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04-05-19, 06:14 AM | #7981 | |
CTD - it's not just a job
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Now, couple that with you having old Saves from the previous version, which does have incompatibilities with the newer version, and that's a recipe for Reload failure. Sorry about that, but that is the old-tech game engine, showing its age. Do not try to re-use any of your Saves, and as CapnScurvy says, delete your Save folder(s). You should also re-install the game now. That would explain the issue with the torpedo failure rate you're seeing. Even though you may not have used the data in the Save folder, the game does, and your install may well be corrupt now. You certainly cannot reuse that old save in the older version of FotRSU now either, since it is also contaminated with the new version now. You've created a hybrid - a "Frankenstein", if you will, of the whole Save folder... If you want to keep an active older version of FotRSU going, that is up to you to decide, but use MultiSH4 - which should be in the game's root folder already anyway from FotRSU activation, and make separate Save folders for each copy of the game you use. That way, you can continue any career you may have started in v0.71 while still evaluating the latest version - and giving us feedback on the new version only. Just remember that we cannot "support" old versions once a new one is out... Last edited by propbeanie; 04-05-19 at 07:47 AM. Reason: 32-bits |
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04-05-19, 07:19 AM | #7982 | |
CTD - it's not just a job
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Here, I found a quote from XenonSurf up in the SH5 threads that somewhat applies to SH4 saves. I made comments in orange, or highlighted XenonSurf's comments in green for emphasis:
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Last edited by propbeanie; 04-05-19 at 07:52 AM. Reason: bacon bacon bacon! I smell bacon!!! |
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04-05-19, 08:44 AM | #7983 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
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04-05-19, 08:50 AM | #7984 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
Uploads: 0
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In this build, the game forbade my loading an ongoing game with a Nautilus class submarine after having allowed such a dozen times over the course of 6 days, which was started in the same build. Sorry, if my two separate postings caused confusion. |
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04-05-19, 09:08 AM | #7985 | |
Admiral
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You said....."After 5 successful patrols and over 100,000 tons sunk in my first S-Boat using last build, this build arrived and I could not load old game."
Then why are you using a past save????
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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04-05-19, 09:08 AM | #7986 |
CTD - it's not just a job
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Clarification noted, but you still have to have an empty save folder before starting a new FotRSU version, and you still have to have LAA enabled prior to starting also. Not doing so can lead to corruption of the Save folder, which leads to a weird game. I cannot find a reason for a failure of the game to "upgrade" your boat previously, other than points score. There has to be at least four patrols, and at least one "excellent" patrol, as well as the other three being at least "average" before you qualify for a possible new boat or conning tower upgrade. You cannot have a "poor" showing on any of those, else the game knocks your rating way down. The way the game 'scores' and 'evaluates' a player's renown score and captain's rating is weird, strange and obtuse to say the least, but we cannot control that. If you didn't score enough in v0.80, that would be the factors involved. In v0.81, we lowered the "score" a player can accrue again. That will have to be reviewed further after more beta testing. As for the guns, those are date-based, and show-up for all players and all subs at the same time, considering the equipment that is valid for a given sub. The "S-boats" do not have much to be upgraded. As they were brought on-line out of storage during 1941, their 4" guns were removed and replaced by 3" ones. The 4" guns removed from the "S-boats" are what becomes available to the fleetboats later. Robbing Peter to pay Paul... I would guess (only a guess) Michael Wood, that the corrupted save with the Narwhal was due to not having LAA enabled, and the game (not your computer - the game) couldn't write correct data to the Save file. Not having an empty Save folder prior, whether you did or did not, also contributes to bad Saves... just sayin' - I can find nothing wrong with the first mission you did, and I tried three times with it, both in Career, and building it as a Single Mission. No issues. Something was messed-up in your game at that time, if a submerging to PD and surfacing did not get you the "Launch" prompt and / or icon.
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04-05-19, 09:23 AM | #7987 | |
Electrician's Mate
Join Date: Dec 2016
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So, why didn't I do 6 patrols? Because a new build came out invalidating the old save so I could not do 6 patrols. I did not expect that the old save would load, as I had been informed that new builds invalidate old saves. I understand this and am certain the reason is that data changes in the database do not mesh with the data found in old games. Standard practice in all play testing. As for the SH4 folder, I delete this each time I start a new campaign or a new build, to avoid errors. Last edited by Michael Wood; 04-05-19 at 10:09 AM. |
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04-05-19, 10:10 AM | #7988 |
CTD - it's not just a job
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If anybody has the TMO 2.5 download, look in Ducimus' TMO_Manual.pdf in the support folder. I'll try and find that link that KaleunMarco gave me for the old thread about that... The game is weird with the upgrades, and it bears repeating...
