SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-04-11, 02:10 PM | #736 |
Loader
Join Date: Jun 2011
Location: Finland
Posts: 86
Downloads: 41
Uploads: 0
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Thank you! Very good mod
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07-21-11, 09:05 AM | #737 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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Came across the Depth Keeping Problem UHS patch for OM, so I got it. However when I install it in JSGME it tells me the sim files have already been overwritten by FX_Update_0_0_16_2_UHS_Fix.
Does this mean the Depth Keeping Problem mod is already installed by the FX Update mod? I assume I shouldn't install it if so? |
07-21-11, 04:44 PM | #738 | |
Black Magic
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Quote:
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07-21-11, 05:29 PM | #739 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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Not to worry, after a little testing the Depth-keeping fix isn't included in the FX update (no sonar at periscope depth, no accurate depth keeping).
Installing it afterwards shows the appropriate effects - click 20m, sub goes to 20m instead of 18 or whatever, so it works fine this way for me. |
07-27-11, 09:19 AM | #740 |
Silent Hunter
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@ TDW: New Version soon ?
Hi TDW !
In regarding to this post from you... http://174.123.69.202/~subsimc/radio...&postcount=487 Can we soon expect with a new version ? Best regards, Magic |
07-30-11, 10:11 PM | #741 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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does the parachute just explode with the exploding plane? wouldnt you want to eject BEFORE the plane explodes? haha.
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07-31-11, 08:56 AM | #742 |
Nub
Join Date: Feb 2011
Posts: 3
Downloads: 90
Uploads: 0
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FX_Update_0_0_16_2_ByTheDarkWraith
where do i get it, please help
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07-31-11, 09:27 AM | #743 |
Silent Hunter
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Hi !
Download Link is at the end of first post (first page) of this Thread ! Best regards, Magic |
07-31-11, 11:39 AM | #744 |
Watch
Join Date: Jan 2002
Location: Bonnie Scotland
Posts: 28
Downloads: 222
Uploads: 0
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I am enjoying adding the mods to SH5 (a big thanks to all the modders out there ) , and I finally seem to have things running stable now.
However, the ship distress flares in the FX mod are causing me problems, with stuttering screens and lag. I have seen mention of a "fix" for this but despite searching this topic, and the forum in general , I cant find a reference to how the "fix" is done. Can anyone tell me what I need to do to either remove the flare effect or modify it so that it doesnt cause me so much trouble ? |
07-31-11, 12:29 PM | #745 | |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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crepetis, i have seen the same info somewhere, I'm on it, ill find it for you. I think it has to do with the zones files.
From our faithful man Stoianm Quote:
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07-31-11, 02:52 PM | #746 |
Watch
Join Date: Jan 2002
Location: Bonnie Scotland
Posts: 28
Downloads: 222
Uploads: 0
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Thanks Mobucks, it will probably be something obvious as you say, but "obvious" to everyone else is just a mystery to me !
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07-31-11, 02:57 PM | #747 |
Navy Seal
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in the zone.cfg file, look for and change this:-
;Modified by TheDarkWraith [DistressFlareWarship] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=130 Destructible=No Critical=No Effect1=Command_room_crewman_splinter_explosion_es cort, 40 ;Effect2=Distress_Flare_Red, 75 FloodingTime=59.999996 CargoType=None [DistressFlareMerchant] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=65 Destructible=No Critical=No Effect1=Command_room_crewman_splinter_explosion_me rchant, 40 ;Effect2=Distress_Flare_Red, 75 FloodingTime=59.999996 CargoType=None Add a ";" to the start of these lines |
07-31-11, 03:07 PM | #748 |
Watch
Join Date: Jan 2002
Location: Bonnie Scotland
Posts: 28
Downloads: 222
Uploads: 0
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Thanks very much Trevally
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07-31-11, 07:00 PM | #749 | |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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Quote:
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08-04-11, 11:32 AM | #750 | |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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Ok, so I'm still gnashing my teeth at these CTDs I keep getting. I ran dbg view this afternoon (didn't take long before I got one) and the lines immediately preceding a CTD are:
00001284 604.12487793 [792] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected. 00001285 604.12585449 [1924] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client. Which is exactly the same as this guy: http://www.subsim.com/radioroom/show....php?p=1711455 and this guy: http://www.subsim.com/radioroom/show....php?p=1706017 and this guy: http://www.subsim.com/radioroom/show...162462&page=74 who also says that :http://www.subsim.com/radioroom/show...postcount=1109 Quote:
So, if all four of us are getting this maybe it's worth investigating further? These crashes are getting irritating, but I can't understand why some people would be getting it with the FX Update and not others. Either way, heeeelp! |
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