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08-05-10, 08:03 AM | #736 | |
Silent Hunter
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[QUOTE=peabody;1460243]
Quote:
that's why it didn't make much of a difference from the 25 mm single AA !!! keltos |
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08-14-10, 02:20 AM | #737 |
Silent Hunter
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testing C2 in mission
in 1944, had kaitens and nice torps on board, spotted a battle group with 2 CA Kent in it though I only saw one at first
Uploaded with ImageShack.us fired both Kaiten from 9000 yards ... don't know it any hit since I then fired Type 95 torpedoes... hit one near the bow, the other one near the stern and clipped a DD unwillingly (remember : 8 bow tubes !!!) Uploaded with ImageShack.us they could've done much more damage to the USN fleet in RL had they had better tactics.... Last edited by keltos01; 08-14-10 at 02:34 AM. |
08-15-10, 03:24 PM | #738 |
Silent Hunter
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Sen Taka
Last edited by keltos01; 08-15-10 at 04:08 PM. |
08-15-10, 03:30 PM | #739 |
Navy Seal
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I'm looking forward to an IJN campaign. Looks fun.
Will you abuse the player with too many "special missions" later (resupply, etc)? BTW, it is possible to have missions where you pick up men... Not downed airmen, but that is indeed a model to use. I made a "survivor" to rescue that was on a boat. You could then evacuate isolated islands, etc. IJN submarines were also used for air crew rescue, for example in the Slot (the raid that used Vals—which did not have the range to RTB to Rabaul—for example. Cool stuff! |
08-15-10, 08:40 PM | #740 | |
Admiral
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Quote:
I tried to get a sailor on land a long time ago, I was not successful. I know it can be done somehow because of the men on the docks and even the bands, although I have not seen a band. Survivors in lifeboats, great idea. So tell me how far off I am. I would either try to make the lifeboat link to a survivor OR I would make the sailor in the boat a Unit_Survivor. I think maybe make the sailor a unit_survivor? So am I even close? There will be supply missions with a slight twist (nothing spectacular) but not like it was historically. In fact I suppose not a lot of it will be very historical, let's face it, the Japanese subs did not make a big impact on the war. They did sink some ships but not like you will be doing in this campaign. I ran into a problem today that kind of caught me by surprise. The Sen Toku sub used the 25mm triple barrel flak gun and the gun is not in the sub folder, it is in the ShipParts. I had cloned it a while ago and Keltos made sights and a new texture, and a little redesign. (ship guns have solid circles not sights on the guns) I had left the IJN sailors on the gun. Today I discovered that when you submerge then surface the sailors are gone. I am assuming since they are from ships, when the ship goes down they get destroyed. It was quite a surprise to find out I had nobody to man the guns if I submerged. But I did find some from a German gun that are close enough to work on that gun. They had to be sitting. But just another example of something I expected to go quickly turning into a pain. Peabody Peabody
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08-15-10, 09:28 PM | #741 |
Navy Seal
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Look at names.cfg. Survivor is simply a unit type.
You can put a DC on a merchant, make him a type=0, and he'll use DCs. Make a fishing boat—of a landing craft—a survivor and see if it works. When you rescue, of course, the survivor disappears. Gotta be a way to test it. My test mission was to rescue a crew off a beached (on a reef) Pig Boat, then sink the pig boat. Lemme dig up what I have. BTW, I will get the WIP landing craft for you. Even if some bits change, the name, file structure, etc won't change so it won't break missions (my WIP has one set to the landing craft type, and another set to a coastal craft (104). tater |
08-15-10, 11:51 PM | #742 | |
Admiral
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Quote:
Peabody Peabody
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08-16-10, 12:10 AM | #743 |
Navy Seal
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Sorry, it was a LONG time ago. I set a few bp-cloned boats to Type106=Survivor
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08-16-10, 01:05 AM | #744 | |
Admiral
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Quote:
Peabody
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08-16-10, 02:18 AM | #745 |
Silent Hunter
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me too
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08-16-10, 10:24 AM | #746 |
Silent Hunter
Join Date: Feb 2008
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08-17-10, 04:45 AM | #747 |
Silent Hunter
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finishing the Sen Taka Fast Attack Sub
Sen Taka Fast Attack Sub :
Snorkel on board Snorkel raised new loadout picture : People... things on board Uploaded with ImageShack.us keltos Last edited by keltos01; 08-17-10 at 08:08 AM. |
08-20-10, 04:58 AM | #748 |
Silent Hunter
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researching IJN ammunition
Ammunition for the Type 92 7.7 mm machine gun :
Incendiary : Explosive : Class of Ammunition Type of Projectile Position of Color Mark Color Shape of Nose 7.7-mm Navy rimmed Explosive Incendiary Primer cap Dull red ? 7.7-mm Navy rimmed Incendiary Primer cap Green Pointed The 7.7-mm rimmed Navy round is of two kinds—one is a combination high-explosive and incendiary, the other only incendiary. Both types of the Army ammunition—the semi-rimmed and the rimless—are loaded either with an incendiary bullet or with a strictly explosive bullet (see illustration on page 32). These bullets are not fuzed, but explode or ignite when the copper jacket is ruptured on impact with the target. The explosive bullet may be recognized by its flat nose, but the incendiary has the pointed nose of an ordinary bullet. The explosive bullet is capable of blowing a 3-inch hole in a sheet of aircraft Duralumin. http://www.lonesentry.com/articles/j...ets/index.html |
08-20-10, 08:20 AM | #749 |
Navy Seal
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That seems far-fetched to me. Many US planes were hit by literally hundreds of 7.7mm rounds.
I think in game, they should be bee stings to shipping |
08-20-10, 09:25 AM | #750 |
Silent Hunter
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