SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-06-19, 08:35 PM | #8011 |
CTD - it's not just a job
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04-07-19, 06:35 AM | #8012 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Patrol 1: Tonnage 8,839 (1 ship-modern troop transport) received "Objective met" check mark Patrol 2: Tonnage 31,880 (7 ships) - Award given Patrol 3: Tonnage 38.791 (12 ships, incl. 4 lg. sampans) - Award given Patrol 4: Tonnage 37,450 (4 ships, incl. 2 Aux CAs) - Award and Promotion Patrol 5: Tonnage 13,108 (6 warships off Cape Esperance) - Award given Patrol 6: Tonnage 64,000 (2 ISO BB's off Savo Island) - No Award; offer to transfer to Annapolis 2nd try by refusing offer resulted in a transfer to Aleutians. EDIT: Also it reduced my renown to 50! Don't remember what it was before - I spent most of what I earned on upgraded crew, since there were no equipment offers. I do not recall receiving any damage to my boat. Might have, just don't remember and don't have an appropriate save, but I tend to avoid situations in an S Boat that I might be more aggressive on in a faster, deeper diving, better armed boat. It was weird not getting a boat upgrade offer, and the only equipment offer took away the deck gun crew slots. All six showed Objective met check mark.
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Run Silent, Run Deep, and Sink 'em All Last edited by torpedobait; 04-07-19 at 10:38 AM. |
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04-07-19, 07:17 AM | #8013 |
Swabbie
Join Date: Apr 2018
Posts: 9
Downloads: 101
Uploads: 0
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Hey another question, do ship mods that add more ships to the game work with FOTRS Ultimate? If not are there any that will?
By the way thanks for the welcome! |
04-07-19, 08:13 AM | #8014 | ||
Admiral
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It's not normal to have received 4 new subs in a Year!! Yet, you guys have stated that's what you're doing...…...not with Ultimate anymore.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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04-07-19, 08:17 AM | #8015 | ||
Admiral
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Don't add a mod that's not compatible with Ultimate.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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04-07-19, 09:37 AM | #8016 |
Swabbie
Join Date: Apr 2018
Posts: 9
Downloads: 101
Uploads: 0
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Alright thanks!
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04-07-19, 11:16 AM | #8017 | |
CTD - it's not just a job
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btw, merc4ulfate mentioned that it cost him at least 1200 renown points to "buy" his return to a boat, so figure you had at least that much + the 50 you had left... |
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04-07-19, 11:22 AM | #8018 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
Uploads: 0
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Downloaded this from forums. It works. Try: "After digging around I have found a really simple method to fix the problem of the deck gun crew slots disappearing. Simply open the ActiveUserPlayerUnits.upc file in a text editor, and remove all instances of "AdditionalRepository". I was able to do this with 1 easy find and replace command. The file can be found in the SH4 folder in your documents. ../SH4/data/cfg/SaveGames/*/ActiveUserPlayerUnits.upc What you are doing is changing the lines like: [UserPlayerUnit 1.Compartment 9.CrewMemberSlotAdditionalRepository 1] to read..... [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1];[m] max range to contact" TMO resolved issue by giving all boats a front or rear gun with no option to change. Do not know if these moders can fix. |
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04-07-19, 01:46 PM | #8019 |
Torpedoman
Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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How do you explain no award for torpedobait's sixth patrol?
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granite00 |
04-07-19, 02:31 PM | #8020 | |
CTD - it's not just a job
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Last edited by propbeanie; 04-07-19 at 03:25 PM. Reason: ... turn that around... |
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04-08-19, 06:59 AM | #8021 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Quote:
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Run Silent, Run Deep, and Sink 'em All |
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04-08-19, 07:03 AM | #8022 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Quote:
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Run Silent, Run Deep, and Sink 'em All |
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04-08-19, 01:55 PM | #8023 |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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USS Trout (Tambor) April 22nd. 1943 02:00 hrs. Sonar reports contact at 130 deg 43 min E, 1 deg 57 min N. Free camera shows me a lone Whale Factory Ship. Unusual but maybe not completely implausible. Dark night, but not pitch black. Wind 4 mps. Sonar insists this sound contact is a warship. I can see it very clearly through UZO and periscope while my deck watch continues to report no visual contact until the ship will stay locked with the L key. First L key lock and visual contact reported at 16,404 feet. I could see it quite clearly myself at 28,000 feet away. Surface Improved SJ-1 Radar never did show it on the scope. This despite pretty calm seas and using free camera position and zoom to show both my radar dish and the ship in the same view. Yes radar was on. Thoughts?
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04-08-19, 05:05 PM | #8024 | |||
CTD - it's not just a job
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04-08-19, 05:38 PM | #8025 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
Uploads: 0
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Even if you are given a new boat, the option to change the location of the gun does not appear, until after the game has been saved and reloaded. At that point, it is an existing boat and the change causes the crew spaces to vanish. In the case of TMO, they just put all the guns in one spot, the front on most boats and do not allow the player to move the gun. This is a work around. "Simply open the ActiveUserPlayerUnits.upc file in a text editor, and remove all instances of "AdditionalRepository". I was able to do this with 1 easy find and replace command. The file can be found in the SH4 folder in your documents. ../SH4/data/cfg/SaveGames/*/ActiveUserPlayerUnits.upc " This bit causes the crew spaces to reappear. So, you change the location of the gun, say from rear to front and the save the game. Exit the game and open the ActiveUserPlayerUnits.upc file and delete all occurrences of "AdditionalRepository". As I am a bit paranoid, I do this in all saved games and files in the UPCInital sub-folder within the SH4 folder, just to make certain the game does not change it back. No harm in such, as I am in there all the time, changing the faces, voices and uniforms of the crewmen to suit my tastes. I do not know the access that the scurvy captain has to these files (at design time) and if he can modify these saved files in a way to correct this bug or no. If the movement of the gun is automatic. he might be able to make two classes of boat instead of one and offer the latter as a boat upgrade. But, I don't know. Last edited by Michael Wood; 04-08-19 at 05:53 PM. |
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