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Old 02-22-12, 07:49 AM   #796
tonschk
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Quote:
Originally Posted by Magic1111 View Post
Many thx for the Fixes, wonderful work!
+1
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Old 02-22-12, 01:52 PM   #797
BIGREG
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Hi

Thank you, but remember that it is thanks to TheDarkWraith
I could realize this patches
Quick question: Do you think I must create a topic for the patches
or I just put these on the first page of my mod WoGaDi (for not seeking in the many pages of this thread)
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Old 02-22-12, 02:21 PM   #798
Magic1111
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Quote:
Originally Posted by BIGREG View Post
Quick question: Do you think I must create a topic for the patches
I think make an own [REL] Thread for your Patches, because after several days or weeks it´s hard to find (and remember) where the patches are!

Best regards,
Magic
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Old 02-24-12, 12:35 AM   #799
THE_MASK
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No electric propulsion amp gauges in the 7A ?

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
sobers best ever fog V9 SH5
sobers best ever waves SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
No magic skills v1.5
MightyFine Crew Mod 1.2.1 Alt faces
Speech fixes and additions (english version)
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_Real_Navigation
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Shadow Improvement ModLR
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
OH II Minefield map
Stormys DBSM SH5 v1.3 Basemod
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IRAI_0_0_30_No_hydrophone_on_surface
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
sobers reduced deck gun range mod V2 SH5
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Old 02-24-12, 02:57 AM   #800
BIGREG
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Hi Sober

Quote: No electric propulsion amp gauges in the 7A ?

Unfortunately, there are no meshes for the needles

Ps : you can add this one without restriction

-For the clock in the rear torpedo room for type VIIA submarine
- Link : http://dl.dropbox.com/u/8655607/Fix%...oom%20VIIA.zip
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Last edited by BIGREG; 02-24-12 at 03:13 AM.
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Old 02-24-12, 02:59 AM   #801
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To know what matches the gauges : http://www.subsim.com/radioroom/show...ghlight=Wogadi
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Old 02-24-12, 03:16 AM   #802
pedrobas
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Old 02-24-12, 04:04 PM   #803
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Old 02-24-12, 04:40 PM   #804
BIGREG
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Hi Sober

This requires creating a mousemask (mesh) they are invisible mesh that allows to enter a menu or zoom into the object, that is possible, with the editor of TDW, I might add at will (TDC buttons, gramophone, radio etc. ....) now i'can highlight with name the meshes as the buttons ,use the controller to working with the dials and more little things

edit : oups ! I can be mistranslated, you want when you click the button on the ui, you find yourself before the relevant gauge other just change the icones in the ui panel
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Old 02-24-12, 05:25 PM   #805
THE_MASK
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Quote:
Originally Posted by BIGREG View Post
Hi Sober

This requires creating a mousemask (mesh) they are invisible mesh that allows to enter a menu or zoom into the object, that is possible, with the editor of TDW, I might add at will (TDC buttons, gramophone, radio etc. ....) now i'can highlight with name the meshes as the buttons ,use the controller to working with the dials and more little things

edit : oups ! I can be mistranslated, you want when you click the button on the ui, you find yourself before the relevant gauge other just change the icones in the ui panel
No , look

#[OPTION]
#CATEGORY=HUD
#TYPE=0
#DESCRIPTION=Integrates the fuel, battery, compressed air, and CO2 interface into the HUD in the bottom bar (applies only to SH5Enhanced UI style)
#VALUES=
#DEFAULT=True
#;+++++++++++++ SH5 specific UI Items +++++++++++++++
#; integrate the fuel, battery, compressed air, and CO2 interface into the bottom bar
#; change below to either True or False
IntegrateLevels=False

7A no electric propultion gauges
Possible to fix with TDW GR2EditorViewer ?
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Old 02-24-12, 05:36 PM   #806
BIGREG
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Quote: 7A no electric propultion gauges ?

Not right now, but I'm sure TDW must do its best to correct it

and i know nothing in Ui's thing
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Last edited by BIGREG; 02-24-12 at 05:48 PM.
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Old 04-18-12, 12:53 PM   #807
[SJ]Rivet
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Many thanks SteelViking for this great mod. Superb work
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Old 05-15-12, 01:07 PM   #808
Ottokaleun94
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Sorry, i'm new at this and i'm an spanish who want to plat with this mods installed, but i don't know how to intall them, please, could you show me how to install them?

Thanks
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Old 05-16-12, 02:29 AM   #809
unionemerald
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Take a look here:

http://www.subsim.com/radioroom/show...57&postcount=1
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Old 08-07-12, 12:57 PM   #810
DelphiUniverse
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Hi.

I have had this mod installed on a previous computer that I had, a slower core 2 duo and I experienced that this mod was a little bit too much for it so I uninstalled it again.

I have not tried it on my new computer, but is it still consuming alot of resources?

I am not entirely sure if this mod is trying to improve the real look of one of the nazi u-boats or if this is a sort of "random" facelift mod, just for the looks? Can anyone give me some input, what the goal of this mod is?
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