![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#811 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]() Quote:
MM. ![]() |
|
![]() |
![]() |
#812 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
|
![]()
oh noooo lol pm you probably means alter a cfg lol.. not into cheating im hardcore player .....
but still thanks :P Good hunting.. moose. |
![]() |
![]() |
#813 | ||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]() Quote:
__________________
![]() |
||
![]() |
![]() |
#814 | |||
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]() Quote:
how fast that baseline range depletes against the defined battery charge amount changes with speedsettings so conserve it all boys thats why they call them simulations. (changing speed to range ratio or battery charge will drastically effect the siutation) however such behaviour is not considered ethical. MM ![]() |
|||
![]() |
![]() |
#815 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
|
![]()
I dont recall 1.1a having the auto pause on contact with ship or plane on surface, and then giving you 3 options to dive to periscope stay surfaced etc etc..
Wasnt that wiped out the sim a long time ago? i dont see no options in sh3 commander for it so guess its a supermod alteration.. is it back ? has it always been there? or has something fecked up ? cheers, Moose. |
![]() |
![]() |
#816 |
Eternal Patrol
![]() |
![]()
That's part of the official 1.4b patch. If you are properly patched you will have the pause/choice option.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
#817 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
|
![]()
I take it you mean in the general options settings ingame ?
If so for some reason I did not notice them earlier when looking hehe. Ill check again later.. |
![]() |
![]() |
#818 |
Eternal Patrol
![]() |
![]()
No, I mean the autopause. It was created by the UBI team for the official 1.4b patch.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
#819 |
Swabbie
![]() Join Date: Aug 2005
Location: Kettering, England
Posts: 7
Downloads: 0
Uploads: 0
|
Grey Wolves Setup
I've just come back to playing SHIII and found The Grey Wolves MOD
I've installed a clean SHIII I have a few questions? Do i need to install the other updates or can i just download 1.4b Which are the best Components to select for installation 'Das Boot' Background Movie Enhanced sea floor textures Atmosphere 8km Dark or 16km light or 16km dark Generic ship contact names 24 hour fatigue model Remove friendly mines Remove Swastikas Thanks for your help ![]() |
![]() |
![]() |
#820 | |||||||||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
![]() In my opinion you should try GWX. The expansion of GW 1.1a. It's far better with more ships, better damage model, larger map, new theaters of operation etc. You can download it from the link in my signature. Quote:
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
|||||||||
![]() |
![]() |
#821 | |
Swabbie
![]() Join Date: Aug 2005
Location: Kettering, England
Posts: 7
Downloads: 0
Uploads: 0
|
![]()
In my opinion you should try GWX. The expansion of GW 1.1a. It's far better with more ships, better damage model, larger map, new theaters of operation etc. You can download it from the link in my signature.
Quote:
Thanks again Does GWX go on a clean install and patched 1.4b also? Can I download it on one file or does it have to be in stages? I have a G-Force4 graphics card will that be good enough? |
|
![]() |
![]() |
#822 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
|
![]() |
![]() |
#823 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
|
![]() Quote:
![]() -- ![]() |
|
![]() |
![]() |
#824 | |
Machinist's Mate
![]() Join Date: Oct 2005
Location: Oulu, Finland
Posts: 129
Downloads: 82
Uploads: 0
|
![]() Quote:
![]()
__________________
------------ - Melendir - ------------ |
|
![]() |
![]() |
#825 | |||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
![]() Anyway, GWX does not spawn RAAF Hurricanes in or even near Australia - they are in the Museum to reflect the fact that Australia did use them during WWII. Indeed, it provides flexibility if one wants to add them to an airbase in North Africa or the like. The appearance of the roundel sans red dot on the Hurricane in the Museum is a limitation of SH3 - it only provides one roundel to cover the whole war. As most/all activity relating to the RAAF in GWX is in the SW Pacific, the correct post-November 1942 RAAF Type SWPA roundel is used. I mean, seeing a Cat off the coast of Sydney with correct region roundel outweighs seeing a RAAF Hurricane with the same roundel only in the Museum. However, to overcome some of SH3's limitations in this regards, I'm running an SH3Cmdr add-on that I created which changes the roundels of all countries that historically did so at the appropriate dates. Thus RAAF planes in *my* SH3 get the correct RAAF Type M2 roundel until November 1942 and then the latter variation SWPA roundel after April 1944. I haven't decided whether or not to release the add-on to the masses, and I'm waiting to hear from some others on related aspects. Anyway, here's how all roundels appear in my game... http://www.users.on.net/~jscones/markings/markings.htm The only other alternative is to clone and specifically hand paint all aircraft, but again, unless one used SH3Cmdr to update plane skins as the war progressed, you still wouldn't have a full workaround to these SH3 limitations. But these limitations are understandable - I mean, SH3 is a u-boat sim, not a flight sim and the aim is to avoid aircraft, not marvel at their wonderful paint schemes! :rotfl: Quote:
I was away interstate during the week prior to GWX release, which coincidently was the week that Serg's planes were being adapted and included in GWX. Thus I did not get a chance to "QA" this aspect and ensure that one was added. No dramas though, one can very easily be added to the Australian Roster (will need a start date change to reflect "our" later acquisition) and I'm sure this can be done for the next GWX update. However, as RAAF Mosquitos in the Pacific did not take part in ASW, you still won't see one in the region. FWIW I would *love* to see a Mosquito carrying the correct 3:8 ratio SWPA roundel (yes, I'm a bit of an aircraft freak, especially when it comes to the RAAF). Quote:
Fortunately, the GWX campaign researcher is ex-RAAF (well, Reserves, but still...). ![]() Last edited by JScones; 01-13-07 at 06:27 AM. |
|||
![]() |
![]() |
|
|