SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-31-11, 03:19 PM | #826 | |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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Quote:
Best regards. Fubar2Niner |
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10-31-11, 03:26 PM | #827 |
Admiral
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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I have always been a great fan of iambecomelifes work.
Has anyone tried to port this complete mod over to Silent Hunter 4?
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11-02-11, 03:02 PM | #828 |
Konteradmiral
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Question: I know there is a two funneled medium merchant in the MFM. My computer can not run the whole MFM so I have to install ships manually.
Can anybody tell me the number of that medium merchant please? It will save me from a lot of trouble. Thank you very much in advance. |
11-02-11, 03:13 PM | #829 |
Eternal Patrol
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There are two of them. The old one is M24B. The 'modern' one is M31B. There may be one with side-by-side funnels, but I only have the ID manual pictures, since I can't run it at all.
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“Never do anything you can't take back.” —Rocky Russo |
11-02-11, 04:47 PM | #830 |
Seaman
Join Date: Apr 2011
Location: NY
Posts: 40
Downloads: 36
Uploads: 0
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My gameplay is not very smooth. Even outside of port it gets pretty choppy. I am running 4 gig vista 64 on a laptop. Is this mod a bad idea for me?
Also, I noticed the links in the OP no longer host the material. |
11-02-11, 06:07 PM | #831 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Quote:
As for working links, you can find the latest version on Fubar's page: http://www.gamefront.com/files/user/Fubar_2_Niner Hope you get it working and have fun!
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
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11-02-11, 06:13 PM | #832 |
Seaman
Join Date: Apr 2011
Location: NY
Posts: 40
Downloads: 36
Uploads: 0
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Thanks. I think maybe I will hold off on this one though. Looks like a great mod, but probably just too much for my system to run. I have been dipping in and out here for months, trying to get a nice package of mods put together and functioning, and have yet to actually start a new campaign since playing vanilla!
Happy hunting folks! |
11-02-11, 11:55 PM | #833 |
Konteradmiral
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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11-03-11, 10:39 AM | #834 |
Eternal Patrol
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Always glad to help.
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“Never do anything you can't take back.” —Rocky Russo |
11-08-11, 03:31 PM | #835 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Can I use these skins from the 2 skinpacks (MFM-v3-Neutral-Skins-1940, MFM-v3-US+UK_Skins19390901, etc.) with MFM Interim beta? Which version is the newest? "MFM-Interim-Beta" or "MFM-BETA-4.1" (for my GWX)?
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U-552 Tiger IDF Last edited by Sepp von Ch.; 11-08-11 at 03:54 PM. |
11-08-11, 05:16 PM | #836 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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4.1 is the 'full' version (including neutrals), whereas the 'Interim-Beta' is what is often referred to as MFM lite.
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
11-08-11, 06:30 PM | #837 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Thank you my friend! And this version 4.1 is compatible with GWX and better for my PC -
Intel Core 2 Duo E8400, 3,00 GHz chipset P35, socket 775 nVIDIA GEForce 9800GT, 512 MB, Arctic-Cooling Accelero Audio HD Realtek ALC888 2 x DIMM DDR2 2048 MB 800MHz 640GB SATAII/300 Windows Vista Home Premium than MFM 3.2? I ask, because I had to uninstall due to this mod in version MFM 3.2 the whole game SHIII...
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U-552 Tiger IDF |
11-08-11, 07:00 PM | #838 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Yes, should be better as long as you have the 4 GB patch installed. If you don't already have it, you'll need it to access the extra memory.
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
11-08-11, 07:07 PM | #839 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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My sh3.exe in SHIII/data is patched with 4GB patch.
When I use the V15G2-PatchKit, I have to patch (with 4GB patch) the sh3.exe in SHIII/MODS/Supplement to V15G2 (JSGME) too?
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U-552 Tiger IDF |
11-08-11, 07:33 PM | #840 |
Rear Admiral
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The 4GB patch in h.sie's and/or Stiebler's patch kits is optional for those mods, but probably recommended.
There are some stand-alone 4GB patches out there as well that can be used without any of those patch kits. Either way, you will probably need some version of the 4GB patch applied to the game .exe in order to use the Merchant Fleet Mod. Which one doesn't matter. You only need one 4GB patch, but if you are using V15G2-PatchKit you should just use the one that comes with it - you don't need any additional 4GB if you are already using that one. |
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