![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#751 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
|
![]()
The same here. I get random CTD. I tried many configurations of mods but crashes persist. I am starting to suspect it has something to do with my hardware. Or because I got single core processor (3,4 Ghz Pentium) and not recommended double core?
|
![]() |
![]() |
![]() |
#752 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#753 |
Navy Seal
![]() |
![]()
When viewing the log - check out the whole list.
Sometimes the fault "error" or "warning" shows on the list and then later this error causes the crash. |
![]() |
![]() |
![]() |
#754 | ||
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
![]()
There's quite a few instances of this, or similar messages:
Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#755 |
Black Magic
![]() |
![]()
The failed to intercept radio message entries are from the game (mod) 'rolling the dice' to see if your radioman intercepted the radio message or not. You can set the % chance that he does in the options file. Default value is 50% chance that he will intercept any given radio message.
Failed to read packet from client seems to be associated with out of memory problem. |
![]() |
![]() |
![]() |
#756 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#757 |
Ace of the deep .
|
![]()
Too many damn overly large DDS files in mods
![]() |
![]() |
![]() |
![]() |
#758 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
![]() |
![]() |
![]() |
![]() |
#759 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
yers, dds files are textures. readable with a special plugin for ps.
__________________
|
![]() |
![]() |
![]() |
#760 | |||
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
![]()
Ok I've been at my research like a good Kaleun and found these:
From AC Brotherhood: http://forums.steampowered.com/forum...1&postcount=23 And Settlers 7 (4th post): http://forums.ubi.com/eve/forums/a/t...8/m/1591010829 and finally this post from subsim: http://174.123.69.202/~subsimc/radio...postcount=7197 In the final one, orbitgamefacade.cpp is connecting to the Ubi Servers to sync savegames, while the other two are both issues connecting to ubi servers: Quote:
Further thought brings me back to this message: Quote:
Quote:
Probably deserves it's own thread though so we don't spam up TDW's FX thread? I'll open one if you guys think it's a good idea. ![]() Last edited by 0rpheus; 08-04-11 at 07:29 PM. |
|||
![]() |
![]() |
![]() |
#761 |
Black Magic
![]() |
![]()
v0.0.18 released. See post #1 for details
![]() |
![]() |
![]() |
![]() |
#762 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() ![]() ![]() ![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#763 |
Silent Hunter
![]() |
![]()
WOW, new version !!!
![]() But can anyone please tell me the correct Install-Order with UI 6.7.0 ? Should we install FX_Update MOD before or after UI 6.7.0 ? Best regards, Magic ![]() |
![]() |
![]() |
![]() |
#764 |
Ace of the deep .
|
![]()
I always have put FX before UI and the IRAI so
FX UI IRAI |
![]() |
![]() |
![]() |
#765 |
Silent Hunter
![]() |
![]()
Mmmh, okay ! But IRAI AFTER UI MOD ? Is this correct ?
![]() |
![]() |
![]() |
![]() |
|
|