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07-09-07, 06:27 AM | #736 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
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@ DD : Do you will release the new lights separately ? Cause the open hatch is a mod, and all SH3 players haven't necessarily a computer able to run SH3 with the open hatch mod enabled, but separately, the new lights could be taken into the expansion update we are all waiting for...
I'm just wondering !
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07-09-07, 07:08 AM | #737 |
Nub
Join Date: Jun 2006
Location: Kingdom Bavaria
Posts: 3
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very good, nice atmosphere.
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07-09-07, 09:17 AM | #738 | ||
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin,
Quote:
Quote:
Regards, DD
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07-11-07, 10:00 AM | #739 |
Seasoned Skipper
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
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I like very mutch your Christmass atmosphère !
Very nice ! Great job. Anyway I get an other problem. After having bought the RADAR and the SONAR, I lost all graphics (hydrophone room and RADAR room) in my IXb. But I have just seen that one needed a special mode for the IX ? Is this the reason of my problem ? Edit: It's ok Iget the green ! Fantastic ! Many thanks. I've an other question: in the pdf I read this: "The ambient light´s color for silent running may not be changed using them". Does that want to say that when we shift to the silent running mod the lights become again red ? Because I never yet saw any automatic change of color... Last edited by Chisum; 07-11-07 at 04:33 PM. |
07-11-07, 04:45 PM | #740 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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In the normal game, the light changes from white to red at night, could be possible make the day light in blue that change to red at night hours ??:hmm:
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07-11-07, 04:51 PM | #741 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Yes !
It's possible via minitweaker http://www.subsim.com/radioroom/show...&postcount=725 Download this mod, and set the values yourself to have a blue light at daytime. ps : you can change the colours for night and day separately, and you can even change the colour of the light for CR (command room), RR (radio room) and CN (conning tower) separately. :p There is no trigger to have a blue light when silent running though ... It's a hardcoded thing, unfortunately.
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07-11-07, 07:13 PM | #742 |
Seasoned Skipper
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
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Of course I've installed this mod with SH3 mini Tweaker, but I don't understand, why this "The ambient light´s color for silent running may not be changed using them" if the light still always the same ?
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07-12-07, 01:42 AM | #743 | |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin,
Quote:
When ordering to run silent, nothing will change. The ambient light stays at the same color you choosed for day/night. If we want to switch to blue when running silent, we need a triggerering byte. But there is none in the *.dat. @Hartmann: use my tweakfiles to change the daytime ambient light to blue. Regards, DD
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07-12-07, 07:27 AM | #744 | |
Seasoned Skipper
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
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Quote:
As you can see, I lost everything except some buttons. I turn off OpenHatch and OpenHatch HiRes, all was ok. It was onboard a IX. Other question, historical this time. How was the real lighting onboard U-Boat ? How was it really the day and the night ? I think the red was only before exit by night or before using the periscope, but i'm not sure because never see picture or movie in color onboard a real U-boat. |
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07-12-07, 08:23 AM | #745 |
Ace of the Deep
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
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Misplaced floor fixture
I have the 'TypeVII_OpenHatch_V1.01' with the 'Hi-res' activated and the 'TypeVII_OpenHatch_Peri_Correct' activated, however although the periscope has move dto it's correct position. The floor fixture remains at the rear of the compartment. The 'type VII_OpenHatch_Peri_Corect' extracts on my machine just as a file named 'Data', not sure if this is this the way this file should look. Have I got a wonky download of that file or should I just repack the file structure so it is like the rest of the JSGME mod files. Otherwise the mod looks great.
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Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
07-12-07, 08:31 AM | #746 | |
Loader
Join Date: Nov 2002
Posts: 86
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Quote:
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07-12-07, 09:22 AM | #747 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@Chisum: this sounds very strange to me. Never heard of a problem like that. Is your RR.dat 0KB in size? @3Jane: if the periscope´s floor housing is not underneath, then OH_Peri_Correct is not installed properly. Check your downloaded file. It should extract a folder "data", that´s correct. Copy this folder to your mods folder. Then enable via JSGME. Make sure to enable OH_V1.01 first, thereafter OH_Peri_Correct !!! @R48: no download until now. It´s going to be released with a few other fixes. Regards, DD
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07-12-07, 09:58 AM | #748 | |
Seasoned Skipper
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
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Quote:
But the problem is now over for sure. I installed your DD_TypeIX_OpenHatch_V1.01 + TypeIX_OpenHatch_HiRes and all is perfect by perfect ! Great job indeed, you are an artist, thanks a lot. Still a thing I don't understand: in the real live, according to my readings, periscop immersion was at 18 mètres and not 13. It's possible to change it ? Edit: I discovered your filefront page, very interresting ! Thanks a lot. I will install "debris" and will try to recover a rum barrel ! I put here your page because in the first post many links are off(peri correct ie). http://hosted.filefront.com/DivingDuck/1933634 Last edited by Chisum; 07-12-07 at 10:51 AM. |
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07-12-07, 12:13 PM | #749 | |
Ace of the Deep
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
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Quote:
** Sorry, no. Tried the suggested order of activation, but still the same. Will keep trying. Just to confirm, this mod is for the Type VIIC ?.
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Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 07-13-07 at 03:49 AM. |
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07-13-07, 02:04 AM | #750 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
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Could someone please tell me why I have a blue night light with a violet lamp:
Any help would be appreciated.
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