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Old 10-28-12, 10:27 AM   #826
Dogfish40
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Originally Posted by reallydedpoet View Post
With this I have noticed a change regarding the lighting, all except the Aft Torpedo Room. Also, at night are the bulbs supposed to change to a reddish glare?

Well, at night, all the lights in the control room or in the vicinity were changed to red to cut down on light coming through the conning tower hatches, and to help accustom the eyes to the dark for crew that were going on watch. They were also required to wear dark glasses for a time to help with this. I'm not sure this is the reddish glare you mean but I see the reddish glare throughout the boat after daylight hours which always seemed OK to me.
Thanks for inadvertantly giving me that old link to the nvidia fix, now I can make sure I'n using the right file. I'll try it again.
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Old 10-28-12, 11:32 AM   #827
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Well, at night, all the lights in the control room or in the vicinity were changed to red to cut down on light coming through the conning tower hatches, and to help accustom the eyes to the dark for crew that were going on watch. They were also required to wear dark glasses for a time to help with this. I'm not sure this is the reddish glare you mean but I see the reddish glare throughout the boat after daylight hours which always seemed OK to me.
Thanks for inadvertantly giving me that old link to the nvidia fix, now I can make sure I'n using the right file. I'll try it again.
D40
Sorry, I meant at night I was not getting the color change to red, the lights were staying the same.

Edit: This is what I men regarding the Aft Torpedo Room regarding the lights. In all other areas they are better except
for not changing to red at night.

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Old 10-29-12, 09:43 AM   #828
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Originally Posted by reallydedpoet View Post
Sorry, I meant at night I was not getting the color change to red, the lights were staying the same.

Edit: This is what I men regarding the Aft Torpedo Room regarding the lights. In all other areas they are better except
for not changing to red at night.
Yeah, I just got the the lights sorted out when I noticed the same. Just the back Engine/Torpedo room still has the funky CAD lights.
I'm going to play around with the config file for the back room and see if there is any possibility of fixing the lights from there. (I really don't hold out much hope for that though. It's probably more than one type file to adjust, but I'll try anyway.
With the nvidia card you definitely must use that old nvidia fix patch. Otherwise, everything looks pretty good. I need the rooms a bit darker though and the "Dark Interior mod" is just too dark for me. I may tone that one back a bit and use a softer version.
Anyway, keep us posted if you get this fixed first. I'm having the same problem.
Cheers
D40
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Old 10-29-12, 12:48 PM   #829
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Thanks. Hopefully with a few if us discussing - working on this it will get sorted.

Are the lights ( where they are working ) turning red at night for you DF?
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Old 10-29-12, 07:12 PM   #830
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Yeah, I just got the the lights sorted out when I noticed the same. Just the back Engine/Torpedo room still has the funky CAD lights.
I'm going to play around with the config file for the back room and see if there is any possibility of fixing the lights from there.
This post seemed to do the trick: Here

Just tested it, for the most part it fixed the lighting in the Aft Torpedo Room

One thing I noticed was going in you get the CAD on one of the lights, going out they all look ok.
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Old 10-30-12, 10:48 AM   #831
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Originally Posted by reallydedpoet View Post
This post seemed to do the trick: Here

Just tested it, for the most part it fixed the lighting in the Aft Torpedo Room

One thing I noticed was going in you get the CAD on one of the lights, going out they all look ok.
Got it,.... question.
The file bec_submarine.dds . So what he's saying is that the original file needs to be put back. Correct? The quickest way would be to uninstall the mod, grab the bec_submarine.dds file from the data folder and place it in the interior mod so that it is now loaded with the mod. Correct?
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Old 10-30-12, 10:49 AM   #832
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Yes that is correct.
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Old 12-14-12, 02:48 PM   #833
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Hi All
I saw this in the SH4(KDSII)!
Tell me, can they be transferred to the SH5? How to do this?



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Old 12-15-12, 02:28 PM   #834
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Hi All
I saw this in the SH4(KDSII)!
Tell me, can they be transferred to the SH5? How to do this?
From which mod did you take those textures from?
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Old 12-15-12, 03:26 PM   #835
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From which mod did you take those textures from?
Hi gap
I found in the file Textures in the game SH4(KSD-II)!
http://rutracker.org/forum/viewtopic.php?t=3559144
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Old 01-09-13, 05:43 PM   #836
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Could someone tell me if i need to be in bunker to activate this mod? (SteelViking's interior mod)
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Old 01-09-13, 06:05 PM   #837
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Could someone tell me if i need to be in bunker to activate this mod? (SteelViking's interior mod)
Yes.. it would be better..
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Old 01-09-13, 08:04 PM   #838
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Ok thanks again Volodya for your help!
Restarted last patrol in bunker with it.
I just love this mod too!
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Old 01-14-13, 07:40 PM   #839
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Humm...is it normal i still get those electric gauges and light bubbles (not like in first post picture)?



I tried to install the mod last, but same result...
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Old 01-14-13, 07:55 PM   #840
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Humm...is it normal i still get those electric gauges and light bubbles (not like in first post picture)?
nVidia?
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