SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.74% | |
Version 2 | 79 | 10.51% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.24% | |
All of them | 489 | 65.03% | |
Multiple Choice Poll. Voters: 752. You may not vote on this poll |
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08-10-10, 05:49 PM | #796 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Work on the Michel and Stier has begun!
I will let SH427 post pictures and give an update when he has dug into the work, but for now just know work has started! |
08-11-10, 12:01 AM | #797 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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Michel with hatches open
Michel's forward hold, there will be a gun here, say hello little SH427! The forward gun cutout, hello again little buddy! here's the model I'm going to tear apart to make the Stier I've also started on the Komet and added a bridge onto Atlantis more as the importing process starts
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
08-17-10, 11:53 AM | #798 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Working with the last ship pack. I added some british bases, but all the US bases are now gone!
I am just going to just keep trying at it |
08-17-10, 01:24 PM | #799 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Okay all allied main* bases are done! We can now sail around the world and not have to worry about running out of anything!!
*main bases are bases that remained open the entire war. Bases that were open and then closed, or closed and then opened, are not done yet. Axis main bases are almost done also. Airbases for allies are done too. I am having some trouble with the German bases, their range is not being shown |
08-17-10, 03:10 PM | #800 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Now working on some career start dates.
P.S. All work mentioned here is for the RN/RAN until otherwise noted |
08-18-10, 11:17 AM | #801 |
Grey Wolf
Join Date: Feb 2009
Posts: 994
Downloads: 91
Uploads: 0
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So, I understand that mod is at finish now, right?
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08-18-10, 02:10 PM | #802 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Far from it. What you are seeing is the 1st successful re-start of this mod. SH427, Karle74, and I, are kicking it into high gear. That is all.
I do not want to give to much away, but I feel really good about this attempt. |
08-18-10, 09:22 PM | #803 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Allied Bases
Here is the list of allied bases that were open the whole war;
U.K.: Reykjavik Scapa Flow Loch Ewe Holy Loch Belfast Liverpool Portsmouth Dover Firth of Forth Hartlepool Gibraltar Valletta Port Said Alexandria As Suways Bombay Colombo Tamatave Cape Town Durban Port Elizabeth Auckland Wellington Kingston Freetown Port Louis Royal Naval Dockyard, Bermuda HMS Sheba Saint Helena Anguilla Grand Cayman Road Town, Virgin Islands Grytviken Australia: Darwin Perth-Fremantle Adelaide Melbourne Sydney Brisbane Canada: Sydney Halifax American: Portland Newport New York Norfolk Charleston Tampa Key West New Orleans Galveson Guantanamo Colon Balboa Isla Baltra San Francisco San Diego Pearl Harbour Midway Kodiak If you know of any other bases that were open the whole war or think I am included a base that was not open please tell me. |
08-19-10, 09:01 AM | #804 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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After studying the Dido and my instructions to make sub-classes I did some changes to the Dido and made the Bellona subclass. Here are some pictures:
Profile Bow Stern
__________________
Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
08-19-10, 12:01 PM | #805 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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That would be the Bellona sub class right?
Either way, looks good. |
08-19-10, 05:57 PM | #806 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Went into battle with a Admiral Hipper class CA with my Kent Class, and I must say our damage model is amazing. I sank the AH, but he damaged be so badly that my engines were destroyed, I was on fire, fuel tanks ruptured, and I had a heavy list. This is realisticly amazing but causes a major issue in game. If this were a career, I would be dead in the water 1,000's of miles from help. I think we need to have a 'scuttle' option. Agree?
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08-20-10, 12:33 AM | #807 |
Frogman
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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OMG, Ivan that sounds amazing, sounds very realistic.
From this players point of view, a scuttle option IMO is a good idea
__________________
I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
08-20-10, 01:17 AM | #808 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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I don't know if that would be a good idea, if we had a scuttle option button, someone could hit it on accident and end their illustrious careers
I think once you are dead in the water and practically sunk, i think it would be a better idea to end that campaign, and restart a new one the closest time after you were rendered out of action in a new ship of the same class, thinking like you were rescued and returned to command after an official inquiry. unless you want to imagine sitting on a lifeboat and dying of starvation and dehydration
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
08-20-10, 01:39 AM | #809 |
Frogman
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Just an idea, for ya guys, maybe instead of a keyboard assigned button, maybe a click-able button on the messages screen? or the damage control screen?
__________________
I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
08-20-10, 01:43 PM | #810 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I really would like a scuttle button on the messages screen or the damage area. And hey if you clicked it, too bad. Think of it as one of your magazines exploded due to CARELESSNESS.
I will look into it. May a torpedo or two that are inside the ship and explode when fired. IDK yet. |
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