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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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Thread Tools | Display Modes |
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#766 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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SH427, you start working with Hellish yet? on thosse SHV ships? I can not wait to see those ships you guys are working on.
Peabody, This is my part of the mod. I can help you here, if you tell me the info Lurker asks for in his OM mod, Ship type, Date, Flotilla, etc |
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#767 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#768 | |
Gunner
![]() Join Date: Jul 2009
Posts: 96
Downloads: 6
Uploads: 0
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#769 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I thought it might be because the MC01-7 nodes were not there, but I added them and it still crashes when you click launch boat. Just wondered if someone knew what is missing that causes it not to work. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#770 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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OH I miss understood, I am sorry.
While OM, he asks for your flotilla, sub type, date etc, when there is problem. I thought you were having a problem with the early version on this mod. I have no idea what you ships are doing, I have not had this problem yet. I have had the ship no launch the raft, or have the raft show up inside the ship causing damage. |
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#771 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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would all SWM members please check the website.
Anyone hear from Poly or ETR3 SS lately |
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#772 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Poly, no
ETR3 is still around but he's moved on to other projects.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#773 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Damn, anyway to get him back? We could really use him!
Have you seen the website? |
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#774 | |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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That's too bad. Because I can command a task force with the stock game. ![]() They operate exactly the same as the escort cruiser just with more ships. I'm not sure if you misunderstood what I was trying to show you or if there's a specific reason this cannot be done. |
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#775 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Using that function I can get a task force, but starting a patrol as the lead ship of a task force/convoy is what I meant
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#776 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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hmm
I was thinking about maybe making a way to have the player start alone, but having a base nearby (have the task forces available if you are a BB captain) so you can spawn your escorts shortly after you leave port. like, exit wilhelmshaven and stop at a certain point so many kilometers east of Heligoland, then spawn your escorts from a base nearby, who will then be attached to you... ![]()
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#777 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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Ahh I see now. I like Ivan's idea. How easy is this "leader of a task force" to set up?
I know you guys have a lot to work on. So maybe a simple method would be better for now. Just throwing the idea at you to see what you'd think. I really want to see this mod released and I want to help any way I can. |
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#778 |
Watch
![]() Join Date: Oct 2008
Posts: 24
Downloads: 14
Uploads: 0
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hey people.
i have been hovering around this forum for a few years now, all the time looking for a good surface warfare mod. And i have been redirected to this mod several times. first of all, is this still being worked on? or has it been abandoned? also, i have heard a couple times about a "site" for this mod but i have googled for 15 minutes with phrases about it and i cannot find a separate site anywhere... finally, if this is still alive, i may be able to be of help. While i have not done almost any modding for SH4, i have done extensive script-type-modding for other games. (freelancer most extensively) If i could get a small tutorial for redundant tasks, i may be able to help...thanks. Last edited by sona1111; 04-26-10 at 09:36 PM. |
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#779 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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This mod is currently a WIP
I will PM you later with a link to the teams site, the site is for members only, so you need to join. We are happy to have your help |
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#780 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 6
Uploads: 0
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Just wanted to throw this out there as an idea, since you can't command ships within the game etc. etc. would it make sense to use an interface a la "Total War" or "Great Naval Battles", where each unit (or its equivalent) is available in a certain amount at a certain date (minus losses), to each side on a separate campaign map where they can be moved from port to port used to patrol and used to attack enemy units and the SH4 engine will be used to "instance" the combat between the units.
Just an idea. |
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