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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 | |
Sink'em All
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Thanks for taking the time for the explanation, Capn. ![]() Usually, if something can be turned off, it can be turned back on, is this possible?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#767 | ||
Admiral
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The SJ radar does show on the two radar screens but their connected at the hip. You can't pull one to do the SD radar capabilities, without having the other screen do the same thing. In real life, the SD receiver unit was nothing more than an oscilloscope looking device....much like the A-Scope screen. It would have been perfect for the game to have separated the two screens to display the two different radar capabilities.....but they didn't. And, there's nothing we can do about it since the distinction between the two types of radar (Air Search and Surface Search) are made in the hard coded parts of the game.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#768 | |
Sink'em All
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Again thanks for taking the time to explain things for me, appreciate it. I'll continue to work with what we currently have. ![]() ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#769 |
Officer
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No worries boss.
The FOTRS campaign created by AOTD team and Maddy surpasses everything I've seen so far. This fantastic campaign is one of the strongest cards in FOTRS sleeves. People will love it. I did. ![]() I'm a little confused. What's the point of spending countless hours to make a mod and then denying people access to use it? What's the problem if it is included in another mod or another site? Sharing the "glory"? More people will use it and play it. Isn't that the reason that it's been created in the first place? Ahhh... enough of this. CdrSubron7 made me abandon the SH1 random campaign with his single missions. They were THAT good. So far, neither RSRDC (not a chance) , not even TMO's great campaign options are compared to the masterpiece which is the campaign included in FOTRS Ultimate. I really think that we're more than covered in this sector. That's until new ships start scripted in it. ![]() I understand Rockin Robbins. He wants to give players even more choices to make their own gameplay. But at this particular occasion, nothing's lost. Billy. |
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#770 | |
Sink'em All
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There's no ego in my family, I have it all. ![]() ![]() ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#771 |
Officer
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#772 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#773 |
Sink'em All
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Hey, Boss
Have to compliment you, sir. This idea of FOTRS Ultimate was terrific. I have so many options now for writing single missions I'm getting to many ideas at once. I can't get them scripted fast enough to keep up. I mean that as good thing. My original 6 missions I mentioned over the weekend has swelled to nine currently with about 5 or 6 other ones that are in the works. ![]() ![]() Bravo Zulu, Boss. ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#774 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#775 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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#776 | |
Admiral
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I can do a lot with the game................but I'm no expert with the hard coded stuff. That's probably about the same answer for most of us. It would take access to the core files to make changes to them. This requires a knowledge of program design, and the tools to work within these files.
Those kinds of tools aren't free for the using. You need to be working within an established computer design company (where they bought your tools and application software for you) and have an interest to work within the SH4 coded files to do the kind of work that's been done with SHIII. So far, no ones stepped up. As with game programing, typical 3D modeling software can cost a 1000 dollars that can do what some have done with the game. Sure Blender is free, but it's not going to do everything what the game calls for. So, we're left with shuffling around images; adding a new 3D model now and again; coming in through the back door to make a change; or just switching something's name and calling it a modification. We will never get to the real meat and potatoes of the game when we're left to just white wash the surface.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 07-19-16 at 01:46 PM. |
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#777 | |
Pacific Thunder
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Is it legal to HEX edit the exe and include it in a mod? That would be like giving SH4 away for free, right? I don't know. It would be nice to 'un-join' the two screens so each could be elevated to different heights (surface & air) - and display like the SH1 A scope & SJ radar stations. Probably a lot of HEX work and many other files, plus it would still be directional; which isn't historically accurate. I don't know how powerful the 010 tool is yet. |
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#778 | |
Navy Seal
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There has been one exception to that rule in SH4 and that has been MultiSH4, which basically makes a three byte hex edit to the exe to put saves in a directory of your choice (three letter names only!) As far as decompiling the radar modules, rewriting them, hooking them into the exe so it doesn't know there's been a change, I can't imagine that flying. Early on the the game, 2007 and 2008 we were mighty glad Ubi gave us a moddable game and purposely chose not to do anything they might construe as invasion of their territory. Our feeling was that if we wanted moddable games in the future we'd better keep our nose clean. So we made a strict definition of what permissible modding was. I'm not familiar with what the SH3 modders have done with the exe there. But I'm not in favor of doing something just because we might not get called on it. I think we should do right because it's the right thing to do.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#779 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 435
Uploads: 0
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I have played SH3 with HSIES patch, that changes the executable to change things such as O2 usage, torpedo reloading times, repair times, range estimations, periscopes, external top reload times and many many more things If only out of interest I suggest you read the first post here to see what HSIE managed to accomplish http://www.subsim.com/radioroom/showthread.php?t=174225 As I understand it, and as HSIE says in his thread, he cannot release a modified version of the executable. However, what he has done, is release the Patch Kit to allow us to modify our own executables This does not break the EULA (I think? Neal lets HSIE host his patch kit on SUBSIM?) I am sure if it did Neal would have shut HSIES thread down six years ago As to how relevant this is to us? Probably not very much - unless we have the following Someone with the time and inclination and skill to look into the code and figure out how to change the things we want An indication from UBI that we are not breaking the EULA Someone who can then make a patch kit to do these things Permission from Neal to then host it here EDIT In summary - if you think you have someone on the team who can make a patch kit rather that modify the exe, try talking to Neal and see if this is a feasible idea ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() Last edited by max-peck; 07-19-16 at 03:33 PM. |
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#780 |
What's happenin' Cap'n'?
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You have to HEX edit to get the game to run on Windows 7,8, or 10. By increasing the memory to accept more than 2gb.
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USS COPPERFIN
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