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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 | |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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![]() Quote:
For immersion sake, glance at the compass repeater in the center of the turm to get your bearings.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#767 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#768 | |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
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![]() If I don't install the translation to the Spanish your mod run fine. |
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#769 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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re nomograph
when it was located permanently on the screen the user could click 'n drag a line from anywhere on the graph; now, as a movable graph it blocks the use of the line tool. However, this can be averted by drawing a line wider than the width of the graph then grabbing the ends of the line and maneuvering them to the numbers.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#770 |
Maverick Modder
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Location: England
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OK, but I still don't get what the line is for
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#771 |
Maverick Modder
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Location: England
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The penny just dropped.
I never realised you could work the nomograph that way. ![]() ![]() ![]() Yeah I can see that a non-draggable one is better if you use it like that :hmm:
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#772 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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![]() ![]() cheers,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#773 | |
Loader
![]() Join Date: Apr 2006
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I hope that makes sense. English is not my native language so it's difficult to make it crystal clear. |
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#774 |
Ace of the Deep
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I agree, you are correct.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#775 | |
Loader
![]() Join Date: Apr 2006
Posts: 83
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This is not a demand to get the bearings back though. It's not my mod and I can probably add them back myself. I already changed the attack scope to X10 because that makes ships as big as in the observation scope (both scopes had the same magification in RL). |
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#776 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
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Right you are. It was only a suggestion on my part.
I really admire all the work and dedication, OLC, has put into his masterpiece; but, I do not envy the effort he must be going through to satisfy all users. All the best,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#777 |
Swabbie
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Location: Warsaw, Poland
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#778 | |
Maverick Modder
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Location: England
Posts: 3,895
Downloads: 65
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#779 | |||
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
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Quote:
![]() ![]() One aspect I don't like about the deckgun 'binoculars' is that on full zoom you can't see the end of the gun barrel, which you need to judge if it's pointing up or down too much as the boat rocks (causing you to miss). But better that than not being able to aim at all. Quote:
As well as turning red, the cursor used to gain a small circle or 'dot' underneath it when it turned red. Maybe you could re-introduce the dot but not change the colour back to red? (In case you happen to want more work; it's of no importance at all ![]() I think the missing city names were perhaps because I used the training missions to test the game. Probably they only appear in the full career mode? (I was lazy to load it up in full several times when testing so opted for the Naval Academy). With regard to the torpedo loading times, I see and agree with both points listed on the previous page. The only use of it for me is to double-check the efficiency level of the torpedo room is at best. There are two possible loading times for torpedoes - fast or slow. I just like to know that the green efficiency bar is high enough for the fastest loading of torpedoes (i.e. ~12 mins total rather than nearly 30). I don't care for the exact time in seconds which is indeed rather silly. But it's coming back in 1.2.1 (probably) so no worries there ![]() A good tip from Storabrun for the new nomograph, to draw a line first, then position the nomograph with one axis over the end of line where you need to start from. Then you only need move the other end of the line to get the answer ![]() All that remains to say, OLC, in the inimitable style of BdU, is: "Keep up the good work!" ![]() ![]() |
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#780 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
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OLC 1.2.0
Quote:
I very much appreciate the way you handled this version upgrade here. ![]() ![]() Some minor notes and a question from me: a) ![]() ![]() b) I am totally astonished that CRT/TFT makes apparently no difference in the reception ![]() c) and my question: I didn't understand (it's probably to late for me) the consequences of Sergbuto's camera mod for OLC GUI. Is this an issue about incmpatibility? Or do we have to observe a special workaround/ or installation sequence? Ah, and by the way, if it wasn't clear by now: ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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