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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#751 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Have you not had enough sleep. :hmm: As I've read in some of your other posts and as some of the others in this thread have said that you do not read the complete post. look again at my post and look very carefully at the time in the message and the time below lower right corner. There is exactly one minute difference between the "shallow waters" report and the "3,281' report". The bottom time is the same exact time as the last report. ONE whole minute went by and you have the wits to say that their may have been a recent history before my save. Please do all of us a big favor and have a large cup of coffee and wake up. |
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#752 | ||
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
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![]() Regards |
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#753 | |||
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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I had thought about that before I typed the post and forgot to mention where I was at as it was approximately 150 degrees east, 32 degrees north, close to 1,000 nm from "Honshu" where I was heading. In that entire area ( according to the map ) there is over 3,281 ft depth for many,many nm miles ( Check your map, both ingame and paper one that came with Sim ) and if you look close at the speed I was still drifting ( good ole bug shut my engines off you know ![]() |
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#754 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Not so much a bug, but a feature I'd like to see come back in an official update: the "Nearest visual contact" command you could give to the Watch Officer, who then gives you the range and bearing of the nearest surface contact.
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#755 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Another one I've noticed recently: the crew will call out "torpedo impact!" for ALL torpedo detonations, even when they prematurely detonate or explode in shallow waters.
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#756 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Check here: http://www.subsim.com/radioroom/showthread.php?t=108015
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#757 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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The ports are not shown in the Mission Editor.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#758 |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
Uploads: 0
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the games seems to have memory leak. play for 30 - 40 min then the memory gone, i got 2 gig. 1.1 patch
Geforece 8800GTS 320 Dual core 2 E6600 2 GB DDR II ram X-FI extream gaming. Vista home premium |
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#759 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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End mission bug.....I did not ever get any of my men injured....I perfect mission from start to finish
So why oh why did i get 6 purple hearts to give out to my crew, non of which ever got injured at all!!!! ![]() ![]() Can others confirm this as well? Deep six
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#760 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Number 1:
I get the "Ready to Insert Troops" message randomly... Its only happened 3 times ever... Once during a Submarine Training School mission and a couple of times playing missions. Can't remember it ever occuring incorrectly in the campaign though... If you click postpone the games crashes. Last time I clicked launch and the game continued as normal. Weird. Number 2: Porpoise class sits too far out the water when surfaced. I checked the sim file and her surfaced depth is set at 0!! Needs to be between 5 and 6. |
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#761 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Miget subs have no icon on the map during max zoom. You get file tga not found.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#762 | |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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__________________
![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#763 | |
Machinist's Mate
![]() Join Date: Sep 2005
Location: UK
Posts: 121
Downloads: 20
Uploads: 0
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![]() Has anyone managed to do more than 8-10 patrols, because I have tried and can never get past about 6,7,8 |
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#764 |
Sonar Guy
![]() Join Date: May 2005
Posts: 398
Downloads: 0
Uploads: 0
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i too have been forcibly retired despite a good career (one bad run due to the sonar-depth bug, hey there's no ship in this sea!)
last night i had a crewman turn 2d, start twitching in a scarecrow position then the game hanged requiring a hard-reset.
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Were there monkeys? Some terrifying space monkeys maybe got loose? |
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#765 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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- The Floggings Will Continue Until Moral Improves - |
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