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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Ive noticed a number of mods come with new ship models, does tihs mean its possible to import your own models into sh3?
If so, is it be possible to model the missing interior compartments (ie engine/torpedo rooms etc) and import them into sh3?? since i first got sh3 ive wanted to explore the whole sub and was dissapointed that ubi only modelled the control/radio rooms. im a 3d artist by trade so would have no problem modelling the missing interiors i just have no idea how to get them into sh3, heck i dont even have a way to open the .dat files. any help is much appreciated... flak. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
since you´re an 3d artist I assume you have a 3d graphics program that is able to open/save *.obj file formats and a graphics program to open/save *.tga files. Additionally you need
Modelling the whole sub´s interior sounds good. But as there is no trigger for additional compartements (afak) you´ll have to create the interior as open room to ensure the possibility to move trough the hatches. I don´t know wether the only limitation for the camera´s movement is the interior´s 3d model. So, possibly you might have to hex-edit the limits. Regards, DD
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#3 |
Sparky
![]() Join Date: Sep 2006
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Agree with you. From the first moment I wanted to explore all u-boat. Even if there are nothing to do there, don't matter. This is the first thing missing in SH3, second is the ability to walk freely, like in a fps (using shift-F2 allows to move too much freely
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#4 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
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I always thought that aditional Compartments in the sense of begin actuall compartments is impossible. But expanding the Coltrole room to include the aft Compartments and expanding the Radio room to include the forward ones would be a solution. It would be "Fake-Compartments", as the game does not think of them as actuall compartments, but you can see them.
This could work. :hmm: (I hope someone understands this, i have bad english, Verdammt. ![]() The Problem is to add visible crewman to this "Fake" compartments. All in all i think it is possible to modell this. It's just not easy to do, and thus it's not been tried before. I have the idea but not the skills. ![]() |
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#5 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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#6 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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If you could do this, I think you might be considered a god
![]() OT @ Firewall - Get well soon ![]()
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#7 |
Grey Wolf
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thanks for the many replies...
DivingDuck- yup, i have maya as my 3d app and it will export .obj files, also photoshop for textures. any ideas where i can find pack3d, it is free right? or do i have to dust off my credit card! i googled it but just came up with a multitude of russian forums ![]() one thing would worry me about making open compartments, the polycount, having the rest of the sub as one big `fake` compartment would mean that it would all have to be drawn by your vid card at the same time, so id probably have to make each room less detailed to keep the count low. With closed off compartments i could go to the max number of polys allowed in each and hence have a much better looking sub. |
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#8 |
Grey Wolf
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....ok looked a bit harder and found pack3d...
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#9 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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Moin,
Quote:
The package was uploaded by donots76. Regards, DivingDuck
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#10 |
Grey Wolf
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i tested my first new interior this morning, i went small and started with the galley first, everything worked, (well except that to get there you have to use shift+f2 and fly through the controllroom wall!)
still having major problems with pack3d, some versions wont open any dats at all, im using a really old version that`ll open most dats but doesnt give the option to edit positions etc like later versions so thats kinda annoying. textures will be sloooow in coming as im going to have to bake all lighting & shadows for each object into its base texture. no lightmaps here, youll just have to make do with white lights only. +ive been thinking as there will be no interactive elements in these interiors i may have to assign some keys so you can easilly move to them, maybe remap the numpad......anyhoo i`ll keep at it. |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
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this project is simply amazing!!! keep on
i made detailled photos of the interior in a viic boat. if needed, just drop a message. i also could model some interior. regards Last edited by urfisch; 10-20-06 at 03:52 AM. |
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#12 |
Eternal Patrol
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Hi Flakmonkey
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#13 | |
Captain
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. . . wipes drool from chin ![]()
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#14 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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OMG OMG
![]() I don't care how I get there. Just the thought of having extra compartments is making me cream my pants:rotfl: Sir you are a genius ![]() We are not worthy, we are not worthy. I bow down and worship. ![]()
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#15 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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the engine room would be a such more complex thing than even the other compartments...but nice if be done. think of the moving cylinders...wow.
but flakmonkey, what about your work...anything new??? let us know! ![]() |
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