SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-10-12, 05:18 PM | #781 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Good to hear that its running stable, and to that end here is the latest bug fixed version: Standalone Installation V5.01 is not needed or any other version. Beta version of my latest UI V5.02 Download: http://www.subsim.com/radioroom/down...o=file&id=3488 Changes From 5.01
Please report any bugs found. Thanks Guys. PS: As for Battery/O2 levels these can be seen in the Crew Orders Managment. Select Engineer - Then Reports (Only Icon on engineer page). There is numerical values for the items on this report - I can create dial version here if required too. |
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02-11-12, 11:05 AM | #782 |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hi Reaper I had no trouble with 5.01 but when I went to 5.02( in the bunker) I had the exact same problem as I had with 5.0. In the bunker the nav map was white with a x in the box, and both interactive people where injured with no dialogue in the box except go to game. The message box at the bottom had no messages in it. I hope I had explained it well enough.
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02-11-12, 11:40 AM | #783 |
Loader
Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
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Hmm it is possible to turn on something like "real navigation" from TDWs UI?
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02-11-12, 11:57 AM | #784 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
EDIT: Re-Built the Package and confirmed working ok. Download from same link Afraid Its not compatibly with any of TDWs UI features . Last edited by reaper7; 02-11-12 at 12:18 PM. |
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02-11-12, 12:10 PM | #785 |
Loader
Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
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But it doesn't need to be a TDWs mod, just asking about that kind of feature, because if this UI suppose to be realistic, I think many people would choose to play with that kind of navigation also . I'm playing now with TDWs UI but also i'm planning to migrate to your UI, because it looks more immersive, and I'm concerned about "real navigation" as it's important feature for realistic play .
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02-11-12, 12:18 PM | #786 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
What does it remove/add to the sim? I'm sure something would be possible to do to add something like that once I knew what was required |
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02-11-12, 12:41 PM | #787 |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hi Reaper I unloaded and reloaded the mods and still had the same problems. I even re-downloaded V5.02 again and it still didn't work.
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02-11-12, 12:57 PM | #788 |
Loader
Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
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Essentially it just removes your boat and any kind of things that auto-updates from the map, so you need to estimate your position yourself (or ask about it your navigator, that can do this with some margin of error (celestial fix (take longer to calculate but more accurate) or dead-reckoning (faster, related to last fixed position)). You have also sextant. The thing with navigator is propably harder to mod, but just removing our boat from map and implement sextant should be easy but I may be wrong .
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02-11-12, 03:23 PM | #789 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Not sure what causing the Issue on your side Lewis, I've double checked all the files and getting no errors. I've Installed 5.02 only via JGSME with no Issues. Running perfectly this side Something is Interfering with your Mod list, not sure what to suggest. Did you try a new campaign - it may be a corrupt save? |
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02-11-12, 05:18 PM | #790 | |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Quote:
Last edited by Lewis Wingerter; 02-11-12 at 07:32 PM. |
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02-12-12, 09:54 AM | #791 |
Swabbie
Join Date: Aug 2011
Posts: 14
Downloads: 404
Uploads: 0
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Hi REAPER7,
I too am experiencng exactly the same issues as Lewis with v5.02. I have started a new campaign and it is the only installed mod. SH5 is patched and has the following fixes: hydro, anti lag and 4Gig. I hope this will aid you running the issue to ground. |
02-12-12, 11:31 AM | #792 | |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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02-12-12, 11:42 AM | #793 | |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Quote:
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02-12-12, 01:42 PM | #794 |
Loader
Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
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Hello Reaper7,
I just wanted to thank you for your work with SH5 UI, I installed it and using now in version 4.14, it's just awesome, immersion is almost full, it's a shame that navigation is still simplified, but even with it it's great, so this post is not about whining, seeking for help or demanding, just personal thanks . I'm looking forward to 5.XX. |
02-12-12, 02:19 PM | #795 |
Swabbie
Join Date: Aug 2011
Posts: 14
Downloads: 404
Uploads: 0
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Hi REAPER7 and LUKEN, just to be clear I too am having an excellent gaming experience with v4.14, and I totally appreciate the hard work and effort that REAPER7 commits to enhance my enjoyment OF sh5. My comments were not a winge, rather I was doing as requested - reporting bugs to aid in the development of an excellent GUI.
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