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Old 12-19-06, 06:37 PM   #736
bigboywooly
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It should actually be

SilenthunterIII\MODS\GWX_German_Keyboard_Hotfix\data
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Old 12-19-06, 06:52 PM   #737
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Maybe I missed the post, but last night I tried to add the German Keyboard Hotfix mod with JSGME and a warning message popped up that said:

"Commands_de.cfg" has already been altered by the "GWX - Integrated Orders" mod. Enabling this mod may have adverse effects on your game"

I disabled the Integrated Orders mod which I was previously using and enabled the Hotfix. (and yes, I did a commander rollback first) I suppose I now don't have the Integrated orders. The only reason I thought I needed the Hotfix because it was mentioned that there were additional minor fixes along with the German Keyboard fix. Do I really need it if I don't use the German Keyboard?

I haven't popped back in the game to find out yet. Was this mentioned already?
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Old 12-19-06, 07:13 PM   #738
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Technically no you dont need if not using the de keyboard cnfg
There are a few other minor graphical tweaks that you may want to use as well - the light .sil for the fishingboat3 fe
You can always remove the de fix and enable the other bits in the package
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Old 12-19-06, 08:44 PM   #739
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Default GWX vs. Supermod

Is the GWX meant to replace the supermod, should uninstall/reinstall than add the GWX.? Just add the GWX with the current supermod in place? Or reinstall both?
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Old 12-19-06, 11:21 PM   #740
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Quote:
Originally Posted by TedLebowski
Is the GWX meant to replace the supermod, should uninstall/reinstall than add the GWX.? Just add the GWX with the current supermod in place? Or reinstall both?
Your identical question has been answered on the GWX release thread.
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Old 12-28-06, 10:42 PM   #741
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I find the dark crew screen in GWX makes the crew fatigue hard to read. Can I replace it with the stock version or is there an image file I can lighten in photoshop?
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Old 12-28-06, 10:52 PM   #742
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Quote:
Originally Posted by shegeek72
I find the dark crew screen in GWX makes the crew fatigue hard to read. Can I replace it with the stock version or is there an image file I can lighten in photoshop?
--
Yes and/or Yes.
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Old 12-29-06, 12:20 AM   #743
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Quote:
Originally Posted by Kpt. Lehmann
Yes and/or Yes.
Can you point me to the right file, pretty please?

Disregard. I've been playing with the lights turned down and can see the screen fine. Though in my search I found where a lot of the graphics files are and already made one change: the desk that the map sits on has, what appears to be, stains or uneven coloring that show through the map and for a while made me think were depth changes. I 'cleaned up' the desk and my map is clearer.
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Old 12-29-06, 06:48 AM   #744
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I install GWX but when I start a career it CTD me.
Im runnin on AMD Athlon(tm) 1900, ATI 9200 Radeon, 256-RAM, CPU Frequency 1466.
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Old 12-29-06, 07:41 AM   #745
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Your graphics card could be struggling a bit and you def need more RAM
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Old 12-29-06, 09:55 PM   #746
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Excellent!!!!!!!

Hi all.

Just wanted to congratulate the makers of this mod!! I was addicted to SHIII before but this mod goes beyond enything I expected!!!! Its the little touches that have captured me, for example - neutral ships at the dead of night which decide to show the u-boat its nationality by focusing its many bright searchlights onto its flag at the top of the mast!!! CLASS!!!! (maybe the original did it also but I never noticed).
Its the litttle details that make this mod stand out from ANYTHING I have seen before!!! Everyone involved in this mod deserves the highest praise.
Hope you lot get your teeth into SH-IV the way you have with SH-III.

(I know my post isn't related to the above post but I just had to put my 2 pence worth in)!!!

WELL DONE!!!
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Old 12-29-06, 10:07 PM   #747
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Oh by the way.

If I sink the Battleship HMS Rodney (nestled within a large convoy) on my first trip out (7th flotilla based at Kiel 1939) will it have any impact on the game as the future unfolds or am I going to be dissapointed to see the same ship crop up a few months later???? My first trip out on this mod and I get a 31000 tonne battleship!!! (aswell as a few tankers)!!!!

Hope the above is NOT the case!!
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Old 12-29-06, 11:02 PM   #748
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Quote:
Originally Posted by sparky3153
Oh by the way.

If I sink the Battleship HMS Rodney (nestled within a large convoy) on my first trip out (7th flotilla based at Kiel 1939) will it have any impact on the game as the future unfolds or am I going to be dissapointed to see the same ship crop up a few months later???? My first trip out on this mod and I get a 31000 tonne battleship!!! (aswell as a few tankers)!!!!

Hope the above is NOT the case!!
Yep I'm afaid it is
The game doesnt recognise a ships sinking and remove it from the roster
Although its a dymanic campaign is not intelligent
If you sink a ship in a port and then sail away
Travel some 50-KM away then go back and lo and behold the ship is there
Same with a convoy

And theres nothing that can be done about that

The lit nuetral ships were made by Anvart and are incorperated in all the major mods in various ways

Oh and welcome to Subsim BTW
Enjoy your stay
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Old 12-30-06, 01:00 AM   #749
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Quote:
Originally Posted by jimbuna
Your graphics card could be struggling a bit and you def need more RAM
So, I got no choice but to buy a new comp? Because I dont know how to put more RAM in my comp and I need more CPU Frequency to put in too.
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Old 12-30-06, 04:52 AM   #750
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Welcome aboard sparky3153

GWX really
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