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Old 02-05-12, 09:31 AM   #751
Michal788
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Dear Reaper if you computer works ok.
Can you add some supermarks like in the TDW UI_mod in your Ui-Boat mod?
Thnks
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Old 02-07-12, 04:41 PM   #752
reaper7
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Quote:
Originally Posted by Michal788 View Post
Dear Reaper if you computer works ok.
Can you add some supermarks like in the TDW UI_mod in your Ui-Boat mod?
Thnks

Sorry haven't played with TDWs UI_mod or SH5 so not sure what these supermarks are you r referring to.
Can you post a screenshot, most likely these are coded in by TDW - so not sure if I can do them unless its possible to script something?
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Old 02-07-12, 04:43 PM   #753
reaper7
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Default Uploaded a new Test Version

Ui-Boat V5.01 Uploaded


Beta version of my latest UI V5.01

Found a load of errors in scripts and WIP files that were not required.
Streamlined files from the Mod that are not needed to reduce file size.

Still bugs present, but a good test platform for V5 upwards.
Hopefully this won't cause as much Issues as previous one in order to run and test.

Download from here:

http://www.subsim.com/radioroom/down...o=file&id=3488
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Old 02-07-12, 05:44 PM   #754
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now going to give it a go, will let you know how it goes.
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Old 02-07-12, 07:04 PM   #755
Michal788
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Supermarks are normal marks but with the extra that you can write text under the mark.
So you can take notes in your navigation map.

Example:
X
Ship was sinking here.
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Old 02-08-12, 02:52 AM   #756
vasmann
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Hi.
I have steam version of SHV.
I downloaded 4.15 version and installed it via jsgme. But in game it seems layout is broken.
My screen resolution is 1920*1280 and in game is 1920*1200.
Also ring, for acquiring target's range rounds only counterclockwise.
Could someone help, how to solve this?
Thank you.
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Old 02-08-12, 08:05 AM   #757
Magic1111
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Quote:
Originally Posted by reaper7 View Post
Beta version of my latest UI V5.01
Thx for new version, but one question: Is this a standalone version, or do we need an earlier (e.g. v5.0) version enabled first, and then v5.01 on top?

Best regards,
Magic
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Old 02-08-12, 12:08 PM   #758
Luken
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How does it work on aspect ratio 4:3? Screens are different as I can see.

Edit: That UI looks too beautiful... what are the major drawbacks that makes it less popular than TDWs UI?

Last edited by Luken; 02-08-12 at 01:38 PM.
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Old 02-08-12, 01:44 PM   #759
reaper7
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Quote:
Originally Posted by Michal788 View Post
Supermarks are normal marks but with the extra that you can write text under the mark.
So you can take notes in your navigation map.

Example:
X
Ship was sinking here.
Ah ok, I'll look into see how this can be done via scripting if at all possible.
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Old 02-08-12, 01:59 PM   #760
reaper7
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Quote:
Originally Posted by vasmann View Post
Hi.
I have steam version of SHV.
I downloaded 4.15 version and installed it via jsgme. But in game it seems layout is broken.
My screen resolution is 1920*1280 and in game is 1920*1200.
Also ring, for acquiring target's range rounds only counterclockwise.
Could someone help, how to solve this?
Thank you.
Hi vasmann, I've designed the UI around a ConstantAspectRatioHorizontal Scaling. Using the default Silent Hunter Screen size of 1024*768 this is an aspect ratio of 4:3 while your playing at 1920*1280 (An unusual resolution - not the standard) 1920*1200 is 16:10.

So what is happening is the horizontal plane is scaling until it hits the side of the screen, now with widescreen Aspect ratios this means the vertical aspect scales in relation to that and so scales past the top/bottom of the screen.
This has to be done this war or the Lens would not maintain its circular opening, but would start to look oval instead.
The wider the aspect ration the more of the top/bottom of the screen is lost (This only effect the background Images and the RAOBFs).

The menu items are not effected. If this is not what your reffering to can you post a pic of the issue.
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Old 02-08-12, 01:59 PM   #761
reaper7
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Quote:
Originally Posted by Magic1111 View Post
Thx for new version, but one question: Is this a standalone version, or do we need an earlier (e.g. v5.0) version enabled first, and then v5.01 on top?

Best regards,
Magic
Hi Magic - Yup totally standalone No other version required.
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Old 02-08-12, 02:07 PM   #762
reaper7
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Quote:
Originally Posted by Luken View Post
How does it work on aspect ratio 4:3? Screens are different as I can see.

Edit: That UI looks too beautiful... what are the major drawbacks that makes it less popular than TDWs UI?
Hi Luken works best at 4:3 aspect ratios, as mentioned above widecreen ratios cause some loss to the top/bottom of the backgrounds in order to maintain correct scaling

If your a Fan of Total Manual Targeting and old-school methods of playing eg SH3, Then Ui will be up your street.
As a huge SH3 fan (still am - prefer it to sh5) I wanted to get back that feel of 100% manual targeting. And while TDW is creating some wonderful additions for SH5, I am not a fan of making the sim more Automated.
I like to do everything myself no matter how monotonous it may be, and not have the game do it for me while just sit back and watch.

So drawback wise: You have to play
Plus wise: Its Sh3/4 all over again - Everything is restored form the Interface - so its not just the eye candy (V5.01 has replica TDC and fat/Lut panels too).
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Old 02-08-12, 02:49 PM   #763
Luken
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Quote:
Originally Posted by reaper7 View Post
Hi Luken works best at 4:3 aspect ratios, as mentioned above widecreen ratios cause some loss to the top/bottom of the backgrounds in order to maintain correct scaling

If your a Fan of Total Manual Targeting and old-school methods of playing eg SH3, Then Ui will be up your street.
As a huge SH3 fan (still am - prefer it to sh5) I wanted to get back that feel of 100% manual targeting. And while TDW is creating some wonderful additions for SH5, I am not a fan of making the sim more Automated.
I like to do everything myself no matter how monotonous it may be, and not have the game do it for me while just sit back and watch.

So drawback wise: You have to play
Plus wise: Its Sh3/4 all over again - Everything is restored form the Interface - so its not just the eye candy (V5.01 has replica TDC and fat/Lut panels too).
It looks like it's time to switch an UI mod for me . Thanks!
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Old 02-08-12, 03:17 PM   #764
Sepp von Ch.
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Any v5.1 screenshot? What is new?
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Old 02-08-12, 05:18 PM   #765
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
Any v5.1 screenshot? What is new?
Hi Mate most of the changes are in the background, reworked all the scripts.

Moved most items to the DefaultHud and Layout pages - before they were all over the place on different pages.

Re-organised the Layout of the Main view - Icons moved from bottom of screen to topright of screen (Down the side).

Removed the Left and Right TDC panels from the scope pages.
Replaced them with a replica TDC panel that can be opened on any page.

Also added a Replica Fat/Lut panel (Not tested as I had no Fat/Lut torpedoes on board to see if panel worked correctly)

Added a working Target lock button to the Scopes - previous one just assigned a target, new version assigns target on first click - locks to target on second click.


Images are not the final version as in current V5.01





Remember this is just a Test Version - so expect bugs - Please report what bugs you find.

Thanks Guys.
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