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01-04-13, 07:50 AM | #811 |
Ensign
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
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hello and another question:
where is the recognition manual? thanks |
01-04-13, 11:17 AM | #812 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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1. Make sure you have your mouse set to turn the periscope. Line up and Lock On to the on-coming target. The XO will say he's following your Target.
2. Now Break Lock. . Click #1 to Turn TDC On. Now lock on to your target again. The recognition manual will now show and you will see your target. Figure out what type it is if you can, and look to see what it's Draft is. Remember it. 3. Now Break Lock and click on #1 to turn off the TDC. TDC On should now show... this is TDC Off. Go back and line up your shot before your fire the torpedo you've selected. If you leave TDC On on you've just wasted a torpedo, as it will not follow thru to the target you selected.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
01-04-13, 01:27 PM | #813 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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01-08-13, 05:56 PM | #814 |
Swabbie
Join Date: Dec 2012
Location: Genoa, Italy
Posts: 11
Downloads: 30
Uploads: 0
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How do I set up a fast 90 with parts magui?
Hello and congrats for this awesome mod! I'm loving it but I just cannot figure out how to set up a fast 90 attack with your mod.
Previously, I used to sit at a 90 degree angle from the predicted target course and at a known distance from such course; then I keyed in the TDC this distance as range, the speed of the target and an AoB of 90 degrees; finally I adjusted the bearing in the TDC till the gyroangle read 0, and waited. When the target came to such bearing, I fired the torpedo and I expected to hit it as it passed accross my bow. With your mod, every time I change the bearing, it changes the AoB too and I just cannot figure out how to zero-out the gyroangle like I used to. Also, I have an hard time understanding what the gauge on the left of the AoB indicator in the periscope or UZO view is: it looks like one of the two gyroangle gauges but it behaves differently. Thank you for your help and suggestions, I am surely doing something wrong here but I cannot get on top of it. |
01-09-13, 07:55 AM | #815 |
Ensign
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
I have to recon an harbour in the UAS but I don't know how to use the camera? please help |
01-09-13, 04:17 PM | #816 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Quote:
thank you to point me on that..i will have a look at this one next weekend. hope i will find some time.. best Regards DrJones |
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01-09-13, 04:19 PM | #817 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Quote:
as i see you mean to take photos....i still forgot to implement it as i removed the buttons out of the view os the scopes...i will implement it in the next update...thank you very much to point me n that. Best Regards DrJones |
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01-11-13, 04:27 PM | #818 |
Ensign
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello Dr jones
Do you think that it's possible that the navigator gives us latitude and longitude coordonates with your UI? thanks for answer |
01-11-13, 05:21 PM | #819 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Quote:
that is an idea that will be realized, when i start to implement something like real navigation Best Regards DrJones |
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01-12-13, 02:07 PM | #820 | |
Swabbie
Join Date: Dec 2012
Location: Genoa, Italy
Posts: 11
Downloads: 30
Uploads: 0
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Quote:
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01-13-13, 05:25 AM | #821 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Quote:
Hey Mate, you don't have too excuse yourself...we are all still leanring and improving. every hint or tip what may not correct is helpfull... Best Reagards DrJones |
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01-26-13, 06:39 PM | #822 |
Nub
Join Date: Apr 2010
Posts: 2
Downloads: 29
Uploads: 0
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Travelmode
Hi DrJones,
First of all thanks for all the effort you are putting in this mod. I played SH5 when it came out for a while but stoped for over a year and a half and now I am finding my way back into it. TDW UI is great and I played it a bit and now I found yours and I think yours is providing a bit more feel or flair to it. I think it is like with scale models of planes, when they look like new and shiny out of the box they just dont look and feel right. It is the cracks and dirt and Oil streaks that make the model alive. I hope you will find the time to finish this mod as you intend it (if there ever will be an end to these things ) But right now I am trying to go through the Nord-Ostsee Kanal and I am stuck in the 8x time compression. I can not find the button to change the travelmode to be able to increase the compression. Can you or somebody help me out please. Thanks. MiBao |
01-27-13, 12:39 AM | #823 |
Stowaway
Posts: n/a
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Replenishment in the ranks of the U-Bootwaffe!
Welcome MiBao to the SUBSIM! |
01-27-13, 04:33 AM | #824 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Quote:
Hey Mate, thank you very much....yes thats a point i have just forgotten...i will the Option in my next update...i also fogot to implement a way to take photos... ....i also found some errors wich will be removed in the next update... coming soon.. best Regards DrJones |
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01-28-13, 12:07 PM | #825 |
Nub
Join Date: Apr 2010
Posts: 2
Downloads: 29
Uploads: 0
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Thought that might be the case, but anyway keep us posted how your next update is coming along.
I am looking forward to it. Until then |
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