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Old 01-20-12, 04:18 PM   #766
TheBeast
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@ SteelViking

Maybe you can do the required change so the Lights (Bec) display for NVidia.

Just happen to have this written down.
EnvMappingCtrl
- Type = 0-Cube
- TexturePath = data\Textures\TNormal\tex\ReflectCube.dds
- ReflectionMultiplier = 30
- FresnelFactor = 0

Do this for all lights in every room and lights change from that solid yellow thing to look more like a light.

P.S. You can also fix CRC error's caused by HexEdit in the GR2 files just by using TDW's GR2 Exporter and load/save the GR2 file.

Regards!
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Old 01-23-12, 04:38 PM   #767
Poacher886
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Sorry, i dont get it, there is a link to V1.2 and a link below to V1.2.1 patch!

Were's the link to the 1.2.2 patch??

Thanks
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Old 01-23-12, 04:52 PM   #768
SteelViking
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Quote:
Originally Posted by Poacher886 View Post
Sorry, i dont get it, there is a link to V1.2 and a link below to V1.2.1 patch!

Were's the link to the 1.2.2 patch??

Thanks
Just forgot to redo the wording there. Thanks for pointing that out. First post says what it should now.
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Old 01-23-12, 05:29 PM   #769
dcb
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Just downloaded the new patch. SteelViking, thanks for it and for supporting this great mod
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Old 01-23-12, 10:25 PM   #770
thebeasle
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Loving this mod. Thanks!
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Old 01-24-12, 12:26 PM   #771
Poacher886
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Thanks, for the correction, i've loaded in it....

Not sure if it has anything to do with your mod, but i've just tried to start a new campaign after a break from SH5, with an updated mod list including yours, but after stepping on the boat in Keil, my watch crew are still in the hull, standing still with their arms out streched???


Any ideas
Thanks
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Old 01-25-12, 01:41 PM   #772
Michal788
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Steelviking do you how i can make the light less brighter and the floor and the walls black?

Sorry you told it here.
" And, for those that prefer a darker look for the interior, I recommend Dark Interior V1 by Xenomerv. Link:http://www.subsim.com/radioroom/showthread.php?t=179344 "
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Old 02-01-12, 08:42 AM   #773
pedrobas
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Hey, SteelViking just one question.
If i use both your fully Compatible Conus00's Graphic Mod+SV's, and your Interior Mod, what is the right order between them?. I mean which one do i have to enable first?
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Old 02-03-12, 05:17 AM   #774
Newinger
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Can I enable your mod in JGSME with the following other mods enabled?

- Magnum Opus
- NewUIs_TDC
- Open Horizons II
- German mod for Magnum Opus, NewUIs_TDC and Open Horizons II

If I can: Is the loading order important, or can I just put it at the end?
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Old 02-03-12, 06:45 AM   #775
pedrobas
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Quote:
Originally Posted by Newinger View Post
Can I enable your mod in JGSME with the following other mods enabled?

- Magnum Opus
- NewUIs_TDC
- Open Horizons II
- German mod for Magnum Opus, NewUIs_TDC and Open Horizons II

If I can: Is the loading order important, or can I just put it at the end?
Magnum Opus already has included SteelViking interior v1.2 so you only need the patch to v1.2.2 just after MO. That´s how i have them:

- Magnum Opus
- SV interior mod patch v1.2.2
- NewUIs_TDC
- Open Horizons II
- German mod for Magnum Opus, NewUIs_TDC and Open Horizons II
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Old 02-03-12, 07:19 AM   #776
Newinger
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Quote:
Originally Posted by pedrobas View Post
Magnum Opus already has included SteelViking interior v1.2 so you only need the patch to v1.2.2 just after MO. That´s how i have them:

- Magnum Opus
- SV interior mod patch v1.2.2
- NewUIs_TDC
- Open Horizons II
- German mod for Magnum Opus, NewUIs_TDC and Open Horizons II
Oh, great Thanks!
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Old 02-19-12, 10:02 AM   #777
BIGREG
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Hi

Here, the first change with TheDarkWraitht editor .
The readjustment of the needle axis for the fuel gauge in the diesel room.
Thanks TheDarkWraith without which his editor will not have been possible

This mod is of course compatible with the interior SteelViking's Mod

Link: http://dl.dropbox.com/u/8655607/Fuel...%20Interior.7z
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Old 02-19-12, 01:04 PM   #778
chun
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Quote:
Originally Posted by BIGREG View Post
Hi

Here, the first change with TheDarkWraitht editor .
The readjustment of the needle axis for the fuel gauge in the diesel room.
Thanks TheDarkWraith without which his editor will not have been possible

This mod is of course compatible with the interior SteelViking's Mod

Link: http://dl.dropbox.com/u/8655607/Fuel...%20Interior.7z
although this serves not have the Mod? ie the game without mods?
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Old 02-19-12, 01:18 PM   #779
BIGREG
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Not understand
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Old 02-19-12, 01:24 PM   #780
chun
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you must activate the Mod Steel viking?
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