SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-13-12, 03:12 AM | #811 | ||
Navy Seal
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In OHII - we changed some of the ship types so that we could get a set of ships that would only be found near the coast. The hog and N3SA1 were used for this and set to type 108 in OHII. |
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02-13-12, 04:05 AM | #812 |
Nub
Join Date: Feb 2012
Location: vojvodina
Posts: 3
Downloads: 87
Uploads: 0
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luka
predivno uradjeno
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02-13-12, 04:41 AM | #813 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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You are still a skilled modder and you are making a really good work here...but your community behavior is quiet awful... ...more i don't have to add here... Regards DrJones |
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02-13-12, 05:38 AM | #814 | |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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02-13-12, 05:59 AM | #815 | |
Navy Seal
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This is because OHII changes the cfg files of these two ships as above. Other than that - both these mods will work well together thanks for a great mod Reaper7 |
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02-13-12, 06:01 AM | #816 |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
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Hi Reaper 5.01 is working very well. The only problem that I found is the control panel for the torpedo; sometime when you click on the icon it wont open(in both ozo and periscope)all other icon seem to be working. I been using 5.01 and OH II 1.7 with the patch and have played only about 2 hours and had no problem I will report any problem best of luck on 5.02
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02-13-12, 06:14 AM | #817 |
Stowaway
Posts: n/a
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02-13-12, 06:32 AM | #818 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Sidmo001, is your game patched?
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U-552 Tiger IDF |
02-13-12, 06:36 AM | #819 |
Sailor man
Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
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02-13-12, 10:04 AM | #820 |
Watch
Join Date: Mar 2010
Location: Basque Country(Euskadi)
Posts: 16
Downloads: 354
Uploads: 0
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HI, i have a @sidmo001 problem too, with stock game no mods on it.Patched to 1.2 ,clean installed of sim.
Greetings from Basque country. Last edited by ldu30; 02-13-12 at 10:46 AM. |
02-13-12, 12:00 PM | #821 | |
Stowaway
Posts: n/a
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Some reason Jsgme can not bring the orginal back if you disable the mod. So make always a backup of that 2 files. |
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02-13-12, 01:43 PM | #822 | |||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Can anyone running V5.02 when ingame Alt-Tab out of the game, you should see a error message from the script manager - stating whats causing the error. |
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02-13-12, 01:54 PM | #823 | |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Modders should work together not against eachother. In the end Ubisoft owns the code.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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02-13-12, 02:35 PM | #824 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ok Guys - News for those having Issues running Ui-Boat V5.02.
I've just done a fresh Install of Sh5 to another of my PC's (lower spec - but just about runs it). This PC never had SH5 installed to it so no chance of errors due to same files etc. Installed JGSME then added the Mod as uploaded to Subim of Ui-Boat V5.02. Activated the Mod and ran the Sim. Ui-Boat V5.02 ran perfectly no errors in any scripts or any other misbehaving. So looks like the issues people are having may be due to JGSME not actually copying over all the Files due to similarities to those from V5.01 still in its history. Not sure how this is rectified, any one have any experience with JSGME in this area??? At least we know that V5.02 is working as intended |
02-13-12, 02:41 PM | #825 | |
Loader
Join Date: Mar 2010
Location: Magdeburg, Germany
Posts: 81
Downloads: 288
Uploads: 0
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Perhaps it's an issue regarding file paths or language? I use a German Windows 7 and have installed SH5 into "c:\silent hunter 5". |
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