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04-21-10, 07:31 AM | #781 |
Electrician's Mate
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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TDW,
Happy to help out anytime if I can. BTW you rock Cheers
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We have learned from our mistakes; we now reproduce them almost perfectly! We're here to protect Democracy - not practice it! |
04-21-10, 08:02 AM | #782 |
Electrician's Mate
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Yoram777, McHub532,
Sorry took a bit, couldn't find my reference material. Wire thingy to reduce wake x2
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We have learned from our mistakes; we now reproduce them almost perfectly! We're here to protect Democracy - not practice it! |
04-21-10, 08:04 AM | #783 |
Canadian Wolf
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DW, had a look at:
NewUIs_TDC_1_4_0_TheDarkWraith\data\Scripts\ Menu\TheDarkWraithUserOptions.py Did not see where there is an option or value to change the XO position on the screen. I have messed with the UI stuff in the past as far as positioning ( Compass location being one ), but am wondering how to move the XO around. When I bring the XO up he is in the middle of the screen would like to move him down and to the right a bit. I am thinking this has to do with my resolution and not being as high as what you are using. Thanks for any help Last edited by ReallyDedPoet; 04-21-10 at 08:32 AM. |
04-21-10, 08:07 AM | #784 | |
Black Magic
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Quote:
what screen res you using (just curious to know)? |
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04-21-10, 08:21 AM | #785 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Yet Again
Great work per usual TDW Cheers
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Have Fun Bye Def |
04-21-10, 08:26 AM | #786 |
Black Magic
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I blundered 3 things up in v1.4.0 and had to pull the download. I've fixed them now but I'm fixing something else I just found. This is going to make a new release now (v1.5.0) since it's a feature change
EDIT: got the marking lines and zoom working in the obs scope now. Still some tweaking to do on it....... |
04-21-10, 08:29 AM | #787 | |
A-ganger
Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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Quote:
If it was moved just slightly more to the left everything would be visible and clickable. |
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04-21-10, 08:31 AM | #788 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Coolness.. thanks!
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
04-21-10, 08:31 AM | #789 | |
Canadian Wolf
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04-21-10, 08:37 AM | #790 | |
Black Magic
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Quote:
EDIT: YIKES! I left out a whole block of code that should be executed if the messagebox isn't visible in SH3/4 UI modes. That is why you have this problem. I'm fixing it now. Last edited by TheDarkWraith; 04-21-10 at 08:51 AM. |
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04-21-10, 09:26 AM | #791 |
Black Magic
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all changes/bugs have been made/fixed. Now I'm testing them. Upon successful test I'll be releasing v1.5.0. I have to increment the build number due to a new feature being added.
Here's v1.5.0 change log: v1.5.0 - (SH3/5 UI styles) fixed bug where if user had disabled the officer icons they could still possibly be shown - (SH3/5 UI styles) fixed bug where officer icons, order categories, and order bars were visible in full screen event camera view - fixed bug of missing marking lines and zoom level in obs scope - raised the heading in the obs, attack, and UZO stations for more clearer view in scope - increased the zoom level font size for attack, UZO, and obs so it's easier to read (and repositioned the text for better view) - fixed bug where mask was missing for obs scope in TDC no dials, TDC all dials, and TDC spread angle modes - (SH3/4 UI styles) fixed bug where when messagebox was hidden the XO TDC dialog box didn't reposition properly |
04-21-10, 10:06 AM | #792 |
Black Magic
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had to make one more change. The logic for WEPS-->torpedo attack--> take photo had to change. You have to have a contact locked before you can take a picture now.
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04-21-10, 10:14 AM | #793 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Lol,
Just exited game Wondered if some new mods had fubar'd my obs scope view Just removed wire of all sub obs scopes, only to read your post lol Ohh well the wires don't take long to redo Must say the tdc/new-ui setup is making this a very enjoyable sim Cheers ps: am i correct in thinking the obs scope problem was the sizing (i was looking out in cinemascope lmao) or not ? (hope it was as from my mods i have no conflicts/overwrites except tried n tested ones pps: he he, just noticed the twisty wire options you've added in the package -------- Deffy has a Facepalm Moment roflmao Dohh
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Have Fun Bye Def Last edited by Defiance; 04-21-10 at 10:23 AM. Reason: pps |
04-21-10, 10:20 AM | #794 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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I'm sorry that I am using windows 7 so cant screen shot this.
But when using the SH3Style ( by changing the The Dark Wraith options) I got what seemed like the old sh3 torpedo control IE the fire button with the green/red lights but they where under the top right hand screen controls (the time compression clock ect.) so I had to use minimal dials tdc option this cleared it |
04-21-10, 10:28 AM | #795 | |
Black Magic
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Ctrl + F11 won't take screenshots for you? I use Windows 7 Ultimate 64bit and have no problems taking screenshots. The screenshots are placed in your \Ubisoft\Silent Hunter 5\ |
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Tags |
dbrn, favorite, new ui |
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