Edit: found it! Of refits, new commands, rank, and retirements, thanks to KaleunMarco! btw, FotRSU uses different values than TMO does... Last edited by propbeanie; 04-05-19 at 10:16 AM. Reason: The Link! |
04-05-19, 12:27 PM | #7989 | |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
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Is there a list somewhere of the items can and cannot be altered by SH4 modders? I see a bunch of different things and I'm sure that many of them are hard coded into the game core engine. I would love to have a list to check before posting a bug to this forum that nothing can be done about.
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04-05-19, 01:04 PM | #7990 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
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1) Reinstalled SH4 at E:\Silent Hunter 4 and applied patches 1.4 and 1.5. 2) Installed FOTRS. 3) Ran LAA. 4) Started application. 5) Exited application and deleted SH4 folder. 6) Reran LAA. 7) Restarted application. 8) Began career at Pearl Harbor in the Skipjack, with 500 renown and left on December 8,1941. 9) Was told to goto Convoy College and await orders. 10) Ignored this and sailed 75 miles directly south of Pearl Harbor. 11) Sat there until February 8,1942 12) Returned to Pearl Harbor. 13 Checked and found I still had 500 renown |
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04-05-19, 01:26 PM | #7991 | ||
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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04-05-19, 01:31 PM | #7992 |
Navy Seal
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To clarify the clarifications. It's always been true. Nobody has stressed it for 10 years of the game's existence. But we have found that several things cannot be used outside of the exact mod configuration they were created in (with a very, very few categories of mods as exceptions, NONE of the supermods need apply)
1. Scenarios cannot be made in one supermod and used in another. I know everyone has been doing it since the beginning of time and mostly without undue death or destruction. But they just don't work as intended. If you have a stock game scenario, load it into TMO and play it, TMO includes all the stock ships. The scenario doesn't call on any TMO ships, except in randomly generated units. Stock scenarios probably work fine in TMO, but TMO produced scenarios will crash and burn in a stock configuration. SH4 has no error handling routines. As soon as the scenario says "let's put ship x here" and ship x isn't in the stock game it's crash and burn time. 2. Game saves made in one mod configuration cannot be used in another. Same situation. Call ship x to be right here and ship x doesn't exist: crash and burn painfully. Especially in FOTRSU, where we have corrected game errors, even with the stock ships, and have more than twice as many ships with entirely different configurations than than any other mod, INCLUDING past versions of FOTRSU and FOTRS, you cannot use previous game saves from other mod configurations, or even from previous versions of FOTRSU with FOTRSU. They will not work. The game will crash or behave erratically. None of this is a defect in FOTRSU. The game has part of the responsibility because of its awful error handling. But primarily you are causing your own problems.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
04-05-19, 03:01 PM | #7993 | ||
CTD - it's not just a job
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As for a list of items we cannot alter... The Save system is one. The way the game uses the Save folder, etc. Those are areas that cause all sorts of grief. As RR mentions, invalid data will often cause a CTD, and there is no error-checking to catch bad data. Also, we are stuck with all sorts of default behavior, such as with the insertion missions, the photo missions, etc., but we can alter the parameters surrounding them. It is taking a while, but we will have new SpecOps missions, and unfortunately, without the help of SpyRon. However, the 'modern' researcher does have more info at-hand. This is not to say that things will not be "wrong"... We suspect that we can change the "craft" used to launch the insertion missions, and have made progress, but thus far, it's still a rubber raft. Things like that. A lot of the game does have parameters that can be adjusted, but it's like a symbiotic relationship in the game, and you tweak the sub's dive speed, and now the thing won't hold depth, or whatever. I have noticed now that the lifeboats seem to be different (again). They have been tweaked about every other release, but who know what happens there?... I don't think anyone has attempted to compile a "list" of known issues with no known fix, but as has been mentioned by a certain modder I know, "If you say it can't be done, you've already defeated yourself..." - or something to that effect (sorry Jeff). Quote:
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04-05-19, 04:39 PM | #7994 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I have never been able to get a Narwhal save to load and play. I didn't matter how long I was gone. Once the game saved it it never loaded without a CTD
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
04-05-19, 04:58 PM | #7995 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I have never figured out why the game even deducts renown from a captain who wishes to stay at sea. It happened to me the other day and the game told me it deducted 1200 renown for not taking the teaching job.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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