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02-05-12, 09:31 AM | #751 |
Stowaway
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Dear Reaper if you computer works ok.
Can you add some supermarks like in the TDW UI_mod in your Ui-Boat mod? Thnks |
02-07-12, 04:41 PM | #752 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
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Quote:
Sorry haven't played with TDWs UI_mod or SH5 so not sure what these supermarks are you r referring to. Can you post a screenshot, most likely these are coded in by TDW - so not sure if I can do them unless its possible to script something? |
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02-07-12, 04:43 PM | #753 |
sim2reality
Join Date: Jun 2007
Location: AM 82
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Uploaded a new Test Version
Ui-Boat V5.01 Uploaded Beta version of my latest UI V5.01 Found a load of errors in scripts and WIP files that were not required. Streamlined files from the Mod that are not needed to reduce file size. Still bugs present, but a good test platform for V5 upwards. Hopefully this won't cause as much Issues as previous one in order to run and test. Download from here: http://www.subsim.com/radioroom/down...o=file&id=3488 |
02-07-12, 05:44 PM | #754 |
Lieutenant
Join Date: Mar 2008
Location: the deep
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now going to give it a go, will let you know how it goes.
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it came fromhell |
02-07-12, 07:04 PM | #755 |
Stowaway
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Supermarks are normal marks but with the extra that you can write text under the mark.
So you can take notes in your navigation map. Example: X Ship was sinking here. |
02-08-12, 02:52 AM | #756 |
Mate
Join Date: Feb 2007
Location: Ukraine, Kharkiv
Posts: 53
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Hi.
I have steam version of SHV. I downloaded 4.15 version and installed it via jsgme. But in game it seems layout is broken. My screen resolution is 1920*1280 and in game is 1920*1200. Also ring, for acquiring target's range rounds only counterclockwise. Could someone help, how to solve this? Thank you. |
02-08-12, 08:05 AM | #757 |
Silent Hunter
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Thx for new version, but one question: Is this a standalone version, or do we need an earlier (e.g. v5.0) version enabled first, and then v5.01 on top?
Best regards, Magic |
02-08-12, 12:08 PM | #758 |
Loader
Join Date: Jan 2012
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How does it work on aspect ratio 4:3? Screens are different as I can see.
Edit: That UI looks too beautiful... what are the major drawbacks that makes it less popular than TDWs UI? Last edited by Luken; 02-08-12 at 01:38 PM. |
02-08-12, 01:44 PM | #759 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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02-08-12, 01:59 PM | #760 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Quote:
So what is happening is the horizontal plane is scaling until it hits the side of the screen, now with widescreen Aspect ratios this means the vertical aspect scales in relation to that and so scales past the top/bottom of the screen. This has to be done this war or the Lens would not maintain its circular opening, but would start to look oval instead. The wider the aspect ration the more of the top/bottom of the screen is lost (This only effect the background Images and the RAOBFs). The menu items are not effected. If this is not what your reffering to can you post a pic of the issue. |
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02-08-12, 01:59 PM | #761 |
sim2reality
Join Date: Jun 2007
Location: AM 82
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02-08-12, 02:07 PM | #762 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
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Quote:
If your a Fan of Total Manual Targeting and old-school methods of playing eg SH3, Then Ui will be up your street. As a huge SH3 fan (still am - prefer it to sh5) I wanted to get back that feel of 100% manual targeting. And while TDW is creating some wonderful additions for SH5, I am not a fan of making the sim more Automated. I like to do everything myself no matter how monotonous it may be, and not have the game do it for me while just sit back and watch. So drawback wise: You have to play Plus wise: Its Sh3/4 all over again - Everything is restored form the Interface - so its not just the eye candy (V5.01 has replica TDC and fat/Lut panels too). |
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02-08-12, 02:49 PM | #763 | |
Loader
Join Date: Jan 2012
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02-08-12, 03:17 PM | #764 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
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Any v5.1 screenshot? What is new?
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U-552 Tiger IDF |
02-08-12, 05:18 PM | #765 |
sim2reality
Join Date: Jun 2007
Location: AM 82
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Hi Mate most of the changes are in the background, reworked all the scripts.
Moved most items to the DefaultHud and Layout pages - before they were all over the place on different pages. Re-organised the Layout of the Main view - Icons moved from bottom of screen to topright of screen (Down the side). Removed the Left and Right TDC panels from the scope pages. Replaced them with a replica TDC panel that can be opened on any page. Also added a Replica Fat/Lut panel (Not tested as I had no Fat/Lut torpedoes on board to see if panel worked correctly) Added a working Target lock button to the Scopes - previous one just assigned a target, new version assigns target on first click - locks to target on second click. Images are not the final version as in current V5.01 Remember this is just a Test Version - so expect bugs - Please report what bugs you find. Thanks Guys. |
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