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04-08-19, 06:56 PM | #8026 | |
CTD - it's not just a job
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Last edited by propbeanie; 04-08-19 at 07:01 PM. Reason: Where is my typist??? |
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04-08-19, 07:44 PM | #8027 | ||
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
Uploads: 0
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Once deleted, it no longer reappears (until you change the location of a gun again). Last edited by Michael Wood; 04-08-19 at 08:17 PM. |
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04-08-19, 08:33 PM | #8028 | |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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https://www.twitch.tv/videos/408305648 My apologies for saying previously that my sonar reported this contact as a warship. The video obviously shows otherwise. Long stream I guess. Memory not perfect. I should check those things before I post, huh? But I do remember being distracted by my sonar calling a merchant a warship. If/When that happens again I will be sure to document for the forum. The real sticking point for me on this contact was how clearly I could see the ship and yet, press the V key and, my deck watch reports no visual contacts. That in combination with the lack of radar contact. I was, and still might be, considering the possibility of a a borked installation on my part. I've been reading what you guys have to say on the subject and now have myself wondering if I started with a good install and mod, yet somehow through gameplay have broken it. Not broken in a game crash to desktop kind of way. But rather broken it into a weird yet playable scenario? Anyway, this thing is a lot of fun. And I want to thank everyone who is participating here.
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04-08-19, 09:29 PM | #8029 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
Uploads: 0
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Note, the change is not automatic, which might make a difference. You have to choose to make the change. I included the entire SH4 folder, in case other files might need to be seen. Advise, if save desired, where to email/upload it. Last edited by Michael Wood; 04-08-19 at 11:34 PM. |
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04-09-19, 09:20 AM | #8030 | ||
CTD - it's not just a job
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04-09-19, 09:47 AM | #8031 | |
CTD - it's not just a job
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04-09-19, 10:26 AM | #8032 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
Uploads: 0
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That is where I saved. Last edited by Michael Wood; 04-09-19 at 10:39 AM. |
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04-09-19, 10:30 AM | #8033 |
CTD - it's not just a job
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Thanks!
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04-10-19, 06:28 PM | #8034 | ||
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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First two patrol inital assigments were supply drops by rubber raft. Third patrol initial assigment was go to an area and await instructions. Upon arrival instructions were engage enemy shipping and sink 'em all. Each patrol had at least one more assigment, after completeing the intial one, before receiving the message to return to base at my discretion. Total tonnage for each patrol was well above 50,000. Plus on the first patrol shot down quite a few Japanese warplanes. I completed all assignments. Even if it meant patrolling an area for a given time with no torpedoes. Or I might go way out of my way to rearm/refuel the boat and then go spend 5 days inside the circle. But I completed all assignments and never returned to base without permission to do so. The third patrol was interesting. Success was in question due to my inital carelessness. Attacking a freighter surfaced at night with the deck gun. I was at the deck gun station firing while at the same time underway on an almost head on collision course with my target. I was so focused on firing rounds that I failed to react in time and get my boat out of the way. Got rammed and suffered 23 points of hull damage that stayed with the boat, of course, to the end of that patrol. Of additional note, I think, during the third patrol. I got the rare chance to actually intercept an enemy task force that was reported to me by radio and then shown as a map icon. Position reported to me was about 250 miles northeast of Davao Phillipines on SSW course right towards me. I saved the game at this point and I'm glad I did. Low on torpedoes and unsure how to proceed I radioed in a contact report and soon was told to break contact with the group and return to base. I submerged and started time compression to hopefully get away. I knew better but I did it anyway. Plus I might have pinged some capital ships and fired any remaining torpedoes that I had onboard. I was soon jarred out of TC by a depth charge attack and a good as dead boat. So I loaded the save and replayed the scenario. This time, instead of losing the whole boat, I got away. Both times I was able to radio an initial contact report and got the identical message back a few moments later. That message read: X DEFINITELY A LUCRATIVE TARGET X OTHER FORCES FOR ATTACKING ARE VECTORED THAT WAY X BREAK CONTACT IMMEDIATELY AND RETURN TO BASE X. I was surprised by the break contact orders. Was it because I was low on torpedoes with 23 points of hull damage? Usually the orders are to attack with no seeming regard for the resources availble to attack with. Now I have conflicting orders because I still have an incomplete patrol assignment for 5 days inside the Palau circle. I chose to go ahead and do the 5 days and sank some fishing boats while I was there. Completed objective and once again told I could return to base. So I did. On the way home I was able to radio in another contact report for a small enemy group. Once again got the same break contact reply. Two Japanese freighters. Both sunk with remaining 4 torpedoes. I had to buy Improved SJ-1 radar for my new boat whereas I had also bought the same for my old boat. Guess what the assignment is for my 1st patrol in my new boat? You guessed it. Supply drop by rubber raft. How you fit dozens and dozens of tons of supplies into a single rubber raft that is hand paddled by two sailors is beyond me.
