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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 |
Navy Dude
![]() Join Date: Mar 2006
Location: North of England
Posts: 173
Downloads: 68
Uploads: 0
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Hi Mush,
I have been using the Uber-boot in GWX as a relaxer, and most enjoyable it is. I upgraded to GW2 - had a bit of trouble, needed to toally reinstall everything before using. I added the uber-boot but when running my first patrol out of Kiev, I started the gramophone and got a ctd! GW2 works fine normally, is the uber-boot GW2 compatible? |
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#768 |
Navy Dude
![]() Join Date: Mar 2006
Location: North of England
Posts: 173
Downloads: 68
Uploads: 0
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Mush,
Was looking at U-boat.net just now - looking at Walther boats but found a list of Boats never built, including the type XI U-Cruiser: Type XI U-cruisers Huge U-boats, designed in 1937-1938, with 4 127mm deck guns in two gun-towers (one fore and aft of the conning tower). 6 torpedo tubes (4 in the bow and two at the stern, all below the CWL). One Ar 231 small aircraft in a watertight 2.6m in diameter container shaft. These boats were to have a crew of about 110 men almost double that of any constructed German U-boat. 4 contracts (U-112 thru U-115) were awarded to the AG Weser yard in Bremen on Jan 17, 1939 but wisely cancelled at the outbreak of war in September that year and none of the boats had been laid down at the time (some sources mention U-112 as being laid down but that does not make sense). These boats are often claimed to not only have been completed but sailed, usually on very clandestine missions and for good measure words like SS, Hitler, Bormann and the like are thrown into the mix. None of this is true and they very certainly not black as some suggest as it is somewhat hard to paint something that does not exist black. Now THAT would make a real Uberboot! |
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#769 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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but I couldnt get it to work. [edit] I think 112 did get her keel laid. but not much else before scrapping. there were no completions as far as I can determine. |
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#770 |
Navy Dude
![]() Join Date: Aug 2006
Location: Croatia
Posts: 171
Downloads: 3
Uploads: 0
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some suggestions for make Uberboot better
Ahoy Mush Martin, I try your Uberboot Mod. You MADE REALLY GREAT JOB
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![]() Ahoy ![]() Captain Wolf359
__________________
Imperial Germany Mod WEBSITE: http://igm.elementfx.com/index.html DOWNLOAD: http://igm.elementfx.com/igm_download_links.htm ![]() GWX Expansion mod link: http://thegreywolves.com/ Last edited by Wolf359; 02-29-08 at 03:11 AM. |
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#771 |
Old Gang
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I think uberboot is past, mate. Mush Martin stopped working on it.
Besides, uberboot is for fun, its cheat all the way, so doenst make much sense to make it a little less cheater. Take a look on the files within the mod, expecially the .cfg ones, they are pretty easy to reconfigure yourself. Any doubt, PM me and I'll gladly assist. ![]()
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To each his own |
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#772 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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I agree that as an arcade approach theres little point in strategic
progression. I have moved over to work on mainly shIV atm. but I am looking into getting the last uber put out by an active shIII modder so there still maybe one more yet but its currently uncertain how or when it will happen. M |
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#773 | |
Navy Dude
![]() Join Date: Aug 2006
Location: Croatia
Posts: 171
Downloads: 3
Uploads: 0
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Quote:
I am really disappoint because you stopped development of Uberbooat mod. It have big potential at least for me. I give suggestion to GWX team if somebody of his team members been interesting to continue your work and maybe add it into GWX. I know that I ask it this without your permission and I give you my BIG apologies about it. ![]() ![]() Ahoy
__________________
Imperial Germany Mod WEBSITE: http://igm.elementfx.com/index.html DOWNLOAD: http://igm.elementfx.com/igm_download_links.htm ![]() GWX Expansion mod link: http://thegreywolves.com/ |
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#774 | ||
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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so its unlikely they would be interested in the main. also I already have an SHIII active subsimmer that is looking over the project at the moment. thanks though. M |
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#775 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Where can I get this uber modification?
I've been trying to access the filefront servers for two days now without any success. Any alternative download locations? Thanks
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#776 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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I have installed Uberboot. I can get it to start but as soon as I touch a key on the keyboard, my screen goes blank, but I can still hear the boat. Anyone know what the problem is?
When is verson 2 going to be ready? Rob |
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#777 |
Old Gang
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What?? Thread reincarnation??? KILL IT NOW!!!
![]() IIRC, uberboot is not compatible with GWX 2.0. The closest you can get to a uberboot mod compatible with GWX 2.0 is my nautilus mod, you can get it on my FF-page, in my signature. Is pretty much a similar mod. ![]()
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To each his own |
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#778 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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I already have Uberboot installed on my old TGW. However I am having problems get it to run properly. I can get it to start, but then eventually I get a black screen but can hear the game playing, but I cannot get back to the NavNMap or any other part. I need help.
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#779 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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I already have Uberboot installed in my old TGW and am not using Commander with it. I can get the game to start, but eventually I get a black screen but can hear the game playing. I cannot get my NavMap back or any other screen. I need help, please.
Rob |
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#780 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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I see I got two there, sorry about that.
Also, because I cannot use Commander with Uberboot, how can I qualify my crew as Flak gunners and Deck Gunners, etc.? I was able to determine all my crew names on the boat, but there are not Flak or Gunners qualified. I would like to qualify them. How do I do it? Thanks Rob |
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