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Old 08-31-07, 05:45 AM   #751
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Thanks Duci now get some sleep!
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Old 08-31-07, 07:37 AM   #752
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Originally Posted by Ducimus
Ok back on topic, a quick word about the patch.

the reason it was delayed is because ive been adjusting the zones.cfg file.



Now, in my opinion, the reason for sinking mechanics mods is twofold:
1.) to make ships sink more realistically
2.) to make ships harder to sink, with the overall bottomline intent, to reduce tonnage.

Reducing tonnage to more realistic levels has always been one of my intents, and ive gone about this in many ways. From a slightly ramped up AI, to taters campaign scripting, and now, a more realistic sinking mechanics based on wernersobes work.

This zones file ill be introducing, is a bit of a departure from wernersobes orginal work, and is behaves very similar to sinking mechanics found Sh3 supermods.

In a nuthshell, the larger the ship is, the harder it will be to sink. Small merchants will still take about 1 torpedo, medium merchants 1 to 2, large merchants will take 3, to 4, to maybe even 5 torpedos. LIkewise captial ships you can expect to take 4 to 6 torpedos, in the case of the yamato, well, your going to have your work cut out for you. Also, the days of sinking ships with 12 or so shots from the deck gun (even with reduced shell damage) is over. An undamaged medium merchant from the one test i ran, will probably take anywhere from 20 to 40 well placed shells to sink.

As an aside, you wont get credit for any sinking until the ship is acutally sliding under the surface. Likewise the jap crew won't jump ship until the ship is well and truly gone. To me, the target destroyed message when the ship was still riding high above the surface was just plain silly.


Ok, gameply wise, Some things to keep in mind.

1.) Deck gun, shoot below the waterline to FLOOD the compartment. You'll need to flood two or more compartments to get a ship to sink. You'll probably need to pump at least 7 to 10 shells at a minium per compartment to start the flooding. If your not shooting below the waterline, your wasting your time. Any holes you punch into the hull and if it should rise above the waterline, it will no longer flood.


2.) For large merchants and above, be sure to check the ships draft and set your torpedo depth about 5 feet above the draft (or 2 feet below it if your gonig for a magnetic shot) Ideally you'll want to get your shots well below the waterline. This will greatly increase your chances of a sinking.

3.) Spread your shots out more. Damage as many compartments as you can. 2 torpedos into the same compartment, isn't going to do you a whole lot of good. Your objective is to cause as much flooding as you can.


Ive about got this thing wrapped up, and so far test results are looking great. Some people will love this, some will hate it, i can't please everybody.
I'm just a "player of the game". Living in the Neterlands and reading your trucker discussion with high interesst. Also the links. I know it's not the reason that you are on this forum. But what's the problem? 90% procent of the time you all are writing about the game and are making high quality stuff. BUT: you all are humans, not machines! As a manager on what you would call: the Army corps of Engineers I am enjoying a friday afternoon free from work and have a look at the forum. You're expertise in modding the game is so highly appreciated by me, that I can only admire all of you for your contributions. So once in a while you fire a dud torpedo on another subject. I can skip it, if it's annoying, i can read it if I like. For me there is no reason to apologize for being a human! (and perhaps just a little bit egoistic, I'm professionally iterested). Have a nice weekend and if you are tired of it all) DIVE DIVE!! (like I do sometimes when the real world is just a little bit heavy). And if it matters: your work is more than pleasing for me (although you make it more challenging) Kind regards.
 
Old 08-31-07, 07:45 AM   #753
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Nice post Aniuk

Welcome to SUBSIM


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Old 08-31-07, 08:45 AM   #754
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Nice post Aniuk

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Thanks! It's fun, challenging and breathtaking to learn and play SH4
 
Old 08-31-07, 11:17 AM   #755
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Default Need help with Speed Chart Map/Pull Down.

I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
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Old 08-31-07, 11:19 AM   #756
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Quote:
Originally Posted by MaxenThor
I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
It is in the main Trigger install, it replaces the grammaphone image, you will see it in the upper left hand corner when you depress the grammaphone button.
Just click on it and drag it into view.

Of note, grammaphone function is still there, just not the image.


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Old 08-31-07, 11:33 AM   #757
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Originally Posted by Ducimus
Ok now lower the realism settings ya bunch of pansies! :rotfl:
:p :p

Quote:
Originally Posted by Aniuk
Quote:
Originally Posted by reallydedpoet
Nice post Aniuk

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Thanks! It's fun, challenging and breathtaking to learn and play SH4
Welcome to the club (more dutchies )
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Old 08-31-07, 11:40 AM   #758
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by MaxenThor
I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
It is in the main Trigger install, it replaces the grammaphone image, you will see it in the upper left hand corner when you depress the grammaphone button.
Just click on it and drag it into view.

Of note, grammaphone function is still there, just not the image.


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Thank you Reallydedpoet I found it! Much appreciated.
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Old 08-31-07, 11:50 AM   #759
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Quote:
Originally Posted by MaxenThor
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by MaxenThor
I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
It is in the main Trigger install, it replaces the grammaphone image, you will see it in the upper left hand corner when you depress the grammaphone button.
Just click on it and drag it into view.

Of note, grammaphone function is still there, just not the image.


RDP
Thank you Reallydedpoet I found it! Much appreciated.
Glad it worked out for you You will see in the bottom right corner four small buttons, they are for the grammaphone.


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Old 08-31-07, 01:16 PM   #760
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Almost done... just testing some final tweaks on the large merchants. yippee!
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Old 08-31-07, 01:19 PM   #761
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I'm waiting


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Old 08-31-07, 01:40 PM   #762
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Trying to wrap this up before i go to work, one last tweak....
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Old 08-31-07, 02:07 PM   #763
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Hunh? What? 1.7?!!?
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Old 08-31-07, 02:08 PM   #764
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Keep on truckin'

Have a nice weekend and thanks for your work! I like the idea of picking up a new construction - and the "Find your crushdepth"-order gave me the most intense hour

Swear I heard the radarman *cough*noob*cough* as I was all over walls looking for leaks...
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Old 08-31-07, 02:08 PM   #765
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Hunh? What? 1.7?!!?
Patch


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