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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#781 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() You should edit "only" the cfg files in env folder ending with the '_luv' suffix. For each Weather/Angle group, replace all the entries from WaterLightColor to ExtraSpecColor with the corresponding entries in the respective files of DynamicEnvironment v 2.1. Right now I cannot remember if there is any difference between light, normal and realistic version, as far as these settings are concerned, but I would say that they are identical. In any case take as reference the realistic version. Thank you again, and don't exitate to get in touch with me again in case you need for any further clarification ![]() P.S for this kind of job, WinMerge is your friend ![]() ![]() |
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#782 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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My pleasure, thanks for all of your hard work (and Stoianm of course).
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1) I am basically going to work off the last merge I did for you which was your skycolor hotfix with darker nights merged in. Is this OK? The reason I ask is just to make sure you haven't made other changes. I did not re-download the mod that you recently re-uploaded that supposedly has your hotfix incorporated. 2) I assume the same will have to be done to the brighter nights version as well? Also, for your reference - you are correct, no difference between light, normal and realistic for the parameters you mentioned. Anyway, I will be working off the realistic version. Just to let you know, some Weather/Angle groups contain contain double entries. For example, EnvColors_Polar_A_Luv (realistic version) under section [Weather=0.Angle=-15] contains 2 entries of UnderwaterUpAlpha=0.400000. Not sure if this could make problems in game but wanted to bring it up to you nonetheless. I do not remember if there are more of them but can report them to you if need be. I will of course only merge one entry. If I find a double entry that contains 2 different values, then I will confirm with you first which value to use. Merging underway... edit: under same section, underwaterdowncolor is also duplicate. 2 diff values used: UnderwaterDownColor=01070300 UnderwaterDownColor=041B0D00 Which one to use? edit2: OK last duplicate in this file: [Weather=2.Angle=90] UnderwaterDownColor=05241700 or UnderwaterDownColor=1160310 Last edited by Captain America; 11-27-12 at 02:45 PM. |
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#783 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() If memory serves me well, those duplicated settings date back to Real Environment, that this mod was freely based on. Stoianm was the one who spent hours adjusting environment colors settings, so I ignore wether the double entries are leftovers, or if they were introduced on purpose. Nonetheless, while editing the skycolor fix I opted for the first option and, again IIRC, I removed each second entry of duplicated settings, supposing that cfg files are read in sequence from top to bottom. There is an easy method for ascertaining the truth of my assertion: open EnvColors_Temperate_luv.cfg and EnvColors_Temperate_A_luv.cfg, and put on top of each SkyTopColor entry the following (duplicated) entry: SkyTopColor=FF000000 According to my theory, the top of the sky should become red. In any case, repeat the experiment, this time putting the above row below each SkyTopColor entry. In this case, unless I am wrong, the new setting would be ignored. If the results of your test are reversed, then my theory is wrong, and the second setting overseed the first one. I would be relly surprised to discover that the two colors are blended together, demonstrating that the some settings were duplicated on purpose ![]() |
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#784 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#785 |
Ace of the deep .
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Overwrite dynamic environment with my DOF mod version 3 and see how that looks .
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#786 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#787 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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@gap - great idea with the test.
I just performed the test and indeed, only the first (top most) entries are applied when there are duplicates involved. There is no blending going on, the next entry is simply ignored. SkyTopColor=FF000000 added first: ![]() SkyTopColor=FF000000 added second: ![]() With that out of the way now - I will proceed with the merging and when duplicates are found, I will use the top/first entry. |
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#788 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Assigning unusual colors was the method used by stoianm for understanding what each setting is doing in game
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![]() but you have sorted out any possible doubt now ![]() Quote:
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#789 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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OK, another issue/question:
![]() In the file EnvColors_Tropical_A_luv.cfg from the hotfix-darker nights version there is an entry of [Weather=0.Angle=2]. However, this entry is absent from the default realistic version. What values should be changed (WaterLightColor thru ExtraSpecColor) since I have nothing to reference them from? |
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#790 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#791 |
Mate
![]() Join Date: Jun 2005
Posts: 54
Downloads: 17
Uploads: 0
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downloading Dynamic Env ?
Sorry to disturb such a technical discussion with a stupid request.
I would like to mod my new SH5 (just bought and finally installed despite all efforts by Ubisoft to make this a hell) with serious weather. So how could I download the required files ,the two links in page 1 are non functional, at least in my country (France) they say no file is present. Sorry if this has already been adressed but it is not practical to read 53 pages of old conversation. Thanks for your kind help. |
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#792 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#793 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
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You could even try this link; http://rapidshare.com/files/64859584...20SH5-V2.1.rar
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#794 |
Mate
![]() Join Date: Jun 2005
Posts: 54
Downloads: 17
Uploads: 0
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thanks Gap
Thank you very much Sir ! and Silent Steel too !
And many thanks to the modding community for their tremendous efforts in improving for free what was botched by professionnals. |
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#795 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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@gap,
OK, darker nights version completed. Will pm you the files this evening. |
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