SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-26-12, 04:33 PM | #781 |
Swabbie
Join Date: Mar 2010
Location: Germany
Posts: 14
Downloads: 80
Uploads: 0
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hey
thanks for that work but i have a question. what i have to do, to get that modsoup in german ?? greets str0mile |
10-26-12, 05:24 PM | #782 | |
Swabbie
Join Date: Oct 2012
Location: La Alberca - Murcia - Spain
Posts: 9
Downloads: 25
Uploads: 0
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10-26-12, 09:42 PM | #783 |
Ace of the deep .
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10-26-12, 10:30 PM | #784 |
Canadian Wolf
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10-27-12, 04:58 AM | #785 |
Swabbie
Join Date: Mar 2010
Location: Germany
Posts: 14
Downloads: 80
Uploads: 0
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ok thx, i will try it
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10-27-12, 06:37 AM | #786 |
Swabbie
Join Date: Oct 2012
Location: South Africa
Posts: 9
Downloads: 46
Uploads: 0
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Hi, question, where would I put SubFlags__0_0_8_byTheDarkWraith in this list?. I see the only file it wants to change is the OHII sh file (stand corrected to the exact filename), would that mean should I put it before or after OHII?. I really like the flags, makes me feel cool!!
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10-27-12, 07:37 AM | #787 | |
Ocean Warrior
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Quote:
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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10-27-12, 01:10 PM | #788 | |
Swabbie
Join Date: Oct 2012
Location: South Africa
Posts: 9
Downloads: 46
Uploads: 0
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10-29-12, 11:49 AM | #789 |
Mate
Join Date: Feb 2010
Location: Finland
Posts: 53
Downloads: 250
Uploads: 0
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Hello Sober!
Thank You for Yours hard work to create this SMM. I have almost every mods from Yours mod list but I don't use real navigation. I'm my first patrol Baltic Operation now and I found a one thing that to disturb me little bit. On the bridge above Dieter Epp's head hover excalmation mark. Any idea about what cause this? |
10-29-12, 03:55 PM | #790 |
Bilge Rat
Join Date: Nov 2011
Posts: 1
Downloads: 101
Uploads: 0
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great job
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10-30-12, 02:56 AM | #791 |
Watch
Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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Hello Captains:
I used the Sobers great mod list with some modifications. When TDW Inertia is enabled, the loading screen of the bunker has always a CTD. But disabling it when returning to port, loading a port save game or starting a new campaign and reenabling it in patrol seems to fix the CTD, as long as I dont return to the bunker. BUT, i have the german version of the game installed and Stormy's DBSM enabled. For some reason the contact spotted voice of my crew is IN ENGLISH! Before using this mod list i had my german voice but now instead of saying: "Fahrzeug!! In Peilung 123!", they say: "Smoke on the Horizon, bearing 123." In the message box i think the text is in german, but as said, NOT THE VOICES. This only happens when spotting a contact AS FAR as I have tested. Can someone help me? Thanks in forehand, Warfox. My Mod list: Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 sobers best ever fog V20 SH5 sobers better terrain v3 SH5 Small_trees_SH5_V1 sobers see thru wake fix sobers_realistic_underwater_FX2 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Sub_Exhaust_1_0_5_byTheDarkWraith Pascal-sh5-Crew-Uniforms SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_New_radio_messages_German NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 TDW_No_Contact_Colors_1_1_0 TDW_Waypoint_Contacts_No_Color_1_1_0 TDW_Ship_Inertia_1_1_0 Cerberus62 Historical Ship Equipment 1.3 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast sobers rusty deck pack SH5 MightyFine Less Annoying Footsteps 1.0 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 U-boat Historical Specifications 1.7 for TDW Mods Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 Critical hits 1.1 Torpedos Critical hits v 1.2 Expanded Navies by Cybermat47 v.0.0.07 Old Style Explosions V1.1 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two IO_StrategicMap_4_7_for_TDWv710 OH II Minefield map for TDWs Ui Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Stormys DBSM SH5 v1.3 optional louder engine sounds sobers hud sounds V1 SH5 sobers DOF V3 SH5 EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style AOB slide ruller for TDW UIs and MO by stoianm (german) gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement Mod sobers bad weather deck gun V1 SH5 sobers deck crew always whispering v2 SH5 |
10-30-12, 02:59 AM | #792 | |
Watch
Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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Hope this helps you , Warfox. |
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10-30-12, 02:59 PM | #793 |
Mate
Join Date: Feb 2010
Location: Finland
Posts: 53
Downloads: 250
Uploads: 0
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Ahaaa - thank You, Warfox. I remove the NDBM then.
Last edited by ametlib; 10-30-12 at 03:29 PM. |
10-31-12, 10:30 AM | #794 |
Bilge Rat
Join Date: Mar 2012
Posts: 1
Downloads: 23
Uploads: 0
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Thanks for the work!
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10-31-12, 12:34 PM | #795 |
Swabbie
Join Date: Oct 2012
Location: South Africa
Posts: 9
Downloads: 46
Uploads: 0
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Is there any way to adjust the scopes so that they raise automagically when use them, also will they go down automagically when you stop using them?
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