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04-16-19, 08:18 PM | #8056 | ||
Admiral
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Things like the subs Sonar man not having issues with the enemy detecting his scanning, or the Hydrophone not picking up engine sounds when the ship units drop below a certain speed level. Getting upgrades when they are offered, or having correct aspect ratios with the various resolutions which allow a visual screen to measure accurately.....the very thing necessary to have when using Manual Targeting. Even the German side of things isn't correct (considering SH4 is a "kissing cousin" of SHIII), the German Radar only reads in meters on it's Digital Readout, even when you set the Optional measurement to Imperial?!? Some things will never be corrected because we don't have access to the hard coded files that govern these behaviors. We can change something from doing one task to another, making it seem like we've done a great new game addition. But all we've ever done is masked over a working part of the game and made it into something else that seems new. The game limitations are still with us. A rotten egg is still a rotten egg, no matter how we can disguise it!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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04-16-19, 09:56 PM | #8057 | |
CTD - it's not just a job
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It's kind of difficult to tell where that "180.xx km" line ends, but it's right in the middle of the traffic lane for the convoys east & west. I highlighted that one traffic route for the "43a_Jap_Merchants_026", because that is probably what you encountered with the Ada Maru, since that is the only westbound merchant out there. The 027 group starting above it hungs the shore. CoastalTraffic_116 is a single sampan that will also stay close to shore. There could be all sorts of Convoys, with sizes ranging from 4 to 8 ships, not counting escorts, by the time September of 1943 comes along. Also, the 43a layer starts on September 1st, 1943, so some of the 42b layer files would still be running also. I merged the layers, and have 'run' the simulation 3 times thus far, and I could not get the Merchant group to come out on the 7th, though the "odds" say that it will... but on the 5th (as a substitute), things look like this: The three times of running the scenario so far leaves me with a blank area where you were, and nothing close. So it was either the Ada Maru, or an airplane (maybe). Anyway, I'll dig deeper, but I'm pretty sure we have the area and the origination of the merchant you saw... maybe? |
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04-17-19, 12:48 AM | #8058 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
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In stock and TMO, the S-18 class boats have the passive sonar on the deck. This means that passive sonar does not work on the surface. There are no sonar reports and no sonar lines on the map. The player must dive, for the passive sonar to function. If active sonar was working on the surface in the way you define, stock and TMO would give sonar lines and the sonar operator would make sonar reports when an S-18 class boat was on the surface. You have S-18 class boats operating passive sonar in the same way passive sonar works on fleet boats in other iterations and you call it "active sonar". But, it's your mod. Last edited by Michael Wood; 04-17-19 at 01:57 AM. |
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04-17-19, 05:36 AM | #8059 |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
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Yes it looks like you are in the correct area. The Ada Maru was all alone, one ship only.
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04-17-19, 06:50 AM | #8060 | |
Navy Seal
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But, it's
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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04-17-19, 09:25 AM | #8061 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
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It would be ever so nice, if Ubi decided to change back to the old way of handling sonar and force S-18 class boats to submerge before using sonar, since, as the Ubi game developers knew in stock and modders knew in TMO, no S-18 class boat or any submarine has ever or would ever sail about broadcasting their location with constant pinging. Last edited by Michael Wood; 04-17-19 at 12:51 PM. |
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04-17-19, 10:30 AM | #8062 |
CTD - it's not just a job
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Thank you! ... and definitely an Ada Maru? Could you tell if it was riding "high" in the water, or anything unusual about it?
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04-17-19, 12:53 PM | #8063 | ||
Admiral
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That's not true. In Stock, the S-18 get's Sonar when on the surface! A simple test is to run the Stock game Single Mission "Battle of Balikpapan". It uses the S-18. Here's an image of the game map just after making visual contact with some of the escorts: Notice the Depth Dial, it reads 17ft...….the S-18 is surfaced. Yet, not only are we picking up two Visual targets, but one Sound contact at 8 degrees, Long Range. After surfacing the boat at 4:19, I'm still picking up the Sonar contact at 4:22. Get your facts straight before claiming something that's inaccurate. I'm more than happy to check.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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04-17-19, 01:07 PM | #8064 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
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I just reran the test and the lines do not appear on the map for unspotted ships, until I submerged. It appears my stock installation differs from yours. Given the results of your test, your arguments all make perfect sense. Thanks. I withdraw my complaint. Last edited by Michael Wood; 04-17-19 at 03:02 PM. |
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04-17-19, 07:27 PM | #8065 | |
Navy Seal
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There is also a false idea that if you run your active sonar or the radar it tells the enemy where you are. That's just not true at all. When Joe Enright took the Archerfish against Shimano, he purposely left his radar on. And he wasn't stupid. With your active sonar and radar, you know the position, identity (for radar), course and speed of all targets in range. But what do they know about you? They only know that somebody somewhere out there is pinging or running a radar set. That's a slam dunk advantage to you! Not only that, but in the real war, Enright's active radar put pressure on the Japanese Admiral. "Who in their right mind would boldly run their radar full time (he had radar detectors)? Then he promptly overthought the situation into "there must be a whole fleet of submarines out there and the pinging is from their leader. I better start zigging." Previously on a course too fast to catch, and on a course taking Shimano away so that Archerfish could only have waved goodbye, Shimano slowed and zigged.....right across the bow of Archerfish. The rest is history. Letting them know someone bad and dangerous is out there in exchange for knowing every detail of your enemy's actions is a bargain and a deal I'll take every time. No, the game doesn't act like a human opponent would, but you still have a vast advantage.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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04-17-19, 07:40 PM | #8066 | |
Electrician's Mate
Join Date: Dec 2016
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04-17-19, 09:19 PM | #8067 | |
CTD - it's not just a job
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4th torpedo hitting Broke its back Both ends sink at the same time, as usual for the game No damage model amiss that I could see, all looks well. One time, after sinking an Ada Maru, I was basically swarmed with airplanes when I stayed in the same general area. Quite pesky, but again, no issue. I do have a campaign Save of the area early on the 5th that I'll keep re-loading every once in a while and I'll try to get a similar situation to what you had. |
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04-18-19, 03:57 PM | #8068 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
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As an end user I much appreciate what all of you have done to continue the game play and make it more enjoyable for everyone.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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04-18-19, 04:01 PM | #8069 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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04-18-19, 04:41 PM | #8070 |
Electrician's Mate
Join Date: Dec 2016
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Purchased and downloaded game. Installed, applied 1.4 and 1.5 patch. Applied U-Boat Missions. Forgot where game was purchased. Computer crashed. Bought new computer and store copied files over. They did not copy installation files. Since then, have installed many mods and mega-mods by making a copy of installed game and applying to that copy, so have dozen copies of game. Stock game may be corrupted. Don't know. Am going to stop testing, since tests are obviously invalid. Thanks. Bye.
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