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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#751 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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If using Han Solo's Enhanced Funnel Smoke Mod do I have to manually edit the added ships to use his funnel smoke?
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#752 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#753 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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So I guess I have to install the Enhanced Funnel Smoke mod after this 1 then ...?
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#754 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#755 |
Ace of the deep .
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Would it be possible to have a new type of navigation bouy with a 5 knot speed marker on it . Placed in some friendly ports .
Last edited by THE_MASK; 02-24-12 at 01:15 AM. |
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#756 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Last edited by Silent Steel; 02-25-12 at 02:09 AM. |
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#757 |
Ace of the deep .
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Tried scapa flow again . Loosed 4 torps towards the battleship . Ctd before the searchlights appear on the ship .
Antilag settings [config] RenderAheadLimit=2 FPSlimit=38 Changed to Antilag settings [config] RenderAheadLimit=5 FPSlimit=0 searchlights came on the battleship and no ctd . I have 5870 graphics and quad 3.2 cpu Last edited by THE_MASK; 02-24-12 at 09:12 PM. |
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#758 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Silly question about OHII, Trevally:
This may be all in my mind, it probably is, but I was wondering if the "spawning" of ships has been altered by OHII (I'm running on 1.6 now but planning to upgrade as soon as I get back from my current patrol). The reason I'm asking is that in my previous patrols, and I've been restarting a lot because there's always something I want to add by way of mods, the ocean off the East coast of England seemed to have quite a bit of traffic, yet in the patrol I'm currently on it's like it all died out a week after I started my patrol. I know, I could be just out of Kaleun's luck and any moment now I'm going to run into something to shoot at, it's not like I've been trawling the coast of East Anglia for weeks without a contact, it just seems to me as if there were more targets before OHII. Which is why my question is basically this: Does OHII change the spawning of traffic from the original in a way that, say, means that once you're through the initial traffic, nothing new shows up? (I'm in September 1939 still, by the way. Mod addict. What can I say? ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#759 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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I also had ctd doing Scapa flow mission, loosed off 4 torps then bang goodnight. Tried again no ctd until i started to exit Scapa, on third try yep ctd again, also changed ...
Antilag settings [config] RenderAheadLimit=5 FPSlimit=0 seemed ok after that, wonder if its an OHII problem heard of others having same problem, anyway otherwise all is well. |
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#760 | |
Navy Seal
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![]() Yes, OHII changes how many ships are in the game. For the most part - this is done with the use of spawn generator. These generators are linked to ports. From these generators we control the traffic (single ships) and convoys. In the image below you can see how they work:- ![]() This one is for the port of London. You can see that there are 5 traffic spawns for London in Coastal Waters campaign. The one I have selected is for Merthil and is set as follows:- CooldownDays - 1.8 This will send a ship to Merthil ever 1.8 days. EntryDate - 01/01/1938 - Date this starts sending the ship EndDate - 31/12/1945 - Date this port stops sending that ship Name - Merthil - traffic route name Objective - reach node (targed below) Priority - 0 Rewardpoints - 0 TargetNode - Merthil UsePath - False - this will let the ship take its own path When convoys are set using the gens - they will have a cooldown days from 5 to 10 days. Traffic cooldaown is mostly 1-2days When you first start a new campaign or progress to the next one - all of these gens will send their ships on the same first day - so for the first week there will be many more ships than normal until they settle into their actual schedules. Other type of spawning can be set for random delays in the spawning to stop this sudden rush of traffic - but I have yet to fin a way to do this with the gens. So to answer your question - no, you are just being unlucky ![]() Be more aggressive ![]() |
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#761 | |
Navy Seal
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![]() Yes - it is an OHII problem, but only because OHII send you there. The ctd will happen in the stock game too. I have tried many things to fix it (mostly trying to reduce stress on your PC). The last fix I made, I have not had any feedback yet. I am sure it is something to do with explosions. You got a ctd as you were leaving - this is new - can you giv emore info |
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#762 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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First couple of ctd's at Scapa were both after firing 4 torps at target, i observed target through scope after hits and again on camera mode then hello desktop, 3rd time fired torps expected crash so didnt look at target just set course for my escape, after moving some distance away and nearing eastern escape route, went to camera mode and looked around saw smoke etc but no ctd and escaped, sure it is something to do with explosions as you have already said Trevally. As i didnt observe my hits on the third attempt, guess it could be, hope this helps.
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#763 |
Navy Seal
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Thanks Ablemaster,
All info helps thanks ![]() |
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#764 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#765 |
Stowaway
Posts: n/a
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I survived after numerous CTD's. Stayed submerged. Did not look through periscope after firing torpedoes. Had Navigation Chart active. The problem is in the explosions! Periscope View or Free Cam causes CTD. Navigated out of Scapa with waypoints set. Silent Running active. Have enough memory, etc. etc..
It has nothing to do with OHII. I'm sure of that. The mod is great! Thanks ![]() Kind regards, Aniuk |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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