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11-08-10, 09:11 AM | #826 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Uploads: 18
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Torpedo patch
comparison of the older type 89 torpedo's wake against the type 95's damage comparison : left : type 95 mod 1 ; right : type 89 what I don't know : how does the wake length affect the gameplay if at all : sighted more easily or not ? the problem : earlier versions used to ladder after 6000 yards and since it was hard coded I couldn't do anything about it... what we did : Elanaiba removed all ladder type features from the torpedo types I modded which means now they actually run straight all the way ! Long range shots as in RL can now be achieved download link : http://www.mediafire.com/file/3fxyav...edo%20patch.7z keltos |
11-10-10, 05:17 AM | #827 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Kaichu DG position patch
a patch that corrects the Kaichu DG position download link : http://www.mediafire.com/file/g0pwia...chu%20patch.7z keltos |
11-15-10, 11:34 AM | #828 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I've had a weird torpedo effect today :
they seem to go waaaaaay toooo fast ! like the time acceleration was on when it wasn't... will try again later but this is annoying.. keltos |
11-15-10, 01:16 PM | #829 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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11-15-10, 06:54 PM | #830 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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my new boat
so the boat upgrade system works on our side too torpedo speed problem seems to have vanished.. I thought maybe cause I save a lot during time compression.. had two busted saves lately probably because of that.. maybe the torp speed problem came from there too, saving while under time compression ? 1850 yards 46" 49 kts 2000 yards 1'07" 45 kts seems ok keltos |
11-16-10, 05:56 AM | #831 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Type 96 25 mm Double AA gun patch
Type 96 25 mm Double AA gun patch for the Jyunsen B mod
Real life double 25mm AA : http://www.navweaps.com/Weapons/WNJAP_25mm-60_mg.htm On board the Jyunsen B close-up view of the Type 96 25 mm Double AA gun I was always unhappy with our twin 25 mm AA gun since I knew that the mount was that of the triple 25 mm gun and not a simple stand like the single. So I decided to change the model etc.. of the IJN 25 mm Double gun. I hope you like it download link : testing now... not player playable yet Keltos Last edited by keltos01; 11-16-10 at 10:19 AM. |
11-16-10, 10:36 AM | #832 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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they swivel and fire... download link : http://www.mediafire.com/file/qbuoa5....9.3%20v1.0.7z [edit] I fixed a few flipped face in this new version Last edited by keltos01; 11-17-10 at 03:39 AM. |
11-17-10, 03:44 AM | #833 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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I-52 at the bottom of the Atlantic :
gotta move our twin AA a bit to the front of the tub and change its base Type AM double AA gun view One can see the Type 95 dual 25 mm AA gun in the tub. I will now try and recreate that particular mount since it looks a bit different from the one I made ingame, we might need one type of gun for those subs like the Type AM and Sen Toku, which have a AA guns deck (not unlike a DD), and another for those which have an AA gun in the tub like the Jyunsen B and the C3 class (I-52) f.i. Keltos Last edited by keltos01; 11-17-10 at 05:00 AM. |
11-17-10, 10:48 AM | #834 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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IJN Type 96 Double 25 mm AA gun for I-Boat tub
loading screen :
Yet another gun ! Ok I could've placed a normal twin 25mm on the hangar... Gunsight view download : http://www.mediafire.com/file/o8jq64....9.3%20v1.3.7z keltos Last edited by keltos01; 11-17-10 at 11:17 AM. |
11-17-10, 09:06 PM | #835 |
Navy Seal
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you are teasing us with all these shots!
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11-18-10, 05:19 AM | #836 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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the Jyunsen B mod v 3.9.9.9.3 is already out, these are patches that i release to complement it Quote:
Jyunsen B v 3.9.9.9.3 torpedo patch kaichu patch Type 96 double AA patch keltos Last edited by keltos01; 11-18-10 at 05:32 AM. |
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12-03-10, 02:23 AM | #837 | |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
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wow
tremendous work here. I am very excited.. do we need this one? Quote:
the download link is restricted....just wondered... will install patches in order you command
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12-03-10, 03:12 AM | #838 |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
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Is this mod for a full Japanese campaign?
Is this mod compatible with TMO2+RSRDC? |
12-07-10, 01:36 AM | #839 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
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Robin I am not part of the team on this wonderful project but I can answer one of your questions..it is part of resources planned for a Japanese Campaign yes. That project has been underway for some time and is very exciting.
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12-07-10, 05:15 AM | #840 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Quote:
keltos |
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