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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#796 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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END OF STORY!
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#797 | |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Last edited by Gorshkov; 12-07-07 at 06:17 PM. |
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#798 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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#799 | ||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#800 | |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Last edited by Gorshkov; 12-07-07 at 06:17 PM. |
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#801 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Well, I have already ended my long work to choose the best mods configuration. Here you are what I selected from all your lumber room. My winning mods compilation is as follows:
- WAC Light mod as a baseline (the best supermod for average user) ![]() - Fubar's plain U-boat skin pack (sorry Han but your "light skins" look very ugly...) - Raceyboy's SH4 effects for SH3 (wonderful graphics however this mod is quite hardware consuming for low end machines but more RAM for me is pending!) - OLC GUI mod for SH3 1.4b (I think SH3 stock GUI should look like this!) ![]() - Longer wakes for all - Icons with English labels made by Capitan America Big thanks to helpful people for advice! ![]() Shame on smart alecs, squirts and troublemakers! ![]() Last edited by Gorshkov; 12-07-07 at 06:21 PM. |
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#802 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian Last edited by melnibonian; 12-07-07 at 06:53 PM. |
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#803 |
Sea Lord
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#804 |
Sea Lord
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Next Update on version 3.0
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#805 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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OLC GUI works with WAC? I never tried it. I presume you used 1.1.4 for stock version? Are there any problems at all? If not I'd love to put "Compatible with WAC!" on the OLC GUI thread ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#806 | |
Bosun
![]() Join Date: May 2007
Posts: 67
Downloads: 122
Uploads: 0
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#807 | ||
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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If you could make another version with just the Peri Mod part, that would be better IMHO. I would like to try it when WAC 3.0 is released(I can't freakin' wait). |
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#808 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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OLC-GUI should work over War Ace, hopefully all the ships will ID.
I like the 3/6 dials from the right side of the screen, the sim-feeling ones from the left I can do without. There IS a ton of harbour traffic in War Ace, but I think that 16k has something to do with sluggish performance on some machines. Where the light version is still War Ace but less harbout traffic and 8k. Once I dropped the particle density down to 50% and that also helped. But that cuts out more jazz. I also realy liked the OLC-GUI. Except it cuts a few things out if you use auto targeting and are not into manual targeting.
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#809 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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@ Danurve - As far as ship ID's go, for the ones that don't work, there is a tool that will make all other ships compatible with OLC GUI. It's called "Double Mast Tool". Last edited by Tuddley3; 01-25-08 at 01:06 AM. |
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#810 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Well damn, Im not sure how to address that so up front and short;
I don't use manual targeting or any of the Ujagd tools. No patience for it. That's what my phoney officers are for. The olc-gui is very nice but it nearly forces someone away from auto targeting to enjoy it, so this does not help me. Fair enough? Imo the obs/scope is also very cool but takes away a bit to much as well. And while OLC has indicated it's ok to alter it for your own use I don't have the modding skills for such a task.
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