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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04-11-19, 09:50 AM | #8035 |
CTD - it's not just a job
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I had to take me more time out for krud-recovery. I can't seem to shake this stuff... oldmanitis
Anyway, I'll get back on Michael Wood's Porpoise from Pearl testing later today. As for what you saw with the "Break contact" can happen for several reasons. The main one is NOT having a completed Primary Objective... 2nd common reason is fuel level, then torpedo level. Since you hadn't completed the 5 days, you were told to break. There is no penalty though, for disobeying orders of that sort. You just won't get the points for an added objective. You do get the renown for sinking ships - if you survive... As for supply drops and other SpecOps of that ilk, a lot is left wanting in them, but they do have a basis in real-life... but yeah, imagine taking gold bullion onboard from a rubber raft... good thing there was a dock nearby... |
04-11-19, 03:00 PM | #8036 | |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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I'm actually fine with the current v0.81 RC1 battery situation. Keeps me on my toes. The one thing I would like to see, assuming it's possible, is for the battery recharge rate to be almost zero at flank speed. And then have them charge much faster at say ten knots. Then have the fastest charge rate at zero knots.
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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04-12-19, 04:16 PM | #8037 |
CTD - it's not just a job
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What would be ~really~ nice, is a game that would allow that!... or maybe four engines and motors, and opposed, reversible shafts? Put an engine online for drive-train, and it doesn't charge, but alas, we're just driving disguised Type VII Uboats... - That is a nice battery picture. I'm glad I didn't have to take care of any like that beast!
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04-12-19, 05:02 PM | #8038 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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{EDIT} I can not run my batteries dead. I can only get them down to 2% then it stays there. Battery test was at 2% for all four test. Flank : 48 hours 30% 72 hours 42% 96 hours 54% 120 hours 64% 144 hours 74% I stopped here seeing only a 10% per day rate Standard: 24 hours 16% 48 hours 32% 72 hours 70% 94 hours 100% 1/3: 24 hours 46% 48 hours 80% 65 hours 100% All stop: 24 hours 47% 48 hours 80% 66 hours 100
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 04-12-19 at 06:09 PM. |
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04-13-19, 08:02 AM | #8039 | ||
Admiral
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The set speed will make a difference in charging rates as the above test shows, Flank will take longer, Ahead 1/3 will be a bit shorter than Ahead Standard. One thing a sub Captain wouldn't do was to purposively drain the batteries below 40%. "School of thought" was to always leave that kind of margin for safety in the batteries before a required recharge. It was good for the batteries to never be drained near 100% (it would decrease the overall battery life of the batteries), and he just wouldn't want to be put into a situation where his submerged time could be shortened if in a combative role.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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04-14-19, 12:30 AM | #8040 |
Admiral
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Hey guys, I got SH4 wolves of the pacific from steam. Can I get this mod as is, or do I need to upgrade my steam version before getting FOTRS?
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