I must make it to Kiel before dusk! Heading set, ETA at next breakpoint 12:55Z! ![]() I'm more used to navigating in aircraft, which is the same thing but with entirely different perspectives regarding time factor (short) and required precision (lower), so I'm greatly enjoying this. I have not found any other desktop maritime open sea nav simulators as of yet. Now, I'm wondering whether I could implement my home waters (including lighthouses) in SHV... Cheers, Fred |
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#8412 | |
Black Magic
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#8413 |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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It is with great trepedation, TDW, that I say this because you've probably forgotten more than I'll ever know about subsims but there is a MOD available which converts kms to seemiles, the German equivalent of NMs which were actually used for navigation by the Kriegsmarine for SH 5. (see the 'read me" in the MOD for details.) Here's the link;
http://www.subsim.com/radioroom/downloads.php?do=file&id=2847 |
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#8414 | |
Black Magic
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#8415 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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In the editor , Is posible make the TAI amp fuctiona; as well as the nav map , Currently iam not getting plot or clesistal marks when I ask the navagator to make a mark on the map . Its a pain in the but to keep switching from the scope to the nav map . I cannot see anything on the Tai map to some quck ploting for targets
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Captain AJ ![]() |
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Tags |
dbrn, favorite, new ui |
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