SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-04-11, 11:45 AM | #751 |
Electrician's Mate
Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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The same here. I get random CTD. I tried many configurations of mods but crashes persist. I am starting to suspect it has something to do with my hardware. Or because I got single core processor (3,4 Ghz Pentium) and not recommended double core?
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08-04-11, 12:29 PM | #752 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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Run dbg view (in SH54/data/applications) while you play and see what the final lines are after a CTD... if they're the same as me and these three other chaps then we know it's the same issue. There's no guarantee that it's FX_Update causing this, just that guy who said it started happening after install, but maybe TDW will be able to make sense of the debug information and tell us what's happening.
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08-04-11, 12:36 PM | #753 |
Navy Seal
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When viewing the log - check out the whole list.
Sometimes the fault "error" or "warning" shows on the list and then later this error causes the crash. |
08-04-11, 01:58 PM | #754 | ||
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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There's quite a few instances of this, or similar messages:
Quote:
Quote:
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08-04-11, 02:03 PM | #755 |
Black Magic
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The failed to intercept radio message entries are from the game (mod) 'rolling the dice' to see if your radioman intercepted the radio message or not. You can set the % chance that he does in the options file. Default value is 50% chance that he will intercept any given radio message.
Failed to read packet from client seems to be associated with out of memory problem. |
08-04-11, 03:02 PM | #756 | |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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Quote:
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08-04-11, 03:22 PM | #757 |
Ace of the deep .
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Too many damn overly large DDS files in mods
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08-04-11, 03:23 PM | #758 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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08-04-11, 03:27 PM | #759 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yers, dds files are textures. readable with a special plugin for ps.
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08-04-11, 07:14 PM | #760 | |||
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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Ok I've been at my research like a good Kaleun and found these:
From AC Brotherhood: http://forums.steampowered.com/forum...1&postcount=23 And Settlers 7 (4th post): http://forums.ubi.com/eve/forums/a/t...8/m/1591010829 and finally this post from subsim: http://174.123.69.202/~subsimc/radio...postcount=7197 In the final one, orbitgamefacade.cpp is connecting to the Ubi Servers to sync savegames, while the other two are both issues connecting to ubi servers: Quote:
Further thought brings me back to this message: Quote:
Quote:
Probably deserves it's own thread though so we don't spam up TDW's FX thread? I'll open one if you guys think it's a good idea. Last edited by 0rpheus; 08-04-11 at 07:29 PM. |
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08-07-11, 01:30 AM | #761 |
Black Magic
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v0.0.18 released. See post #1 for details
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08-07-11, 04:25 AM | #762 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Unbeliveable Thank you very MUCH
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What we do in life echoes in Eternity |
08-07-11, 06:39 AM | #763 |
Silent Hunter
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WOW, new version !!!
But can anyone please tell me the correct Install-Order with UI 6.7.0 ? Should we install FX_Update MOD before or after UI 6.7.0 ? Best regards, Magic |
08-07-11, 06:43 AM | #764 |
Ace of the deep .
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I always have put FX before UI and the IRAI so
FX UI IRAI |
08-07-11, 06:46 AM | #765 |
Silent Hunter
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Mmmh, okay ! But IRAI AFTER UI MOD ? Is this correct ?
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