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Old 07-04-11, 02:10 PM   #736
matti95
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Thank you! Very good mod
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Old 07-21-11, 09:05 AM   #737
0rpheus
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Came across the Depth Keeping Problem UHS patch for OM, so I got it. However when I install it in JSGME it tells me the sim files have already been overwritten by FX_Update_0_0_16_2_UHS_Fix.

Does this mean the Depth Keeping Problem mod is already installed by the FX Update mod? I assume I shouldn't install it if so?
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Old 07-21-11, 04:44 PM   #738
TheDarkWraith
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Quote:
Originally Posted by 0rpheus View Post
Came across the Depth Keeping Problem UHS patch for OM, so I got it. However when I install it in JSGME it tells me the sim files have already been overwritten by FX_Update_0_0_16_2_UHS_Fix.

Does this mean the Depth Keeping Problem mod is already installed by the FX Update mod? I assume I shouldn't install it if so?
I do not recall incorporating that mod into FX_Update. What do my release notes say in FX_Update mod? I'm away from computer currently
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Old 07-21-11, 05:29 PM   #739
0rpheus
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Not to worry, after a little testing the Depth-keeping fix isn't included in the FX update (no sonar at periscope depth, no accurate depth keeping).

Installing it afterwards shows the appropriate effects - click 20m, sub goes to 20m instead of 18 or whatever, so it works fine this way for me.
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Old 07-27-11, 09:19 AM   #740
Magic1111
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Default @ TDW: New Version soon ?

Hi TDW !

In regarding to this post from you...

http://174.123.69.202/~subsimc/radio...&postcount=487

Can we soon expect with a new version ?

Best regards,
Magic
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Old 07-30-11, 10:11 PM   #741
mobucks
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does the parachute just explode with the exploding plane? wouldnt you want to eject BEFORE the plane explodes? haha.
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Old 07-31-11, 08:56 AM   #742
conk757
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Default FX_Update_0_0_16_2_ByTheDarkWraith

where do i get it, please help
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Old 07-31-11, 09:27 AM   #743
Magic1111
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Quote:
Originally Posted by conk757 View Post
where do i get it, please help
Hi !

Download Link is at the end of first post (first page) of this Thread !

Best regards,
Magic
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Old 07-31-11, 11:39 AM   #744
crepitis
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I am enjoying adding the mods to SH5 (a big thanks to all the modders out there ) , and I finally seem to have things running stable now.
However, the ship distress flares in the FX mod are causing me problems, with stuttering screens and lag. I have seen mention of a "fix" for this but despite searching this topic, and the forum in general , I cant find a reference to how the "fix" is done.

Can anyone tell me what I need to do to either remove the flare effect or modify it so that it doesnt cause me so much trouble ?
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Old 07-31-11, 12:29 PM   #745
mobucks
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crepetis, i have seen the same info somewhere, I'm on it, ill find it for you. I think it has to do with the zones files.

From our faithful man Stoianm
Quote:

I have no problem also when are planes involved... i made a mission fulled with planes and ships and i had no lags... like zedi ... i have lags when the red flare efect is started... i modified the zones.cfg (removed the red flare effect) and i fixed the lag problem in my computer
So, perhaps there is an obvious FlareFX line(s) in the zones.cfg, you can delete or comment out.
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Old 07-31-11, 02:52 PM   #746
crepitis
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Quote:
Originally Posted by mobucks View Post
crepetis, i have seen the same info somewhere, I'm on it, ill find it for you. I think it has to do with the zones files.

From our faithful man Stoianm


So, perhaps there is an obvious FlareFX line(s) in the zones.cfg, you can delete or comment out.
Thanks Mobucks, it will probably be something obvious as you say, but "obvious" to everyone else is just a mystery to me !
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Old 07-31-11, 02:57 PM   #747
Trevally.
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in the zone.cfg file, look for and change this:-

;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

Add a ";" to the start of these lines
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Old 07-31-11, 03:07 PM   #748
crepitis
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Thanks very much Trevally
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Old 07-31-11, 07:00 PM   #749
0rpheus
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Quote:
Originally Posted by Trevally. View Post
in the zone.cfg file, look for and change this:-

;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

Add a ";" to the start of these lines
Ah, I've been looking for this too. Good show!
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Old 08-04-11, 11:32 AM   #750
0rpheus
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Ok, so I'm still gnashing my teeth at these CTDs I keep getting. I ran dbg view this afternoon (didn't take long before I got one) and the lines immediately preceding a CTD are:

00001284 604.12487793 [792] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected.
00001285 604.12585449 [1924] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.

Which is exactly the same as this guy:
http://www.subsim.com/radioroom/show....php?p=1711455

and this guy:
http://www.subsim.com/radioroom/show....php?p=1706017

and this guy:
http://www.subsim.com/radioroom/show...162462&page=74

who also says that :http://www.subsim.com/radioroom/show...postcount=1109
Quote:
Uninstalled all mods, reinstalled only Magnum opus 0.1 and the patch.

Found the cause...

Installing FX_Update_0_0_16_2_ByTheDarkWraith brings the bug back.

...and if it helps any - the ship what is causing the crash was some small french "escort ship".

So, if all four of us are getting this maybe it's worth investigating further? These crashes are getting irritating, but I can't understand why some people would be getting it with the FX Update and not others. Either way, heeeelp!
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