SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-17-11, 12:22 PM | #8221 |
Helmsman
Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
|
The DarkWraith We are sorry, for when the full version6.9.0? thanks
__________________
courage and wisdom
|
11-18-11, 06:48 AM | #8222 | |
Silent Hunter
|
Quote:
When I enable "no contact no hydro on surface" .sim File and my sub is surfaced (and my Sub has the first "default"-Hydro "Gruppenhorchgerät" installed), I still have hydrophone contact lines on NavMap! Why? Best regards, Magic |
|
11-18-11, 10:15 AM | #8223 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
Quote:
Du siehst diese Kontakte da die Gruppenhorch-Anlage unter dem Wasserlinie Eingebaut ist. Hier kannst Du mehr lesen; http://www.cdvandt.org/GHG-AN301-Beschreibung.pdf Hier ist ein Bild der Anlage; |
|
11-18-11, 05:48 PM | #8224 |
Gunner
Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
|
A manual for this mod?
Has anyone produced a manual for this mod? There are so many handy features, I could do with sitting down and reading about them. I've loaded it & tried using it several times but have been unable to work out how to fire my torpedoes at a target. I use automatic (not manual) targeting.
|
11-20-11, 07:22 AM | #8225 | |
Silent Hunter
|
Quote:
Vielen Dank für Deine Antwort! Ich dachte, der MOD von TDW macht, dass dieses weg ist? Wofür ist der MOD "no contact no hydro on surface" denn sonst da? Viele Grüße, Magic |
|
11-20-11, 12:22 PM | #8226 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
Quote:
Ich denke der Mod ist da nur um die Balkon und KDB Anlagen zu inaktivieren. Das GHG bleibt ja unter der Wasserlinie aber ob es in Oberfläche Position funktionieren sollte kann Ich nicht sagen. Sowieso, bei Mir funktioniert der Mod auf diese Weise. Gruss aus Schweden |
|
11-21-11, 05:55 AM | #8227 | |
Silent Hunter
|
Quote:
Viele Grüße, Magic |
|
11-22-11, 01:49 PM | #8228 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
|
Dear TheDarkWraith,
after a half year break I back on board and... met same issue:/ http://www.subsim.com/radioroom/show...&postcount=418 So... If I`d like to learn again how to aim and shot the torps I should back to SH5 style, am I right in your .py file? Best ragards, Kurtz |
11-22-11, 05:08 PM | #8229 |
Swabbie
Join Date: Nov 2011
Posts: 5
Downloads: 0
Uploads: 0
|
CTD after SH5 loading screen
Hi all
Tried to start game with your nice mod v680 several times but got always a crash to desktop. It always happens right after the SH5 loading screen has finished and the screen has switched to black color (already hearing kind of repeating sound). Normally (without your mod) I can see the submarine base (game lobby) and can play without any issues. Any ideas? Running Win XP SP3, E8400, HD5850, 3 GB Ram Maybe this will help: 00000172 43.07440186 [1304] NewUIs_TDC_6_8_0_ByTheDarkWraith=7 00000173 43.07440186 [1304] 00000174 43.07576370 [1304] 00000175 43.21507263 [1304] TDWSound constructor 00000176 43.22824478 [1304] TDWRadioMessages constructor 00000177 43.22863770 [1304] Loading all WWII ship names 00000178 43.24320221 [1304] TDWSoan constructor 00000179 43.24353790 [1304] Retrieving all countries and their equivalent names from SOANNames.cfg 00000180 43.24362564 [1304] # countries in SOANNames.cfg=61 00000181 43.24364853 [1304] Retrieving all categories and their equivalent names from SOANNames.cfg 00000182 43.24367523 [1304] # of new categories in SOANNames.cfg=6 00000183 43.24456024 [1304] Retrieving all countries and their equivalent names from Names.cfg 00000184 43.24461365 [1304] # countries in Names.cfg=30 00000185 43.24471283 [1304] Adding countries from Names.cfg not found in SOANNames.cfg to database 00000186 49.14478302 [1304] TDWSoan Initialize 00000187 49.15366745 [1304] TheDarkWraithUserOptions InitializeVariables 00000188 49.15658951 [1304] TDWMouse constructor 00000189 49.29765701 [248] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client. 00000190 49.29776001 [1700] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(431) : Game disconnected. 00000191 530.51495361 [1700] ..\..\..\..\launcher\launcher\views\ApplicationVie wQt.cpp(544) : Service unavailable when sending statistics Thank you very much! Your help is appreciated! |
11-22-11, 05:16 PM | #8230 | |
Black Magic
|
Quote:
Also check your DirectX to make sure it's updated (go to Microsoft's website and run the web updater for DirectX) 3GB of RAM with that high end video card is not good. You might be running out of memory. |
|
11-22-11, 05:26 PM | #8231 |
Swabbie
Join Date: Nov 2011
Posts: 5
Downloads: 0
Uploads: 0
|
wow thats really fast! Thank you so much!!!!
Running Dx9.0c (newest version) but my mouse (and a special gaming pad named n52te) is using a specific software for dealing with scripts and commands. I will try to switch that off and use a standard mouse. Will give u feedback a.s.a.p. Again, thank you for the fast response!!! |
11-22-11, 05:27 PM | #8232 | |
Black Magic
|
Quote:
|
|
11-22-11, 05:29 PM | #8233 | |
Black Magic
|
Quote:
|
|
11-22-11, 05:45 PM | #8234 |
Swabbie
Join Date: Nov 2011
Posts: 5
Downloads: 0
Uploads: 0
|
Actually I have 4GB installed but due to use of the 32 bit version of XP I am limited to 3,5GB or so. :-(((
Edit: - I changed gfx settings to lowest (just to give it a try, maybe to save ram?) => still same problem with CTD - I tried a fresh install of SH5 => still the same Is it maybe a problem to use a different game path (e.g. D:\Games\SH5)? Maybe I have to change my old XP 32bit to Win7 64bit? I am really sad. Your mod is the most important mod for me. Last edited by Thenew1; 11-23-11 at 03:20 AM. |
11-22-11, 05:49 PM | #8235 | |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
|
Quote:
Thanks for quick answer |
|
Tags |
dbrn, favorite, new ui |
|
|